[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Blue Shadow » Tue May 15, 2012 11:18 pm

Well, the intended source port for the project he's working on in which this sprite will be used is GZDoom. So, those colors aren't an issue in this case.
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Re: [SPRITES] Spriting Carnival!!

Postby scalliano » Wed May 16, 2012 12:12 pm

True. Even the first ToP uses a shitton of coloured sector lighting and nonstandard palettes (being directly inspired by a port of Doom which featured 16-bit colour and, as such, not intended for software mode). At this stage, anyone who tries running ToPII in software mode is, frankly, an idiot :P
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Re: [SPRITES] Spriting Carnival!!

Postby Zero X. Diamond » Thu May 17, 2012 1:50 am

You can count on still getting at least two posts begging you to fix all the weird problems with the level.
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Re: [SPRITES] Spriting Carnival!!

Postby jazzmaster9 » Fri May 18, 2012 1:26 am

here's my attempt on a DooM 3 Hell Knight.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt Dopey » Fri May 18, 2012 1:35 am

jazzmaster9 wrote:here's my attempt on a DooM 3 Hell Knight.

Image


That mouth really sticks out from the rest of the sprite, but otherwise nice work!
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Sat May 19, 2012 12:39 am

jazzmaster9 wrote:Image


Yeah as jaegerman said, the mouth stands out a lot, but that's really cool otherwise.
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Re: [SPRITES] Spriting Carnival!!

Postby TheLightBad96 » Sat May 19, 2012 7:51 pm

i sort of agree
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Re: [SPRITES] Spriting Carnival!!

Postby UnTrustable » Sun May 20, 2012 12:09 am

Finished Gretchen or Grethel of the Wolfenstein 3D game today.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun May 20, 2012 2:04 am

Good work UnTrustable. These Wolf rotations are going to be really valuable.
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Re: [SPRITES] Spriting Carnival!!

Postby Batandy » Mon May 21, 2012 8:17 am

Image
Working on this, Yay or Nay?
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Mon May 21, 2012 9:00 am

Cut the last five pixels off and the perspective won't be wonky as hell. (I'm not a big guy of perspective myself, but things like that I know of.)

The metal also lacks actual lighting as far as I can see, blahblah - it needs some stronger highlights, maybe a little bit more intense shadows, at least where you'd really like it to be in shadow.
Chromatic (refractive?) surfaces like that are really weird to work with.

Other than that, it looks pretty cool. (hey criticism y u maek me fagget about dis)
Perhaps also make the top wood-like part (where there's a metal thingy sticking up) have some shadows at the edges - it's a bit too sharp at the moment.
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Re: [SPRITES] Spriting Carnival!!

Postby Batandy » Mon May 21, 2012 9:30 am

Blox wrote:Cut the last five pixels off and the perspective won't be wonky as hell. (I'm not a big guy of perspective myself, but things like that I know of.)

The metal also lacks actual lighting as far as I can see, blahblah - it needs some stronger highlights, maybe a little bit more intense shadows, at least where you'd really like it to be in shadow.
Chromatic (refractive?) surfaces like that are really weird to work with.

Other than that, it looks pretty cool. (hey criticism y u maek me fagget about dis)
Perhaps also make the top wood-like part (where there's a metal thingy sticking up) have some shadows at the edges - it's a bit too sharp at the moment.


Well, i've decided to change it a bit, since when i've tested it ingame, it looked like crap.
Here's take two:
Image

Black, stronger shading, same stock,shorter barrel (but i may end up making it longer)
Still need to fix the outline though
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Re: [SPRITES] Spriting Carnival!!

Postby ChronoSeth » Mon May 21, 2012 12:08 pm

That looks a lot better.
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Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Mon May 21, 2012 12:21 pm

That shotgun looks good man, now just add the hands and stuff.
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Re: [SPRITES] Spriting Carnival!!

Postby Minigunner » Mon May 21, 2012 12:42 pm

You should make a variant of that with external hammers, since the internal-hammer areas are more exposed.
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