[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
osjclatchford
Posts: 2030
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Enjay wrote:That looks great. Be even greater if they had some not-scared frames so that you could set them to fly into a panic when the shooting starts. I appreciate that would be a lot of additional work though.
well you could just use the standing frame but I figure you mean walking around? that might be possible... not anytime too soon though...

*edit*
By the way, I'd love to see an edit of this with a labcoat on but I'm buggered if I can manage it.
so, If anyone's up to the task please do so!
User avatar
Enjay
 
 
Posts: 26403
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

osjclatchford wrote:well you could just use the standing frame...
Yes, that would work. However, his arm and leg positions already make him look a little alarmed (like he's just seen something troubling and is getting ready to run). It would probably be pretty easy to do an edit to make a completely not alarmed standing frame though. (Not suggesting that you need to - it should be possible for most people who have a bit of spriting experience.)
osjclatchford wrote:but I figure you mean walking around? that might be possible... not anytime too soon though...
Ultimately, yes, that was what I had in mind. I know that it would be quite a bit of work, but it would be cool. I certainly wouldn't expect it to happen soon, if it happened at all. Not demanding; merely suggesting. :biggrin:
User avatar
DeeDeeOZ
Posts: 136
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

Re: [SPRITES] Spriting Carnival!!

Post by DeeDeeOZ »

had a quick crack at making a more relaxed idle sprite for this guy.

was mostly just repositioning the legs and redoing the arms. not perfect but definitely looks less scared.
Might give walking sprites a go if I can get motivated.
*EDIT

not the best, but simple strolling around town man, also did a clean death as I always find them useful.
As much effort as I can put in at moment but sure someone else can tweak it better.

Also, because I did the legs first I ended up with these sprites which remind me of a classic Romero style shuffling zombie.
Last edited by DeeDeeOZ on Tue May 24, 2022 8:24 pm, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16774
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

osjclatchford wrote:some of you may remember when craneo took my blood style 'innocents' and attempted to clean them up and domify them a bit.
He did a grand job, especially with the cleanup but I decided to revisit these today and managed to doomify them even more!
Splendid work on the civilian sprite. This Hell on Earth worldbuilding is getting quite large and i love where this is goin' :D
ThrashfanBert1994
Posts: 527
Joined: Fri Sep 11, 2015 5:26 am

Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

DeeDeeOZ wrote:had a quick crack at making a more relaxed idle sprite for this guy.

was mostly just repositioning the legs and redoing the arms. not perfect but definitely looks less scared.
Might give walking sprites a go if I can get motivated.
*EDIT

not the best, but simple strolling around town man, also did a clean death as I always find them useful.
As much effort as I can put in at moment but sure someone else can tweak it better.

Also, because I did the legs first I ended up with these sprites which remind me of a classic Romero style shuffling zombie.

he looks good enough for a classic style doom II rpg caldex
User avatar
Bjecinst
Posts: 82
Joined: Fri Apr 19, 2019 11:22 pm
Discord: | if youre reading this i need your help
Twitch ID: | im stuck inside of the funny
Github ID: | caption factory and i cant get out :(
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Q3DM17

Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

wicky-wicky (wip)
Image
osjclatchford
Posts: 2030
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

DeeDeeOZ wrote:had a quick crack at making a more relaxed idle sprite for this guy.

was mostly just repositioning the legs and redoing the arms. not perfect but definitely looks less scared.
Might give walking sprites a go if I can get motivated.
*EDIT

not the best, but simple strolling around town man, also did a clean death as I always find them useful.
As much effort as I can put in at moment but sure someone else can tweak it better.

Also, because I did the legs first I ended up with these sprites which remind me of a classic Romero style shuffling zombie.
you absolute legend sir. this is great and finishes him off fabulously!
osjclatchford
Posts: 2030
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

updated this today:
Image

to feature slightly different look to the auto version's barrel.

credit to sonic-o-fan for the original launcher I based this off of and obviously the kdizd team whom we were clearly inspired by!
User avatar
Bjecinst
Posts: 82
Joined: Fri Apr 19, 2019 11:22 pm
Discord: | if youre reading this i need your help
Twitch ID: | im stuck inside of the funny
Github ID: | caption factory and i cant get out :(
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Q3DM17

Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

Bjecinst wrote:wicky-wicky (wip)
Image
update: i finished this!!
Spoiler: spoilered due to it being a bit large
credits to:
- the original creator of the pistol marine sprite (i forgot who did it, sry :C)
- Sgt. Mark IV for the jumping marine sprites from brutal doom

also, as a bonus, have just the hat
Image
Last edited by Bjecinst on Wed May 25, 2022 4:47 pm, edited 2 times in total.
User avatar
Enjay
 
 
Posts: 26403
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

DeeDeeOZ wrote:sprite sheets
Great job. Combined with osjclatchford's original, it is now easy to create a regular person who just wanders around but who can be sent into a state of panic by some event or other. :thumb:
User avatar
22alpha22
Posts: 277
Joined: Fri Feb 21, 2014 5:04 pm
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support
Location: Montana, USA

Re: [SPRITES] Spriting Carnival!!

Post by 22alpha22 »

I'm not really much of a graphical artist but here are a couple if rockets and missiles I edited for my project.
Temp1.png
Does anyone know who made the original? I'd like to give proper credit.
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16774
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

After seeing 2nd, 4th and 5th rotations... I guess it's from Shadow Warrior? It has the same missile sprites like that. Also great looking missile sprites there!
User avatar
22alpha22
Posts: 277
Joined: Fri Feb 21, 2014 5:04 pm
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support
Location: Montana, USA

Re: [SPRITES] Spriting Carnival!!

Post by 22alpha22 »

I needed a precision/sniper style rifle for my project and I thought that osjclatchford's edit of DrDryspy's and ThrashfanBert1994's zombie man rifle would make an excellent base. I tried to frakensprite a scope onto it but the perspective was wrong. Unfortunately with my limited graphical skills, no matter how much I tried to correct the scope's perspective, it ended up being squished and likely wont look proper with Doom's stretched pixel ratio.

Anyway here is my best attempt.
test.png
You do not have the required permissions to view the files attached to this post.
User avatar
Bjecinst
Posts: 82
Joined: Fri Apr 19, 2019 11:22 pm
Discord: | if youre reading this i need your help
Twitch ID: | im stuck inside of the funny
Github ID: | caption factory and i cant get out :(
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)
Location: Q3DM17

Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

DeeDeeOZ wrote:had a quick crack at making a more relaxed idle sprite for this guy.
decided to take a stab at making a more formal/relaxed idle pose for him

Image
personally, i think we should name the guy... maybe steve?
osjclatchford
Posts: 2030
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Bjecinst wrote: Image
personally, i think we should name the guy... maybe steve?
well, Ive been calling him karl because the original ones I made kinda looked like karl pilkington:
karl.png
and btw, the static pose is fantastic, Bjecinst!

god its come a long way from how its started eh? glad its caught people's attention.
between us all its getting better and better!
You do not have the required permissions to view the files attached to this post.

Return to “General”