[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Jul 08, 2021 3:17 am

Bjecinst wrote:guess who remembered their password?
And that doomer aeea7835 is me! So yeah, it looks really smooth and cleaner now. Thanks for editing! Also congrats for remembering your password. :D
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Thu Jul 08, 2021 3:53 am

DeeDeeOZ wrote:Hope this might peak someones interest, doom style Civilians (made from MARS3d mostly) made these for old mod of mine (which i probably wont ever release) where you play as a imp and take on the UAC. civs, doctors and suits, also cop. have full sprites for all done currently only have 4 rotations (but have rest on sheets so could do rest if some one pokes me enough) also have shock/pain state and death/dying sprites, made (badly) from scratch as originals had none. know there is currently severe shortage of these..

also MARS3d scale is slightly larger then regular Doom2 so need to be scaled to 0.9 to fit in with regular stuff.
DoomMARScivs.PNG


could release as pack in resources if anyone show interest.

also some silly stuff from Mod for Giggles
ZIMPodds.PNG


Release it!
I have interest! :D /
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Thu Jul 08, 2021 3:53 pm

Yaaaaay another vanilla ssg with a wooden stock for the idle sprite
(credits: iD Software)
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Thu Jul 08, 2021 6:43 pm

Go Commando Crazy!
Credz: David G (ItsNaturetoDie), JoeyTD
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Last edited by TommyGalano5 on Fri Jul 09, 2021 4:44 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Thu Jul 08, 2021 11:02 pm

Recently I repaired my chainsaw and decided it was a good opportunity to take pics and turn 'em into sprites.
So far this is the first test, didn't have much time to work on it, but it's looking nice I think?
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Thu Jul 08, 2021 11:30 pm

that does seem to be an unusually stylish chain saw.
TommyGalano5 wrote:Go Commando Crazy!
Credz: David G (ItsNaturetoDie), JoeyTD

the one without a gun still looks like he wants to be carrying something, at least in the front-facing view, such as large shopping bags or pumpkins.
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Re: [SPRITES] Spriting Carnival!!

Postby DeeDeeOZ » Fri Jul 09, 2021 2:48 am

Ravick wrote:Release it!
I have interest! :D /


Well thats good enough for me!
10 pack of civillians posted over in resources section.

anyone free to use however they see fit.. your welcome :D
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Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Fri Jul 09, 2021 4:07 am

Half sneak peek into a somewhat realistic and tactical reload anim im working on :D
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Fri Jul 09, 2021 4:45 am

bimshwel wrote:that does seem to be an unusually stylish chain saw.
TommyGalano5 wrote:Go Commando Crazy!
Credz: David G (ItsNaturetoDie), JoeyTD

the one without a gun still looks like he wants to be carrying something, at least in the front-facing view, such as large shopping bags or pumpkins.


I know what you mean
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Fri Jul 09, 2021 9:17 am

VriskaSerket wrote:Recently I repaired my chainsaw and decided it was a good opportunity to take pics and turn 'em into sprites.
So far this is the first test, didn't have much time to work on it, but it's looking nice I think?



HOLY COW
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Fri Jul 09, 2021 10:21 am

VriskaSerket wrote:Recently I repaired my chainsaw and decided it was a good opportunity to take pics and turn 'em into sprites.
So far this is the first test, didn't have much time to work on it, but it's looking nice I think?


Good GodDAMN, that's some good shit - so very crisp and detailed!
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jul 09, 2021 10:35 am

VriskaSerket wrote:Recently I repaired my chainsaw and decided it was a good opportunity to take pics and turn 'em into sprites.
So far this is the first test, didn't have much time to work on it, but it's looking nice I think?
The detail and the shading on this one's super amazing. That's one neat shading!! You know, the result can be amazing if you know how to edit it, besides the quality.
Bjecinst wrote:Half sneak peek into a somewhat realistic and tactical reload anim im working on :D
Yo i love the quality on that glock.
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Re: [SPRITES] Spriting Carnival!!

Postby Bjecinst » Fri Jul 09, 2021 1:40 pm

Captain J wrote:Yo i love the quality on that glock.

many thanks! was my first ""real"" foray into animating/spriting something from start to finish for doom, here's a video of the animations in use (direct link to .mp4, btw)
spritework of the pistol itself was digitized by me, the magazine is a photo i got from google images that i edited heavily, n the arms are just various taken from an old and massive arm sheet i found a while ago (with the odd franken-sprite arm created for specific poses here and there)

now i just need to make unique pistol magazine sprites/actors because im re-using the rifle magazine actors for a 9mm pistol... :blergh:
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Fri Jul 09, 2021 6:08 pm

SNEAKY PEAKY
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Fri Jul 09, 2021 7:04 pm

the shading is certainly more elaborate! However the contrast seems lacking compared to the previous version. Sometimes if the shading is too smooth details risk getting lost in it. The positioning of the head also suddenly seems odd, at least to me, possibly because the shoulders are going up higher, unless the guy is just more muscular.
fUntitled21.png

I might do it more like this, though it still looks a tad off. I have not looked at any of the original sprites up close in a while to confirm what should go where.
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