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Re: [SPRITES] Spriting Carnival!!

Posted: Tue May 15, 2012 11:18 pm
by Blue Shadow
Well, the intended source port for the project he's working on in which this sprite will be used is GZDoom. So, those colors aren't an issue in this case.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 16, 2012 12:12 pm
by scalliano
True. Even the first ToP uses a shitton of coloured sector lighting and nonstandard palettes (being directly inspired by a port of Doom which featured 16-bit colour and, as such, not intended for software mode). At this stage, anyone who tries running ToPII in software mode is, frankly, an idiot :P

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 17, 2012 1:50 am
by Zero X. Diamond
You can count on still getting at least two posts begging you to fix all the weird problems with the level.

Re: [SPRITES] Spriting Carnival!!

Posted: Fri May 18, 2012 1:26 am
by jazzmaster9
here's my attempt on a DooM 3 Hell Knight.

Image

Re: [SPRITES] Spriting Carnival!!

Posted: Fri May 18, 2012 1:35 am
by Sgt Dopey
jazzmaster9 wrote:here's my attempt on a DooM 3 Hell Knight.

Image
That mouth really sticks out from the rest of the sprite, but otherwise nice work!

Re: [SPRITES] Spriting Carnival!!

Posted: Sat May 19, 2012 12:39 am
by gerolf
jazzmaster9 wrote:Image
Yeah as jaegerman said, the mouth stands out a lot, but that's really cool otherwise.

Re: [SPRITES] Spriting Carnival!!

Posted: Sat May 19, 2012 7:51 pm
by TheLightBad96
i sort of agree

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 20, 2012 12:09 am
by UnTrustable
Finished Gretchen or Grethel of the Wolfenstein 3D game today.

Image

Re: [SPRITES] Spriting Carnival!!

Posted: Sun May 20, 2012 2:04 am
by Enjay
Good work UnTrustable. These Wolf rotations are going to be really valuable.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 21, 2012 8:17 am
by Batandy
Image
Working on this, Yay or Nay?

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 21, 2012 9:00 am
by Blox
Cut the last five pixels off and the perspective won't be wonky as hell. (I'm not a big guy of perspective myself, but things like that I know of.)

The metal also lacks actual lighting as far as I can see, blahblah - it needs some stronger highlights, maybe a little bit more intense shadows, at least where you'd really like it to be in shadow.
Chromatic (refractive?) surfaces like that are really weird to work with.

Other than that, it looks pretty cool. (hey criticism y u maek me fagget about dis)
Perhaps also make the top wood-like part (where there's a metal thingy sticking up) have some shadows at the edges - it's a bit too sharp at the moment.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 21, 2012 9:30 am
by Batandy
Blox wrote:Cut the last five pixels off and the perspective won't be wonky as hell. (I'm not a big guy of perspective myself, but things like that I know of.)

The metal also lacks actual lighting as far as I can see, blahblah - it needs some stronger highlights, maybe a little bit more intense shadows, at least where you'd really like it to be in shadow.
Chromatic (refractive?) surfaces like that are really weird to work with.

Other than that, it looks pretty cool. (hey criticism y u maek me fagget about dis)
Perhaps also make the top wood-like part (where there's a metal thingy sticking up) have some shadows at the edges - it's a bit too sharp at the moment.
Well, i've decided to change it a bit, since when i've tested it ingame, it looked like crap.
Here's take two:
Image

Black, stronger shading, same stock,shorter barrel (but i may end up making it longer)
Still need to fix the outline though

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 21, 2012 12:08 pm
by ChronoSeth
That looks a lot better.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 21, 2012 12:21 pm
by gerolf
That shotgun looks good man, now just add the hands and stuff.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon May 21, 2012 12:42 pm
by Minigunner
You should make a variant of that with external hammers, since the internal-hammer areas are more exposed.