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Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Nov 25, 2021 9:14 am
by giuseppemoghadam1984
For some reason Imgur doesn't want to work, so have a link instead to the following creation: https://i.imgur.com/uR2Z5up.png

Stone Imps in classic DOOM! Despite being simple recolors, I'm really proud of these guys. I can upload them into a WAD if anyone wants to use them for anything.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Nov 25, 2021 12:23 pm
by Enjay
To me they have more of an ice or maybe a steel look to them. It's a nice recolour though.

Given that there already is a stone imp, maybe they could be "re-marketed" as one of the suggestions that I made? (Or something else of your choice of course.) :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Nov 26, 2021 2:23 am
by giuseppemoghadam1984
I was trying to emulate the Stone Imps from TAG2. The Realm667 Stone Imps are more like entirely new and unique monsters, whereas mine are just designed to be like the ones from the DLC. And to be fair, the ones in TAG2 don't look like they're made out of stone, either. That's why their fireballs are yellow as well. Either way, I'm glad you like it!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Nov 26, 2021 5:37 am
by osjclatchford
just had a playthrough of doom64 recently. got me thinkin' :
OSJC_key Variants.png

;)


*edit*
just updated this to include quake1/doom hybrid style cards and runekeys, kdizd's green, orange and silver keys and some custom variants, the result of tinkering;
brow, pink, purple, black, and white...

enjoy!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Nov 26, 2021 10:55 pm
by zrrion the insect
Really liking those quake keys, have a great idea for those.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Nov 26, 2021 11:03 pm
by bimshwel
unusually shaped or colored keys are always fun, although I still like the spinning keys from heretic best, even if I yet have no clue how those actually go into doors.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Nov 27, 2021 3:53 am
by osjclatchford
bimshwel wrote:unusually shaped or colored keys are always fun, although I still like the spinning keys from heretic best, even if I yet have no clue how those actually go into doors.

lols, I know, I guess they're kinda like quake's runes. magical objects that simply allow the bearer to pass...

zrrion the insect wrote:Really liking those quake keys, have a great idea for those.

coming from you, sir, thats quite the compliment!

thanks!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Nov 27, 2021 1:32 pm
by NeuralStunner
bimshwel wrote:unusually shaped or colored keys are always fun, although I still like the spinning keys from heretic best, even if I yet have no clue how those actually go into doors.
They don't, it's wizards.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Nov 27, 2021 8:28 pm
by bimshwel
I am SICK and TIRED of WIZARDS using "oh, it's magic" as an excuse for everything they can't explain.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Nov 27, 2021 8:47 pm
by VriskaSerket
I have no idea how to do a shovel, but I tried. I'm pretty happy with the results so far. Might do the other frames later.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sun Nov 28, 2021 1:35 am
by Kinsie
bimshwel wrote:I am SICK and TIRED of WIZARDS using "oh, it's magic" as an excuse for everything they can't explain.

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sun Nov 28, 2021 3:16 am
by bimshwel
That wizard also stole the White Spy's hat which is similarly inexcusable.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Nov 29, 2021 2:21 am
by Captain J
Looks like another Dungeon Master is being too lenient with wild players.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Dec 03, 2021 5:46 pm
by Deon
My first attempt at making a sprite from scratch. Only stationary directionary sprites and front walking sprites were created.
Basically my first sprite that I didn't trace over someone else's sprite.

Stationary sprites were 100% from scratch to check if I can even make a sprite. Walking sprites are done looking at a zombieman, but not tracing.

Any feedback is really appreciated.

It's a Metrocop for my Shadowrun-like project which I will possibly finish at some point.

Animations:


The sprites look better in game, they are 20% squished for Doom aspect ratio.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Dec 03, 2021 8:18 pm
by Deon
And here's my first attempt at my own weapon, the pistol from Blade Runner.



I used a 3d render from here as a base:
https://sketchfab.com/3d-models/deckard ... 8c70202a4d