[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Chaosvolt » Thu Jun 16, 2022 9:01 am

Might as well add the very basic spriting I did for akimbo super shotguns for a mod I released recently. Still kinda crude but it's a start at least.

SHT3A0.png


SHT3B0.png


SHT3T0.png


The flash state shown is just a tiny taste of the utter madness that was spriting up flash states. See, I'd went with the idea of the shotguns letting you fire one barrel at a time by default, with altfire firing both barrels. Simple enough, just have primary fire fire off the left barrel, then the right barrel if it's your second shot before reloading, and altfire is the same old flash sprites the super shotgun uses normally.

So having two shotguns makes it more complicated. Four barrels, so that's four separate muzzle flash positions, and two sprites for each. Then, of course, you can still touch off two barrels at a time for the altfire. It can be done from 2 chambers loaded up to all 4 loaded, so that's three more pairs of flash sprites based on which specific barrels are used (the two on the left shotgun, one from each, or the two on the right depending on chambers available).

I think I have a grand total of 20 flash state sprites, hence why I've yet to dabble with adding distinct muzzle flash effects for incendiary or plasma shells since each will need 20 more that I'd have to edit together AND tweak until I have the offsets exactly right. XD
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Thu Jun 16, 2022 12:43 pm

It would PROBABLY have been a better idea to use some Angled SSG sprites that both NTMAI and Angled Doom used instead of doing something that will make you lose your mind.
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Thu Jun 16, 2022 12:44 pm

I would have thought handling just one shot gun was hard enough, but I suppose someone strong enough to carry 100 rockets and survive getting hit by one of them has skills that I don't understand (except possibly when wielding a sledgehammer).

I like the idea of the zombie blood splotches walking around on their own, sort of like a mixture of the particle soldiers from Obituary and Dr. Manhattan between existences, or possibly a very orderly poltergeist with an odd sense of humor.
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Re: [SPRITES] Spriting Carnival!!

Postby Chaosvolt » Thu Jun 16, 2022 3:33 pm

DOOMPiter wrote:It would PROBABLY have been a better idea to use some Angled SSG sprites that both NTMAI and Angled Doom used instead of doing something that will make you lose your mind.


I didn't think to look for a good source besides editing vanilla, yeah. ;~;

bimshwel wrote:I would have thought handling just one shot gun was hard enough, but I suppose someone strong enough to carry 100 rockets and survive getting hit by one of them has skills that I don't understand (except possibly when wielding a sledgehammer).


At least in this case you won't be carrying 7 guns and a chainsaw at once, just up to 2 guns.
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Thu Jun 16, 2022 4:39 pm

Sure, but I imagined the protagonist was the same marine who had up until recently been carrying 7 or 8 or so guns and a chainsaw!
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Re: [SPRITES] Spriting Carnival!!

Postby Chaosvolt » Thu Jun 16, 2022 4:53 pm

bimshwel wrote:Sure, but I imagined the protagonist was the same marine who had up until recently been carrying 7 or 8 or so guns and a chainsaw!


Probably, no custom player sprites or what-have-you yet so there's no defined character to the mod like with High Noon Drifter or other yeehaw-flavored mods yet. Though since this is compatible with Chex Quest and Heretic that means you're either a shotgun-toting space marine, shotgun-toting cereal person, or shotgun-toting elf depending on IWAD...
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Thu Jun 16, 2022 7:36 pm

A frankensprite i made specifically for Buckshootin' Season, but i decided to release the full sheet out of kindness, have at it and don't forget to credit if used!
Shellbomb_Sheet.png

(Credits: Super Piter/DoomPiter, Amuscaria, Apogee)
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Re: [SPRITES] Spriting Carnival!!

Postby Chaosvolt » Fri Jun 17, 2022 3:53 pm

So I looked into Angled Doom's sprites and edited up some potential replacements to my janky edits I posted back at the top of the page. Some examples:

SHT3A0.png


SHT3K0.png


SHT3T0.png


I'm still not 100% sure which I'd rather use, my janky rotations that give the impression of being canted off-center but are a bit blurred, or the Angled Doom sprites that don't seem to have any details eaten by GIMP but do look slightly odd due to the top being still more or less level.
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Sun Jun 19, 2022 10:18 am

Tried making widescreen-friendly Witchaven HUD sprites, quickly realized why it hasn't been done yet.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Sun Jun 19, 2022 7:09 pm

Huh. That's a... weirdly unexpected bit of widescreen-editing right there, Kinsie. But i don't think Civvie's interested in checking Witchaven a second time either. so... ¯\_(ツ)_/¯
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Re: [SPRITES] Spriting Carnival!!

Postby KynikossDragonn » Sun Jun 19, 2022 8:36 pm

Kinsie wrote:Tried making widescreen-friendly Witchaven HUD sprites, quickly realized why it hasn't been done yet.

The Witchaven sprites were chroma-keyed photographs done with props and a costume were they? Making some of those wide-screen friendly does tend to make the arm positioning look very awkward as-is.
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Sun Jun 19, 2022 10:22 pm

Image

dear lord please let someone who knows what they're doing take over
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Re: [SPRITES] Spriting Carnival!!

Postby neoworm » Mon Jun 20, 2022 2:10 am

Looks like you are doing fine so far
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Re: [SPRITES] Spriting Carnival!!

Postby PandaDoomer » Mon Jun 20, 2022 2:25 am

Kinsie wrote:Image

dear lord please let someone who knows what they're doing take over


Nice Revolver Ocelot sprites.
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Re: [SPRITES] Spriting Carnival!!

Postby CherubCorps » Mon Jun 20, 2022 4:30 pm

Crusader Queen 2nd phase death. Crushed by her own machinery.
Crusader-Queen-death-smol.gif
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