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Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jun 04, 2012 12:07 pm
by Xtyfe
Bane wrote:Heres the latest sprites for the angry man, Image Starting to take a better shape now i think.

Also I have had a crack at darkening the lower part of the BFG, but I couldn't get it to look right, so Im just using it as is, maybe someone with a half decent palette swap program can have a go at doing it.
Would you be willing to provide those muzzle flashes as a separate resource? they are nice :D

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 12:37 am
by DonaldDuck
I wanted to make Heretic WAD where you have to kill seven (incredibly strong) liches, but i never managed to finish this WAD (I get bored very quickly) :(
So i decided to upload all sprites I've made (The lich knight was uploaded on realm667, but i took it down, because its behaviour sucked.)
Feel free to use them (but dont forget to credit me, if you do so.)

(Copy the image adress and paste it in a new tab if you cant watch it properly)
Spoiler:

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 2:56 am
by Enjay
Wow! I really like those especially the moss lich and the lich knight.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 4:12 am
by Bane
Xtyfe wrote:
Bane wrote:Heres the latest sprites for the angry man, Image Starting to take a better shape now i think.

Also I have had a crack at darkening the lower part of the BFG, but I couldn't get it to look right, so Im just using it as is, maybe someone with a half decent palette swap program can have a go at doing it.
Would you be willing to provide those muzzle flashes as a separate resource? they are nice :D
Here are the originals for ya - Image. Is it best to post them in BMP ?

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 4:15 am
by Enjay
Bane wrote:Is it best to post them in BMP
PNG would probably be better (and smaller) than BMP.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 7:42 am
by Mike12
A little something I've been working on on the side:
Image

Credits so far:
Woolie Wool and Uboa (part of the guns)
Macsoft and Wildweasel (resources and resource rip)
Banjo Software (Gloves)
3D Realms (hands, part of guns)

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 12:59 pm
by Bane
Here's the best I've been able to do so far on the quady. I named it the "loud mouth" for the obvious reasons, four 12 gauges, and the little skull on the butt ;)

Primary fire is the quad ammo dump, seconday fires half the gun (under and over style).

Image Still needs work, would appreciate any imput on it.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 1:30 pm
by Bane
Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 2:15 pm
by UnTrustable
Bane wrote:Here's the best I've been able to do so far on the quady. I named it the "load mouth" for the obvious reasons, four 12 gauges, and the little skull on the butt ;)

Primary fire is the quad ammo dump, seconday fires half the gun (under and over style).

Image Still needs work, would appreciate any imput on it.
I like it already. Wonder what it will look like after what you want to do more about the weapon. :wub:
Although it looks abit weird to see a quad barreled gun this way, still.... i like it.

And @DonaldDuck.... nice work there.... :D

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 5:23 pm
by gerolf
Bane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
Great work on that Quad Shotgun :)

Here is the thread to ask something like that..

http://forum.zdoom.org/viewtopic.php?f=3&t=21885

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 5:24 pm
by Blue Shadow
Bane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
[wiki]A_FireBullets[/wiki]

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 5:49 pm
by scalliano
Nice! That's the best attempt at a quad shotty since LoS.

Also PSX Final Doom :wub:

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 8:56 pm
by Bane
Blue Shadow wrote:
Bane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
[wiki]A_FireBullets[/wiki]

AltFire:
TNT1 A 0 A_TakeInventory("Reloading",1)
TNT1 A 0 A_JumpIfInventory("Shell",1,3)
Goto NoAmmo
TNT1 AAAAA 0
TNT1 A 0 A_JumpIfInventory("SSGAlt",1,"AltFire2")


TNT1 A 0 A_TakeInventory("Shell",2)
TNT1 A 0 A_GiveInventory("SSGAlt",1)
TNT1 A 0 A_Recoil(2)
TNT1 A 0 A_ALertMonsters
SHTA A 1 BRIGHT A_PlaySound("SSHFIRE")
TNT1 A 0 A_FireCustomMissile("YellowFlareSpawn",-5,0,0,0)
SHTA A 0 BRIGHT A_FireBullets (8, 8, 15, 7, "ShotgunPuff")
SHTA A 2 BRIGHT A_FireBullets (8, 8, 15, 7, "ShotgunPuff")
TNT1 AAAAAA 0 BRIGHT A_FireCustomMissile("ShotgunParticles", random(-10,10), 0, -1, random(-10,10))
//TNT1 A 0 ACS_Execute(281, 0, 0, 0, 0)
TNT1 A 0 A_FireCustomMissile("ShakeYourAssDouble", 0, 0, 0, 0)
SHO8 E 2
SHT2 A 2
TNT1 A 0
Goto Ready+6

Tried that doesn't change anything for something. I tried adding heaps of extra lines of it to, no go : /

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jun 05, 2012 10:51 pm
by wildweasel
It's all in the arguments, dude - notice all the numbers you're putting into A_FireBullets? Of those, the third number (presently 15) determines how many bullets are in the shot, and the fourth number determines the damage per bullet.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Jun 06, 2012 12:37 am
by Bane
wildweasel wrote:It's all in the arguments, dude - notice all the numbers you're putting into A_FireBullets? Of those, the third number (presently 15) determines how many bullets are in the shot, and the fourth number determines the damage per bullet.
Thanks heaps for the info Weasel, mind if I ask what the first two numbers are for?