[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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KynikossDragonn
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Re: [SPRITES] Spriting Carnival!!

Post by KynikossDragonn »

Craneo wrote:a Hellgrowth-Caco hybrid of very cowardly nature
Why the hecc is it so cowardly?
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Craneo
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Re: [SPRITES] Spriting Carnival!!

Post by Craneo »

Well, not all Hell species are gonna have a "fight!" reaction to danger, some may go for a "flight!" one, or perhaps a more symbiotic relationship (or potentially parasitic, even), in real life wildlife works like that too, and since it's a growth more than anything (with some Caco-like characteristics I guess?) it's gonna be perhaps a bit more fungi-like? not sure lol, oh well
DoomedRabbit
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Re: [SPRITES] Spriting Carnival!!

Post by DoomedRabbit »

osjclatchford wrote:
Captain J wrote:Excellent work, ford! Also speaking of which, is someone made the eriance's sprite based opposite pumping vanilla shotgun sprites? or is it exists? I'd like to see that!
it does now!
Image
Image
oh and a centred version because why not?
Hey, do you happen to have these two sheets in .png? The ones you posted seem to have turned into a .jpg with time.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

RKD wrote:Now, should its eye be flipped, to give the impression it's looking upwards instead of directly facing the player? Serious question. :geek:
I think looking at the player works well. Kind of a "maintain eye contact to establish dominance" creepy staring thing. Image
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

DoomedRabbit wrote:Hey, do you happen to have these two sheets in .png? The ones you posted seem to have turned into a .jpg with time.
Methinks you'd be able to find versions of these both in HDest and Nobody Told Me About ID....
peewee_RotA
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Re: [SPRITES] Spriting Carnival!!

Post by peewee_RotA »

bimshwel wrote:The serpent staff in Hexen appears to be alive, might as well have a whole living arsenal.
Enjay wrote:I think looking at the player works well. Kind of a "maintain eye contact to establish dominance" creepy staring thing.
Blink frames would help make it feel like it was alive and staring at the player.
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

DoomedRabbit wrote:
osjclatchford wrote:
Captain J wrote:Excellent work, ford! Also speaking of which, is someone made the eriance's sprite based opposite pumping vanilla shotgun sprites? or is it exists? I'd like to see that!
it does now!
Image
Image
oh and a centred version because why not?
Hey, do you happen to have these two sheets in .png? The ones you posted seem to have turned into a .jpg with time.
yes:
sg_pump_right_OSJC.png
sg_pump_centre_OSJC_2.png
why does that keep happening?
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22alpha22
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Re: [SPRITES] Spriting Carnival!!

Post by 22alpha22 »

osjclatchford wrote:why does that keep happening?
My guess and it is only a guess, after a certain amount of time has passed the image host automatically converts images to jpg in order to compress the images and save space.
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prettyFist
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Re: [SPRITES] Spriting Carnival!!

Post by prettyFist »

P90 sprite i made mostly from scratch for my Hideous Destructor mod: Peppergrinder.
The sight is heavily modified from a photosource provided by an IRL friend & the gunflash is based from the vanilla shotgun's flash sprite.
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XLightningStormL
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Re: [SPRITES] Spriting Carnival!!

Post by XLightningStormL »

WIP

osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

XLightningStormL wrote:WIP
a thing o beauty and no mistake.

I need this finished to be happy in life!

Image
I mean, just look at how happy john cable is right here...
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neoworm
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Re: [SPRITES] Spriting Carnival!!

Post by neoworm »

Do you want me to render out the hammer head in the very same animation as the axe? It should be quick job, I still have all the source files.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

neoworm wrote:Do you want me to render out the hammer head in the very same animation as the axe? It should be quick job, I still have all the source files.
well if you're looking for votes you got a yes from me!
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bimshwel
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Re: [SPRITES] Spriting Carnival!!

Post by bimshwel »

Admittedly I have never owned nor used a sledgehammer, but that grip looks rather wide, to me. I don't think it would be meeting its damage or range potential if swung while grasped so close to the heavy part. Though certainly it would be easier to carry while not being swung.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Having used one to break up a concrete floor - albeit without training - picking up and raising it tends to happen with the hands further apart (easy to lift) then the top hand slides down so that both hands are closer to the bottom for the powerful hitting stroke.

[edit] About 30 seconds into this vid

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