I want to tell you I'm working on Marauder sprites and I would like to show it to you.
Very impressive
...the weapon should change angles when he walks, as least the way the related arm is animated ITM.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Apr 13, 2021 6:53 am
by Infernis
Lost Soul from DooM 3
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Apr 13, 2021 10:27 am
by XLightningStormL
Lore:
Spoiler:
The JH (Johansson-Harrison) Type-B was designed in the 2040s before development ultimately halted due to the ongoing wars the EAAU were involved in were coming to an end in their favour, with their funding halted, the Pennslyvanian-based Uniterix stopped development of the Rifle. The Type-B is a further development on the Type-A, which was essentially a stripped down, bare bones M16A4 designed for post-Nuclear warfare (Colt by this point had dissolved due to the Exchange's occurrence, due to their location Uniterix was granted the rights and patents by the then AU: EAAU) In 2054, the UAC acquired Uniterix, and rebegun development on the project with both Alistair Johansson and Matthew Harrison returning. The Type-B further refined and made further changes to the bare-bones Type-A, including an inspired rugged-albeit blocky M16A1-style handguard, removal of bolt carrier, with an overhaul of the general bolt assembly that would result in cheaper manufacturing, greater reliability, and easier disassembly, further changes include a lower carry handle, glowing back sights, reversed sights for clearer focus, use of cold forged barrels, tri-dot cooling holes (marketed as "speed holes" as a joke) use of recoil buffers, and a vertical duckbill flash-brake which maintains a low recoil and suppresses muzzle flash with little effect to the accuracy and muzzle velocity. Like the M16A4 it can only switch between Semi-Automatic and Burst Fire modes, unlike the old M16-series the JH utilizes a 4-round burst fire mechanic, the JH Type-B is also chambered . The JH Type-B would ultimately become the standard assault rifle of EAAUAF and it's space-warfare based UAAF (when it was formed in 2067), being adopted in 2059 as the F-63 after the Type-B was sent in as part of the EAAU's Next Generation Rifle program. Ultimately the UAAF would replace the F-63 with the F-93 (a superior but more expensive automatic rifle) in 2084, a further development that was unaffiliated with the original developers who had retired by then, however the EAAUAF has however struggled to replace the aging F-63 on Earth. Both the F-63 and F-93 find use on Phobos and Deimos by Riot Security Officers during dire straits.
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 14, 2021 5:19 am
by Rabbito2
Bad
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 14, 2021 10:53 am
by Nmn
Infernis wrote:Lost Soul from DooM 3
That is lovely!
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 14, 2021 4:25 pm
by DOOMPiter
duki nuki
(CREDITS: 3D Realms, NTMaI, Dzierran, iD Software)
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Apr 14, 2021 8:25 pm
by CherubCorps
Joy elemental rotation. Doot!
Re: [SPRITES] Spriting Carnival!!
Posted: Fri Apr 16, 2021 9:03 am
by Captain J
Infernis wrote:Lost Soul from DooM 3
Now that looks cool and hot! Hope the sprite can be finished.
Re: [SPRITES] Spriting Carnival!!
Posted: Fri Apr 16, 2021 2:20 pm
by DOOMPiter
KABOOM-Stick.
(Credits: Dzierzan, iD Software, NTMaI, 3D Realms)
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Apr 18, 2021 5:21 pm
by Dark Knight
A.Gamma wrote:Franken-spriting to kill time. Don't know if I'll finish it, but it's been good fun.
From what demon did u used that spiders legs?
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Apr 19, 2021 8:43 am
by jazzmaster9
Snake Men, Based on the Green Alien Sprite by Skelegant and a Cobra decoration from Powerslave
snake22_strip7.png (7.6 KiB) Viewed 1485 times
Full Sheet:
I was inspired by the Man-Serpents from Dark Souls 1 and 3.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Apr 19, 2021 12:09 pm
by Ac!d
jazzmaster9 wrote:Snake Men, Based on the Green Alien Sprite (who im not sure who made, so need credit for that) and a Cobra decoration from Powerslave
Some things I may or may not complete, a Serious Sam HUD face based on how he looks in the HD remasters of First Encounter and Second Encounter. Edited from screenshots of a render. I plan on making/frankenspriting proper player sprites for him eventually.
And a slightly updated version of my Master Chief sprite my friend Clownman posted for me back on page 2411, I've redone this sprite maybe 5 or 6 times so far and I'm still not satisfied with it. I plan on redoing it again.
*EDIT* And also a Doom 3 Marine mugshot that i just finished, based on his appearance in Quake Champions.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Apr 20, 2021 1:46 pm
by Z.Franz
While working on the map for my mod, I made some skies, one with a "Exultia" vibe, and a Hell on Earth sky.