[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby cq75 » Sat Jun 16, 2012 10:59 pm

Great work so far Untrustable, that death knight is my favorite so far
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Re: [SPRITES] Spriting Carnival!!

Postby doomjedi » Mon Jun 18, 2012 1:43 am

Nice work indeed
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Re: [SPRITES] Spriting Carnival!!

Postby cypherphage » Mon Jun 18, 2012 4:10 am

Making a new tree from scratch that fits in with the originals has been annoying. Only 6 more variants to do to finish the tree props for the first forest level.
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Mon Jun 18, 2012 4:43 am

Image

Now with DX11 Tessellation and advanced PhysX physics!
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Re: [SPRITES] Spriting Carnival!!

Postby cypherphage » Mon Jun 18, 2012 4:50 am

I really wish I had time to actually make shading look better, but my progress on the actual maps requires me to finish these. They look tolerable in game.
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Mon Jun 18, 2012 6:47 am

It's pretty cool. (Just looks like the trees are pruned :mrgreen: )
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Mon Jun 18, 2012 7:49 am

Detail on the leaves is a bit too sharp in that context, maybe.
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Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Mon Jun 18, 2012 3:00 pm

It's less that and more the fact that all the leaves are the same brightness, which makes it look flat. Darken some and brighten others and it'll give it the illusion of being more 3D, since realistically the leaves in the background are harder to see. :P

Still, not bad. It's nice n' sharp. :)
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Re: [SPRITES] Spriting Carnival!!

Postby doomjedi » Fri Jun 22, 2012 1:55 am

This is very nice, but there is alot in it to improve 3D-wise and shading-wise.

The tree looks to detailed, too flat, too uniform....etc.
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Re: [SPRITES] Spriting Carnival!!

Postby Amuscaria » Fri Jun 22, 2012 7:50 am

A tree shouldn't be a solid ball, some parts you ought OT be able to see into the inside, which should have dark shadows. Made some small edit by adding some.

Image

The shape is a bit too round. You could add more flaying around the edges to make it look more layered rather than a solid sphere.
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Re: [SPRITES] Spriting Carnival!!

Postby Minigunner » Fri Jun 22, 2012 9:42 am

What about making it more oval-shaped, like this:
Image
(The top was from a Blood tree, BTW.)
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Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Fri Jun 22, 2012 2:34 pm

@Eriance: very nice! That's exactly what I was meaning to refer to -- good to have a visual reference & a fix. :)
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Re: [SPRITES] Spriting Carnival!!

Postby Nash » Fri Jun 22, 2012 2:36 pm

Well, Eriance's edit just blew everything out of the water here.
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Re: [SPRITES] Spriting Carnival!!

Postby cypherphage » Fri Jun 22, 2012 3:03 pm

Nice edit, I'll try to do something similar post an update with all of the new trees soon as I am getting closer to a new release (if only I would stop adding areas that the player won't go to yet).
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Re: [SPRITES] Spriting Carnival!!

Postby Amuscaria » Fri Jun 22, 2012 4:42 pm

I think its best, as always in art, to use a reference. Studying life makes art more believable. If you wish to sprite trees, I suggest first picking a species and learn how the foliage pattern develop first; before dedicating yourself to the task of the actual artwork.

Minigunner wrote:What about making it more oval-shaped, like this:
Image
(The top was from a Blood tree, BTW.)


These looks pretty good. I recommend adding shadows of the foliage on the trunk also. (with small holes of light to represent the holes in the foliage).
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