[SPRITES] Spriting Carnival!!

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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Eriance wrote:A tree shouldn't be a solid ball
Thats because I did say it looks 'pruned', hehe :)

Also, I'm making an 'elite CyberWarrior' (I asked Ben2k9 first!). I'm trying to base it on the Teufel's armor:

Image

Edit: Shit. I've just seeing the mistake in frames #6 :(
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Like im not making alot of mistakes :P :mrgreen:
Sometimes im not stating it, in the hopes that nobody else sees them.
And if nobody sees them...?? :P
Then what is THE mistake of frame #6?
I dont see any disturbing issues.
Its just that you stated frame 6, so i was looking and looking and more looking. I can only say that i see a transparant
area that what i would fill up with black, because i believe there is still some body behind that arm.
Other than that, i love it.
Love to see this finished.
Good work Ravick ! :wub:

My work on Dr. Schabbs seems to take more time from me than any other Wolfenstein3D boss sofar.
Im getting there anyways. Still got 13 frames to go on Schabbs himselve (-the throwing and his pain state).
....and 28 more rotations on his needle projectile.

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Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

UnTrustable wrote:Then what is THE mistake of frame #6?
Prosthetic leg switches side. It's on the same side as the rocket launcher arm in every frame, except there. (So it can't be salvaged by mirroring the sprite, as it would merely replace the leg error with an arm error.)
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NeuralStunner
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

I'm guessing he fixed them and updated the pic already, as I can't see any error like that.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Gez wrote:
UnTrustable wrote:Then what is THE mistake of frame #6?
Prosthetic leg switches side. It's on the same side as the rocket launcher arm in every frame, except there.
Actually it was the shied on monster's back: It is some pixels below the other frames in frames #6. But it is interesting that you mentioned the leg: When I was adding the 'edit' on my post, my brother-in-law came here and I showed him the image, and I did say him that there was a mistake in that frames. He look to it and did say "Hum, the leg, right? It's not a mirror from the other." I didn't see that leg like this until he says that.
I think the leg in the shadows worked fine for Ben2k9's CyberBaron, but as mine is using 'clothes' that leg got a little weird now. I've changed it. About the shield, my brother-in-law also say that, as the monster is walking, maybe it's shield should also shake/bob a little. I think I agree, but I have to test the sprites in game first.

BTW, it just lacks death and 'tradicional' baronball attack frames now:
Spoiler:
UnTrustable wrote:Its just that you stated frame 6, so i was looking and looking and more looking. I can only say that i see a transparant
area that what i would fill up with black, because i believe there is still some body behind that arm.
Other than that, i love it.
Thanks a lot! :D
Hum... maybe you're right about that transparent area.

BTW, Dr. Schabbs is very good! I can't look at him now and "unsee" a friend mine making cooper. :lol: I had never noted that he totally looks like Dr. Schabbs!!! :lol:
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Re: [SPRITES] Spriting Carnival!!

Post by gdm413229 »

Here is the Fyora's elixir sprite I made out of the health bonus sprite (BON1) to make it as close to Doom as possible.

Here's the powerup that may give you infinite ammo and it may turn your vision pink..

If you want to use it, then give something like "QFEXA0 by GDM413229." in your CREDITS lump.

Original idea by Neopets. Doom version by GDM413229.
Attachments
Fyora's Elixir for your WADs.
Fyora's Elixir for your WADs.
QFEXA0.png (1.86 KiB) Viewed 1817 times
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Gothic
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Re: [SPRITES] Spriting Carnival!!

Post by Gothic »

Ravick wrote:BTW, it just lacks death and 'tradicional' baronball attack frames now:
Spoiler:
that's the most badass monster ever :twisted:
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Re: [SPRITES] Spriting Carnival!!

Post by cq75 »

Ravick wrote:
Eriance wrote:A tree shouldn't be a solid ball
Thats because I did say it looks 'pruned', hehe :)

Also, I'm making an 'elite CyberWarrior' (I asked Ben2k9 first!). I'm trying to base it on the Teufel's armor:

Image

Edit: Shit. I've just seeing the mistake in frames #6 :(
There's something odd about the front straps for the shield, it looks like some sort of alien latched onto his chest, my guess is that it's because the yellow parts of it are such a large contrast from the normally black strap, seems like it would be better to make a more gradual change from the bright yellow to the darker color.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

cq75 wrote:There's something odd about the front straps for the shield, it looks like some sort of alien latched onto his chest, my guess is that it's because the yellow parts of it are such a large contrast from the normally black strap, seems like it would be better to make a more gradual change from the bright yellow to the darker color.
Hum... Does it looks odd in game too? (I'm using GZdoom)
Spoiler:
I hope to not have to edit all sprites again D:
Gothic wrote: that's the most badass monster ever :twisted:
Thanks! :twisted:
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Re: [SPRITES] Spriting Carnival!!

Post by ChronoSeth »

Showing a preview with texture filtering on is a terrible idea.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

Oops. Its I usually play on GZD. So, in Zdoom:
Spoiler:
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Zero X. Diamond
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Re: [SPRITES] Spriting Carnival!!

Post by Zero X. Diamond »

Ravick wrote:Oops. Its I usually play on GZD.
You do know that you can turn that off, right? GZDoom's texture filter is completely optional.
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

In fact it's off by default.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

I konw it just was easier at the moment to open it in Zdoom...

... her... ahn... c'mon pretend I didn't do it :oops:

:p
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Re: [SPRITES] Spriting Carnival!!

Post by NeuralStunner »

Gez wrote:In fact it's off by default.
You sure? I get linear filtering whenever testing GZDoom from clean INI.
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