Page 416 of 2529

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Jun 10, 2012 7:02 am
by chronoteeth
long time ago an old buddy of mine named post made an edit to the shadow warrior uzi so that it looked like a rad micro uzi. Unfortunately he's been outta the game for over 6 years, but just today i found a couple of the sprites he did, so here you guys go!

Image

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 6:51 am
by BigProjectAlone
hey i'm back!! i got a problem if someone can help me... , here it is.

i got my new pc this months, and last night i've installed skulltag to test my wads, to see if all is ok.
and at my big surprise a bug seems to be created without my aid..

when i try the ''map05'' i can see 1 thing through every walls, here some screenshot for you can see by yourself, it is already happen to someone before ??
do you have any idea how i can fix it ??
Spoiler:
Spoiler:

and here another screenshot showing where my thing is supposed to be..
Spoiler:
edit:i've found a solution.. it is weird but the problem only seems to happen if i put the resolution to 1280x1024, if i choose 1280x960 the problem don't happen

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 9:08 am
by UnTrustable
anyways, nice screenshots i must say :wub:
I love the waterfall.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 11:57 am
by BigProjectAlone
UnTrustable wrote:anyways, nice screenshots i must say :wub:
I love the waterfall.
thank you very much :mrgreen:

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 1:42 pm
by Tormentor667
Am I the only one who things that the recolored fire/explosion sprites just look ugly and awful?

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 1:48 pm
by Enjay
I think they might be the Minotaur smoke sprites which are white/grey but, yes, the idea is goo but I think it would look a lot better with alternative sprites.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 2:02 pm
by BigProjectAlone
Enjay wrote:I think they might be the Minotaur smoke sprites which are white/grey but, yes, the idea is goo but I think it would look a lot better with alternative sprites.
it's temporary, i will replace it later with new sprites that i will make :D

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 2:14 pm
by amv2k9
It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 3:27 pm
by BigProjectAlone
amv2k9 wrote:It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.
i know , but i don't really have idea on how to make it not sync, did you know how ??

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 4:12 pm
by Slax
Image

Steve, the non-zombie.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 5:04 pm
by Siggi
'ey Steve!

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 5:18 pm
by amv2k9
BigProjectAlone wrote:
amv2k9 wrote:It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.
i know , but i don't really have idea on how to make it not sync, did you know how ??
Maybe something like this?

Code: Select all

ACTOR SplashyThing
{
 States
 {
 Spawn:
  TNT1 A 0 A_Jump(128,1)
  SPLA A 1
  SPLA A 5
  TNT1 A 0 A_Jump(128,1)
  SPLA B 1
  SPLA B 5
  TNT1 A 0 A_Jump(128,1)
  SPLA C 1
  SPLA C 5
  ...and so on
  }
}

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 5:33 pm
by BigProjectAlone
amv2k9 wrote:
BigProjectAlone wrote:
amv2k9 wrote:It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.
i know , but i don't really have idea on how to make it not sync, did you know how ??
Maybe something like this?

Code: Select all

ACTOR SplashyThing
{
 States
 {
 Spawn:
  TNT1 A 0 A_Jump(128,1)
  SPLA A 1
  SPLA A 5
  TNT1 A 0 A_Jump(128,1)
  SPLA B 1
  SPLA B 5
  TNT1 A 0 A_Jump(128,1)
  SPLA C 1
  SPLA C 5
  ...and so on
  }
}

i think it's a good idea !! i will try this thank you very much :D

just let me the time to find that thing in my... over 5670986456 line script.



EDIT:

a screenshot with your script idea !!
Spoiler:
the INGAME diference is better than the screenshot

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 6:01 pm
by amv2k9
What's the RenderStyle of those splash actors, translucent? It may look better set to additive render; the grey outline looks kind of odd.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 11, 2012 10:45 pm
by UnTrustable
Tormentor667 wrote:Am I the only one who things that the recolored fire/explosion sprites just look ugly and awful?
Hey i did once the same and used the plasma explosion, or the teleportation sprites,
so i love (at least) the attempt and that he thought of the splashes that a waterfall does.

EDIT: and i already knew he might replace the sprites later with ones that suited better.
Thats why i even didnt bother to mention the sprite 'explosions'. :3: