[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Fri Sep 28, 2012 9:01 pm

TheAdmantArchvile wrote:
Sgt. Shivers wrote:Image

I dunno what I was thinking when I sprited this but I thought it looked pretty cool.

Skeletor?


Skeletor.png
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Fri Sep 28, 2012 9:12 pm

mallo wrote:
Marine Infierno wrote:I saw what he was saying in the comment of the weapon
but what i was trying to say also that if someone puts decorate
would be similar to a shot of the super shotgun :|


Yeah, but it would reload faster. :D
And would probably be more accurate.

Depends how you decorate the Double-Shotgun.
It certainly reloads faster, just click-clack, and up you go again. :wub:
Is there already a decorate available, or can i make it ( for you, or in your name ) ?

Skeletor looks nice though :wub: Where is He-Man?
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Fri Sep 28, 2012 9:15 pm

Heh, I knew as soon as I'd post that, there'd be the question of He-man.

Well, I could edit the fighter and make him look goofy, and it should work.
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Fri Sep 28, 2012 9:15 pm

jack101 wrote:A few sprites i did for my game maker game, inspired by happy time circus. =P

Image


Oh, I just loved the eyes (well, the eye sockets at least) of that caco! :wub:
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Re: [SPRITES] Spriting Carnival!!

Postby Jimmy » Fri Sep 28, 2012 9:53 pm

Is a plain gunless mancubus available elsewhere?
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Re: [SPRITES] Spriting Carnival!!

Postby Darsycho » Fri Sep 28, 2012 10:45 pm

Jimmy wrote:Is a plain gunless mancubus available elsewhere?


http://www.doomworld.com/vb/wads-mods/4 ... out-there/

Sadly theres only the front walking frames. Oh well.
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Sat Sep 29, 2012 12:00 am

gerolf wrote:Heh, I knew as soon as I'd post that, there'd be the question of He-man.

Well, I could edit the fighter and make him look goofy, and it should work.

Yeah sorry, i couldn't resist :D saying....

UnTrustable wrote:
mallo wrote:I don't know is it were here but here it is:

I have to go get a life. (It's the name, or Double Shotgun, you can choose your own name.)
Image


I prefer more 3D perspective like this one:
Image


Download: http://www.3dshots.nl/wads/Double_Shotgun.zip : Download
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Re: [SPRITES] Spriting Carnival!!

Postby Nightfall » Sat Sep 29, 2012 8:03 am

And you thought monsters with one of these was bad enough.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Princess Viscra Maelstrom » Sat Sep 29, 2012 8:36 am

jack101 wrote:A few sprites i did for my game maker game, inspired by happy time circus. =P

Image

as a fan of HTC2, i very much approve of this.
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Sat Sep 29, 2012 10:33 am

Nightfall wrote:And you thought monsters with one of these was bad enough.

Image


This would be something definitely worth finishing! Maybe even have the plasma rifle as the head lights (as an alt attack), but have them hardly noticeable.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain Awesome » Sat Sep 29, 2012 12:57 pm

It looks like he's pointing the BFG's toward the floor, though.
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Sat Sep 29, 2012 12:59 pm

Maybe those BFG's is only at short range?
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Re: [SPRITES] Spriting Carnival!!

Postby XutaWoo » Sat Sep 29, 2012 1:00 pm

Shooting the BFG at the floor isn't a bad strategy in Deathmatch, actually, because of those rays.
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Sat Sep 29, 2012 1:05 pm

It'd be awesome if at the aiming frames it could show the BFGs at different position depending on what height its target is. *-*
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Sat Sep 29, 2012 1:25 pm

The cyberdemon shoots his rockets at the floor, too.
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