[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby XLightningStormL » Wed Dec 29, 2021 6:43 am


(Additional Credits: Fulsam)

Metadoom's Gauss Cannon is nice, very fitting to Doom, however it's also oversized (even bigger than the BFG9000) lacks a few important details (such as the guiding ring?) and still looks like it's a prototype -- not to forget that the muzzle flash was whack (big IMO) and the pickup sprite is raw to say the least.

Basically this remedies those issues:
- it slims the weapon down (now the same height, but slightly less wider than the base game BFG9000)
- Addition of the guiding ring(?) and a barrel (scaled down plasma gun emitter)
- Various parts from the BFG9K have been used to fill in shadow space and flatten out the weapon, pipes added on coil devices as an "electrical accelerator" (jk, actually added to make the GC look more familiar but different from the BFG9K as well as more consistent with the rear capacitor things)
- Forward blue lights now function as a "Gauss Activation Light" (IRL Gauss Guns are supposed to be turned on and off during firing, not before or after iirc)
- Primary muzzle flash is now consistent with the vanilla Plasma Gun, added secondary muzzle flash to first two firing states.
- Pickup sprite is more consistent with vanilla weapons; the chainsaw handling has been replaced for more UAC consistent "big fackin gun" layout.
Last edited by XLightningStormL on Fri Dec 31, 2021 8:58 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Wed Dec 29, 2021 12:06 pm

The Gauss Cannon sprites were by Fulsam. Please check the CREDITS.TXT lump for proper credits, and to give them where it's due.
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Re: [SPRITES] Spriting Carnival!!

Postby Kominate » Wed Dec 29, 2021 3:54 pm

I was gonna start working on this guy today since University kept me a little bit busy. How does he looks?
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Re: [SPRITES] Spriting Carnival!!

Postby openroadracer » Wed Dec 29, 2021 4:20 pm

Kominate wrote:I was gonna start working on this guy today since University kept me a little bit busy. How does he looks?
Trying to port one of Strasse's commandos from Wolfenstein: The New Order to classic DooM? He certainly looks imposing and sinister, I'll give you that.
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Re: [SPRITES] Spriting Carnival!!

Postby CherubCorps » Thu Dec 30, 2021 12:23 am

Black Death horse, 8 frames. Something non-anime angel for a change.
BlackHorse.gif

BlackHorse-smol.gif

Black Horse Sprite.png
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Re: [SPRITES] Spriting Carnival!!

Postby Ganbare-Lucifer » Thu Dec 30, 2021 4:02 pm

CherubCorps wrote:Black Death horse, 8 frames. Something non-anime angel for a change.
BlackHorse.gif

BlackHorse-smol.gif

Black Horse Sprite.png


Oh cool! I always wanted to see demon monsters on Doom based on chess pieces!
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Thu Dec 30, 2021 11:09 pm

you could also use that effect which positions the halos above monster sprites to give different heads to generic bodies, like "Helmethead" in zelda 2. Or Horsehead, I suppose.
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Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Fri Dec 31, 2021 7:56 am


little preview of a quaint little SPAS-12 i'm working on, sounds and sprites by me :3:
model from sketchfab, artist is stilobique, i just rendered it in blender and adjusted proportions to be more correct :V

and, yes i'm releasing a sprite sheet once i'm done :y
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Sun Jan 02, 2022 1:24 am

First monster/player sprite of the year, inspired by the Steel Legion of Armageddon in Warhammer40k due to it's overall color scheme and appearance (being a WW2 GI) and yeah ADS as well can't have that
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Mon Jan 03, 2022 7:10 am

Made by me, designed by me:

Chaingun with Chainsaw Handle
minigunsheet.png

(Credits: God knows who made the chaingun base sprites, JoeyTD, ID Software)
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Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Mon Jan 03, 2022 11:21 am

CherubCorps wrote:
BlackHorse.gif

This makes me think of those giant murderdogs in Drakkhen, popping their heads out of the ground and then blasting you with eye lasers. And no, that doesn't make sense in context.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Mon Jan 03, 2022 12:59 pm

TommyGalano5 wrote:First monster/player sprite of the year...

And very nice it is too. :thumb:
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Tue Jan 04, 2022 1:38 am

Xaser wrote:Some Guy:
[img]https://i.imgur.com/nioUgk7.png[img]

'Bout a decade late, but it's better than never I guess. :P


he "going postal" in the week, lol jk
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Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Tue Jan 04, 2022 7:17 pm

Image
Been messing around with using weapon renders as sprites, and i'm starting to get a groove going. Minimal touching up was done for all of these, sans the SPAS-12 as that was my first one (and i might honestly re-do it :p)
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Tue Jan 04, 2022 9:48 pm

Bjecinst wrote:Been messing around with using weapon renders as sprites, and i'm starting to get a groove going.


Oh my oh my. Those sprites look awesome.
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