[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby MopHead561 » Fri Jan 25, 2013 2:58 am

zrrion the insect wrote:Now we're getting somewhere!
DBZG.png
The gem still hasn't got an animation. I can't seem to get it to brighten the way I want for the firing frames. :violin:

Is that part of my uranium cannon sprite in there?
http://forum.zdoom.org/viewtopic.php?f=19&t=29949
.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jan 25, 2013 5:26 am

oh my, such a dead ringer.
but it's bearly diffent to me.
maybe he referenced it or customized it i think...
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Fri Jan 25, 2013 5:51 am

MopHead561 wrote:Is that part of my uranium cannon sprite in there?

Yes. You're credited in the mod I'm using it in. I hope it's okay for me to use.
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Re: [SPRITES] Spriting Carnival!!

Postby MopHead561 » Fri Jan 25, 2013 4:28 pm

Well thank you for the credit, and I glad to see it being put to use. Admittedly, It wasn't exactly the prettiest thing when I made it, and I definitely enjoy the improvements you've made. So feel free to use it.
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Fri Jan 25, 2013 5:52 pm

Image Image
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Re: [SPRITES] Spriting Carnival!!

Postby NachtIntellect » Fri Jan 25, 2013 8:46 pm

Blox wrote:Image Image

2nd one definitely looks a hell of a lot better, matches up to the skin of the default green player.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jan 25, 2013 10:21 pm

Whiteace wrote:2nd one definitely looks a hell of a lot better, matches up to the skin of the default green player.
cuz he is inproves everything... :wink:
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Re: [SPRITES] Spriting Carnival!!

Postby Tormentor667 » Sat Jan 26, 2013 2:56 am

Awesome Blox :)
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sat Jan 26, 2013 3:49 am

The extra contrast on the boot looks superb.

Am I right in saying that there is no way to get weapon HUD sprites to use the player's translation colour?
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Sat Jan 26, 2013 6:29 am

You probably could if you could access them.. But that seems like some WFDS stuff, unless a PlayerTranslated "***:***" Translation variant is added. (So "translate palette entries This:That to PlayerColor")
In which case you'd have to spend some effort to eradicate any stray colors, but that's the price to pay for having nice things. (When we can't have any.)
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Sat Jan 26, 2013 9:21 pm

Blox wrote:Image Image


:wub:

Her... any changes of a recolor to make it looks like a non-bloody zombieman uniform? :mrgreen:
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Sat Jan 26, 2013 9:27 pm

Image?
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Sat Jan 26, 2013 9:40 pm

You made my day, mister Octopus with Santa's hat! :D
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Re: [SPRITES] Spriting Carnival!!

Postby Ricochet » Sat Jan 26, 2013 10:18 pm

lol.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jan 27, 2013 3:18 am

Ravick wrote:mister Octopus with Santa's hat!

a gentle octopus i say. :)
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