[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Wed Jan 20, 2021 8:27 pm

ImageImage
ImageImage
ImageImage
ImageImage
ImageImage

highly important work being done here

edit: using the pistol from the shooting satyr spritesheet, which is from the pistol zombieman, can't find the credit
Last edited by Stopsignal on Wed Jan 20, 2021 8:31 pm, edited 1 time in total.
User avatar
Stopsignal
Pixel Artist
 
Joined: 21 Apr 2015
Discord: Stopsignal#2168

Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Wed Jan 20, 2021 8:31 pm

Daisy wants revenge
User avatar
Superdave938
 
Joined: 14 Mar 2020
Location: Some base on some planet
Discord: Super dave 938#5495

Re: [SPRITES] Spriting Carnival!!

Postby comet1337 » Wed Jan 20, 2021 8:34 pm

the bun with a gun
User avatar
comet1337
 
Joined: 25 Sep 2015
Location: elsewhere

Re: [SPRITES] Spriting Carnival!!

Postby CeeJay » Thu Jan 21, 2021 12:39 am

Stopsignal wrote:ImageImage
ImageImage
ImageImage
ImageImage
ImageImage

highly important work being done here

edit: using the pistol from the shooting satyr spritesheet, which is from the pistol zombieman, can't find the credit


CeeJay
 
Joined: 14 Mar 2010

Re: [SPRITES] Spriting Carnival!!

Postby ravage » Thu Jan 21, 2021 5:22 am

Man, that crappy gun gets around fast. :D

And yes, I made the Shellknight.
viewtopic.php?f=4&t=15080&start=35820#p1176234
User avatar
ravage
YAHOO!
 
Joined: 03 Sep 2003

Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Fri Jan 22, 2021 2:07 am

Here's the nailgun, which i named Oscillator in honor of the classic skin for QC. The full thing this time.
Intended to be a changeable module for a weapon platform of your choice. As a test, I included two test bodies (which I take no credit for) to act as such platforms and showcase the patented certified Square PP Connector™ to plug the Oscillator module into. As a bonus, I threw in the same concept of a modular system, but with minigun barrels, also using the square connector piece.

Would be nice to know who made the two base bodies I used as examples, though.
You do not have the required permissions to view the files attached to this post.
User avatar
VriskaSerket
a.k.a Squig
 
Joined: 19 Apr 2015
Location: Land of Tango and Gauchos

Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Fri Jan 22, 2021 10:09 pm

I plan to use this frame to make a chainsaw swinging animation for an Eternal/2016 quick melee.
source: https://www.youtube.com/watch?v=I85VWkoxAso

Image
I might make another frame for it depending on how well I can make it work in the animation.
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Postby iBrokeMyAss » Sat Jan 23, 2021 12:24 am

Bjecinst wrote:guess who's back? this time i tried using irl photos for spriting reference/sources with some touching up, ala how id did their sprites
(click either image to get the full transparent spritesheet)
ur kewl image goes here lel



u should grayscale the gun, and add some contrast like this:
shotty.png

im too lazy to finish the sheet :P
You do not have the required permissions to view the files attached to this post.
iBrokeMyAss
PeePeePooPoo Check
 
Joined: 08 Jan 2021
Location: Ye Olde StinkHole
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jan 23, 2021 6:58 am

VriskaSerket wrote:Here's the nailgun, which i named Oscillator in honor of the classic skin for QC. The full thing this time.
Holy moly the detail on that chaingun barrel is really amazing. Neat detail!
zrrion the insect wrote:I plan to use this frame to make a chainsaw swinging animation for an Eternal/2016 quick melee.
source: https://www.youtube.com/watch?v=I85VWkoxAso
Cool stuff! Making sprites out of IRL Youtube video is very impressive. I remember i also did that as well, but wasn't so satisfied than this one!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Caroline Blatherhood » Sat Jan 23, 2021 7:04 pm

ummm i'm new at zdoom.org, where's the full source of the shotgun you posted?
Caroline Blatherhood
 

Re: [SPRITES] Spriting Carnival!!

Postby iBrokeMyAss » Sun Jan 24, 2021 12:24 am

zrrion the insect wrote:I plan to use this frame to make a chainsaw swinging animation for an Eternal/2016 quick melee.
source: https://www.youtube.com/watch?v=I85VWkoxAso

https://i.imgur.com/R0QIAjH.png
I might make another frame for it depending on how well I can make it work in the animation.

Looks like it took a lot of work!
I'm lovin' it
iBrokeMyAss
PeePeePooPoo Check
 
Joined: 08 Jan 2021
Location: Ye Olde StinkHole
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun Jan 24, 2021 9:59 am

some pottery and stonework:
Image
the first big smooth marble urn in the lineups is by captain toenail, the next are recolurs of hexen vasses, to match the doom marble stuff.
(zirrion I think for original green 'busted' pillar? but that might be captain toenail too, had it a long time now. so correct me If wrong)
the breaking pillar anim are edits from sod.
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Sun Jan 24, 2021 11:44 am

That's some really good work. I'd love to see more environmental destruction in Doom or Heretic.
User avatar
Vostyok
I'm living in a cardboard box
 
Joined: 17 Jan 2015
Location: New Eden
Discord: Vostyok#3164

Re: [SPRITES] Spriting Carnival!!

Postby iBrokeMyAss » Sun Jan 24, 2021 1:02 pm

Caroline Blatherhood wrote:ummm i'm new at zdoom.org, where's the full source of the shotgun you posted?

The one I posted?
Right here: https://forum.zdoom.org/viewtopic.php?f=4&t=15080&start=35910#p1178229
iBrokeMyAss
PeePeePooPoo Check
 
Joined: 08 Jan 2021
Location: Ye Olde StinkHole
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby Orka » Mon Jan 25, 2021 7:11 am

osjclatchford wrote:some pottery and stonework:
(image)
the first big smooth marble urn in the lineups is by captain toenail, the next are recolurs of hexen vasses, to match the doom marble stuff.
(zirrion I think for original green 'busted' pillar? but that might be captain toenail too, had it a long time now. so correct me If wrong)
the breaking pillar anim are edits from sod.


"Spear of Destiny" didn't have breaking pillars, "Spear Resurrection" - a mod based on SoD made by AReyeP and MCS - did however have such pillars and they were made by AReyeP.
User avatar
Orka
Gimp recruit
 
Joined: 30 Apr 2013
Location: Lost in a pile of unfinished-business-stuff.

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 3 guests