[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Bane » Wed Jun 06, 2012 1:39 am

gerolf wrote:
Bane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.


Great work on that Quad Shotgun :)

Here is the thread to ask something like that..

http://forum.zdoom.org/viewtopic.php?f=3&t=21885


Thanks Gerolf, I'll be sure to upload the reload sprites when I'm done with em to.
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Re: [SPRITES] Spriting Carnival!!

Postby wildweasel » Wed Jun 06, 2012 1:41 am

Bane wrote:
wildweasel wrote:It's all in the arguments, dude - notice all the numbers you're putting into A_FireBullets? Of those, the third number (presently 15) determines how many bullets are in the shot, and the fourth number determines the damage per bullet.


Thanks heaps for the info Weasel, mind if I ask what the first two numbers are for?

The first two numbers are the X-angle and Y-angle, respectively (horizontal spread and vertical spread). For more information, A_FireBullets has loads of info to help.
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Re: [SPRITES] Spriting Carnival!!

Postby Bane » Wed Jun 06, 2012 5:43 am

UnTrustable wrote:
Bane wrote:Here's the best I've been able to do so far on the quady. I named it the "load mouth" for the obvious reasons, four 12 gauges, and the little skull on the butt ;)

Primary fire is the quad ammo dump, seconday fires half the gun (under and over style).

Image Still needs work, would appreciate any imput on it.

I like it already. Wonder what it will look like after what you want to do more about the weapon. :wub:
Although it looks abit weird to see a quad barreled gun this way, still.... i like it.

And @DonaldDuck.... nice work there.... :D


Glad to hear you like it, I should be done with the rest of the sprites for it soon.
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Re: [SPRITES] Spriting Carnival!!

Postby Bane » Wed Jun 06, 2012 10:17 am

Ok, pretty much as good as it's going to get in my hands :) Image
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Thu Jun 07, 2012 10:05 am

Thats a brutal weapon :twisted: you have there.
That must kill a Cyberdemon in 2 or 3 shots... ehrr... 2 x or 3 x 4 barrels :twisted:
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Re: [SPRITES] Spriting Carnival!!

Postby Bane » Thu Jun 07, 2012 2:01 pm

UnTrustable wrote:Thats a brutal weapon :twisted: you have there.
That must kill a Cyberdemon in 2 or 3 shots... ehrr... 2 x or 3 x 4 barrels :twisted:


Coincidentally I've been using it in "Brutal Doom" V 15, haven't fought any Cybers with it yet, can one shot a cacodemon though, and it sweeps away lesser beings very nicely. I've made it ever so slightly more powerful than 2 shots of the standard Brutal Doom double barrel in terms of pellet count and it has a slightly wider spread. I thought it would be OP initially, but due to the rate you chew through ammo it seems to be fitting in nicely, makes you think about lining up your shots a lot more for maximum killing efficiency :D.

Oh yeah and here are the rest of the sprites for any brutal doom fans that might want to add it in (or anyone who wants to mess around with it) Image. For the second function under over double shot.

Hope someone else will have as much fun turning things to paste with it as I have been :)

http://images4.wikia.nocookie.net/__cb2 ... adShot.jpg
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Thu Jun 07, 2012 4:35 pm

I thought it was all fiction, but such a gun really exists? :shock:
Well, once i get more free time, i was planning to make a weapon powerup mod.
This quad barreled gun could come up very handy.
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Re: [SPRITES] Spriting Carnival!!

Postby ChronoSeth » Thu Jun 07, 2012 5:00 pm

Yeah, they exist. Just don't try pulling the triggers all at once. :P
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Thu Jun 07, 2012 11:26 pm

tiles010_69.png
(See resource request thread)
tiles010_69.png (4.02 KiB) Viewed 716 times


Here's the sawn-off for Infernum. It is held with one hand.
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Re: [SPRITES] Spriting Carnival!!

Postby TheLightBad96 » Fri Jun 08, 2012 12:48 am

i think that quad shotgun would kill a cyberdemon within 5-7 probably
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Fri Jun 08, 2012 2:05 am

Or you could actually calculate it properly.
8 at a minimum. Probably 10 after balance.
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Fri Jun 08, 2012 5:53 am

Kinda working on this. (Just 30 frames left to do! "Hahahaha... x-x")
Image -> Image
Image -> Image
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Re: [SPRITES] Spriting Carnival!!

Postby Bane » Fri Jun 08, 2012 7:21 am

ChronoSeth wrote:Yeah, they exist. Just don't try pulling the triggers all at once. :P


Unless your a Doom guy grade "mans man" :D.

Slax wrote:Or you could actually calculate it properly.
8 at a minimum. Probably 10 after balance.


Took 8 shots up close enough for the cyber to kick me, 32 shells worth, it's probably a bit OP for standard doom, but considering how much more challenging the enemies are in Brutal doom the gun doesn't give you that sense of safty OP weapons do ;) I'd still opt to use the BFG against cybers if I had the ammo. Think I need to increase the spread a little more though, still seems a dash to focused.
Last edited by Bane on Fri Jun 08, 2012 7:38 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Bane » Fri Jun 08, 2012 7:31 am

Blox wrote:Kinda working on this. (Just 30 frames left to do! "Hahahaha... x-x")


Have you seen the other grenade hand sprites Blox, if your just looking to make a grenade you could probably mess around with those a bit, save yourself a lot of time :P I can post em if you want them.
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Re: [SPRITES] Spriting Carnival!!

Postby TheDarkArchon » Fri Jun 08, 2012 8:08 am

Slax wrote:Or you could actually calculate it properly.
8 at a minimum. Probably 10 after balance.


Gah, stop linking to the old Doom Wiki and use the current one instead
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