[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Wed Feb 10, 2021 4:06 pm

ImageImage

Trying to add a second hand as well as move the fingertips further back.
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Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Wed Feb 10, 2021 8:13 pm

DOOMPiter wrote:The Legacy Skulltag Railgun and TypicalSF's take on the classic Railgun, frankensprited together.
[imgur]https://imgur.com/a/CbmgXN8[/imgur]

Can I see the handless version?
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Re: [SPRITES] Spriting Carnival!!

Postby Mr.Enchanter » Wed Feb 10, 2021 9:28 pm

trying out a drawing pad..
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Thu Feb 11, 2021 1:49 am

I don't recall seeing any classic styled gore nest sprite so I made some.
Image
I think the blue blood the best of the three, the green didn't palletify as well for whatever reason. updated with a fixed green version.
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Re: [SPRITES] Spriting Carnival!!

Postby Mr.Enchanter » Thu Feb 11, 2021 2:28 am

Is that a cyberdemon foot I see?
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Thu Feb 11, 2021 4:40 am

Gez wrote:
DOOMPiter wrote:The Legacy Skulltag Railgun and TypicalSF's take on the classic Railgun, frankensprited together.
[imgur]https://imgur.com/a/CbmgXN8[/imgur]


The imgur tag works with image links, not with album links. See that "/a/" part in the URL? It shows that it's the album link.

The image link is https://i.imgur.com/k1HO0IY.png -- note the i. part.

To make it work with the imgur tag, remove the .png extension:

https://i.imgur.com/k1HO0IY



The thumbnail does interesting things to the transparent areas, looks like. Note that if image dimensions aren't too large, you can also just use the img tag directly.

Thanks for the help, Gez.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Thu Feb 11, 2021 6:59 am

Gez wrote:Note that if image dimensions aren't too large, you can also just use the img tag directly.

To add to that, the limit is 800 pixels in either direction:
Your images may only be up to 800 pixels high.
Your images may only be up to 800 pixels wide.
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Re: [SPRITES] Spriting Carnival!!

Postby ShadesMaster » Thu Feb 11, 2021 3:42 pm

THose Gore nests are SICK!!!! :D
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Re: [SPRITES] Spriting Carnival!!

Postby TheFerries » Thu Feb 11, 2021 8:26 pm



I did an attempt to make a Status bar today, it tool quite longer than I thought tbh.
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Re: [SPRITES] Spriting Carnival!!

Postby DOOMPiter » Fri Feb 12, 2021 6:45 am

Clean Exhumed/Powerslave Revolver.
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Sat Feb 13, 2021 4:06 pm

A slightly "wider" zombieman gibbing sequence, and with a little more blood. I don't know how it would look like ingame, but here it is:

Image

Obs: the first two frames are the original ones, they're just there to fill in the blanks.

All credits go to ID Software.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Feb 14, 2021 3:07 am

zrrion the insect wrote:I don't recall seeing any classic styled gore nest sprite so I made some.
Image
I think the blue blood the best of the three, the green didn't palletify as well for whatever reason. updated with a fixed green version.
That is one MEATY gore nest. Using cacodemon beats for it is simply clever.
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Sun Feb 14, 2021 3:15 am

I actually have a death animation made for the blue one. once I get good sounds for it I can package it up and uploaded it to r667 or somewhere. Shame they don't allow mediafire anymore, apparently they do not know how ublock works or something.
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Re: [SPRITES] Spriting Carnival!!

Postby fluenCdoom » Sun Feb 14, 2021 6:04 am

DIMOShunter wrote:
Akh.png
Akhrel.png

not used again

Can i have permission to use 'em on one of my mods?
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Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Sun Feb 14, 2021 10:01 am

A combination of the modern shotgun and alpha shotgun
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Credits: ID Software, Falcon Delta(Rips)
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