[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Sun Sep 16, 2012 6:54 pm

Sergeant_Mark_IV wrote:Crucified guys


First one looks kind of goofy, the second one is pretty good.

DrDoctor wrote:Behold...The ever elusive... FOURTH ARTIFACT!

Perfect like always, DrDoctor.
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Mon Sep 17, 2012 1:53 am

gerolf wrote:I wonder what the game looked like when it was just called "The Absolution"

I bet the graphics were different. Does anyone have old screenshots?
I don't believe there are any screenshots from that era whatsoever. These old magazine scans Kaiser dug up have probably the earliest public shots of the game, and they don't look especially different art-style wise... except for one really weird, never-released weapon in one shot.

Image

Kaiser seems to think, based on his code-spelunking, that this was a lightning gun that evolved into the Unmaker. Which makes sense, I guess.
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Re: [SPRITES] Spriting Carnival!!

Postby BlueFireZ88 » Mon Sep 17, 2012 3:48 am

That was very interesting to read. Kind of makes me miss game mags from days long passed. Does anyone know if that pyramid level went into the final game? It's been a long time since I've played Doom 64, and I honestly don't remember.
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Re: [SPRITES] Spriting Carnival!!

Postby MidoriMan » Mon Sep 17, 2012 5:19 am

The aforementioned Doom 64 unreleased gun, ripped from it's JPEG. All it needs now is some cleanup.
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Sep 17, 2012 7:25 am

LOL...
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Re: [SPRITES] Spriting Carnival!!

Postby Springy » Mon Sep 17, 2012 9:41 am

Doom64_UnreleasedGun1st edit.png

Attempted an edit, didn't go down so well. Man, I can't work so well in Paint.Net.
Doom64_UnreleasedGun Alt Colour.png

Here's an alternate brown/slightly rusty one.
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Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Mon Sep 17, 2012 10:15 am

What it really needs is less contrast.
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Mon Sep 17, 2012 10:45 am

Not making any promises... but i'll try alittle.

Springy wrote:Man, I can't work so well in Paint.Net.


Hèhèhè, neither can i. :P
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Re: [SPRITES] Spriting Carnival!!

Postby Shadelight » Mon Sep 17, 2012 10:55 am

It'd probably be better off resprited... :/
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Mon Sep 17, 2012 11:30 am

Thats what im going to try.... just give me couple days since im not going to work on it non-stop.
If anyone else want to give it a try, don't let yourself stop from doing so.
I am still not sure weither the thing becomes grey-ish or blue-ish....?
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Mon Sep 17, 2012 12:24 pm

It looks the same color as the chaingun, so metal blue-ish.
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Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Mon Sep 17, 2012 12:38 pm

I'd suggest pulling colors from the Super Shotgun's sprite to get the right sorts of shades.
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Re: [SPRITES] Spriting Carnival!!

Postby Springy » Mon Sep 17, 2012 1:17 pm

wildweasel wrote:I'd suggest pulling colors from the Super Shotgun's sprite to get the right sorts of shades.

That's a good idea. Not sure if there's an option in Paint.Net which would allow me to do something like that. Anyways I reduced the contrast a little bit for this next edit, maybe a little much? Not sure you decide you guys have a lot more experience than me with this. Also changed the colour still not the right shade of black though but here we go.
Doom64_UnreleasedGun Alt Colour2.png

EDIT: I realized this before but I think that the spots of white should do with a little editing, I tried toning them down a little but still not much luck.
Doom64_UnreleasedGun Alt Colour2.png
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Last edited by Springy on Mon Sep 17, 2012 1:26 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Medricel » Mon Sep 17, 2012 1:25 pm

90% of the details of the original gun pic turned to little more than white flecks on those edits :<
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Mon Sep 17, 2012 1:26 pm

So far, none of the edits look better or even half as good as the scan rip with all its glorious JPEG flaws; that's saying something.
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