[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Fri Sep 14, 2012 2:16 pm

They actually made it into the very early versions of the full release WAD but they were eventually pruned out.
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Fri Sep 14, 2012 2:17 pm

What about a hand? :wink:

Image

EDIT: I've been working on my hand skills again. From scratch! How does this look?

Image
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Fri Sep 14, 2012 3:27 pm

Yeah, nice hand though. Both as for the cardholding- aswell as the gunholding hand. Might gonna use that weaponholding-hand idea. Thanks. :wub:
Last edited by UnTrustable on Fri Sep 14, 2012 3:29 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Fri Sep 14, 2012 3:28 pm

No problem. I've always wondered why nobody has made that into a Doom hand.
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Fri Sep 14, 2012 3:32 pm

I don't know either. KeyCardhand looks pretty good. Might going to whip up some map with such Duke-Nukem card unlock system soon.
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Fri Sep 14, 2012 3:34 pm

If I get off my lazy ass today, I'll try that myself.
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Fri Sep 14, 2012 3:35 pm

:D alright. Im looking forward to see.
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Fri Sep 14, 2012 4:33 pm

It's over at the keycard thread. Check it out.
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Re: [SPRITES] Spriting Carnival!!

Postby HellCattX » Fri Sep 14, 2012 4:47 pm

ah yes, horrah for duke 3d cards, template for all, funny how that game has been a big influence in the zdoom forums lately. pretty soon, we there will be a zdoom duke3d mod. all thats needed is how to make a functional tripmine.
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Fri Sep 14, 2012 5:04 pm

HellCattX wrote:ah yes, horrah for duke 3d cards, template for all, funny how that game has been a big influence in the zdoom forums lately. pretty soon, we there will be a zdoom duke3d mod. all thats needed is how to make a functional tripmine.

It could be done, I'm sure. I think someone was working on tripwires with candles.
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Re: [SPRITES] Spriting Carnival!!

Postby Zombieguy » Fri Sep 14, 2012 5:06 pm

It's already been done. But, it's sorta buggy. I've seen it done in about two projects.
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Fri Sep 14, 2012 6:46 pm

It's better than nothing.
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Re: [SPRITES] Spriting Carnival!!

Postby SamVision » Fri Sep 14, 2012 8:49 pm

HellCattX wrote:ah yes, horrah for duke 3d cards, template for all, funny how that game has been a big influence in the zdoom forums lately. pretty soon, we there will be a zdoom duke3d mod. all thats needed is how to make a functional tripmine.

What is the point of a Duke3d mod when we can just, you know, PLAY Duke3d?
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Re: [SPRITES] Spriting Carnival!!

Postby Uboa » Fri Sep 14, 2012 8:55 pm

What's the fun in that? :P
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Re: [SPRITES] Spriting Carnival!!

Postby SamVision » Sat Sep 15, 2012 12:20 am

Uboa wrote:What's the fun in that? :P

Not wasting time with an inferior version of a game.
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