Not bad Superdave238! i kinda like the style you did for 'em, really cool if you ask me.
Anyways, made some select and deselect animation for my rifle, using it for my doom mod, Sorry for potential spamming. :[
fluenCdoom wrote:TheRailgunner wrote:fluenCdoom wrote:Nice doom-gloved BloodWeapons Doompiter!
Also i made some pew pew animation for my good ol' rifle.
Personally, I think this would look even better with either a blue or red flare, depending on what you're going for. A yellow/orange flare would complement the blue tones well, but the current one seems kind of...muted?
Sorry pal, but my rifle isn't intended to be plasmatic, i know it looks like it, but i doesn't.
JoeyTD wrote:big o dump of wolfenstein 3d stuff I make or edited.
JoeyTD wrote:big o dump of wolfenstein 3d stuff I make or edited.
Wereknight wrote:If anybody would ever question how would have a rifle for Doom64 might have to look like - I think I might have to know the answer, really.
Yeah, a render. Although D64 guns were all renders.
gonna make it a whole sheet later as a commission.
Spoiler: Click here and then click the image to view, large image alert
Captain J wrote:Took my sweet time to make the ENORMOUS sheet of Half-Life 1 weapon sprites. Amazing and talented folks made the weapon mod for Black Mesa that replaces a lot of weapon models into custom ones that accurately follows the classic lowpoly style original counterpart had. Since i kinda liked the futuristic-esq design of HL1 weapons, this is absolutely amazing.
Tripmine, Snarks, Hivehand and Satchel are not included because they're still original for some reason.
Credits and Kudos to the good folks who made Juniez's Classic Weapons Pack(HL1-styled weapon mod for Black Mesa available on Steam)
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