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Re: [SPRITES] Spriting Carnival!!

Posted: Sat Jan 16, 2021 1:41 am
by DIMOShunter

Rate the animation.

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Jan 16, 2021 1:43 am
by DIMOShunter
Akh.png
Akh.png (22.6 KiB) Viewed 2160 times
Akhrel.png
Akhrel.png (30.86 KiB) Viewed 2160 times
not used again

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Jan 16, 2021 7:23 am
by Dr_Cosmobyte
DIMOShunter wrote:
Rate the animation.
Looks awesome dude!!!

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Jan 16, 2021 8:53 am
by DIMOShunter
Dr_Cosmobyte wrote:Looks awesome dude!!!
thank you.., i am trying to do my best on this and the best sprites too. many of them are unused.

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Jan 16, 2021 9:59 am
by Unknown_Horse
JoeyTD wrote:some edits and custom-ish weapon sprites

punch and kick, the punch being more based off doom's punch
grenades based off the pre-beta wolf 3d hud icon for them
pistol has a extra fire frame and blowback frames for a toggle
SMG just has a extra fire frame
chiangun has two new "between" frames used it's me veronica's chiangun as a template
shotgun based off doom's shotgun
I like the sprites! could i use some of these for my project? (credits will be given)

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Jan 16, 2021 5:23 pm
by VriskaSerket
Just made a nailgun out of the Oscillator and a Continental A-50 engine, cause I didn't quite like the thin looking nailgun that is commonly used around. Wanted something blocky and beefy like the Quake 1 nailgun. So yeah not much else to say. :lol:

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Jan 16, 2021 5:51 pm
by Woolie Wool
Concept Necromancer sprite for my Hexen gameplay mod Hecatomb. A combination of Amuscaria's original cultist and Exeor's edit of it for Cult of Despair. The purple will translate to the palette, as befitting a player sprite.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Jan 17, 2021 8:39 am
by Scuba Steve
DIMOShunter wrote:Rate the animation.
Animation itself 6/10. It's solid--much better than most custom weapons in the community--but it feels a bit static. If you want the animations to really shine, first, the firing animation should have 1 or 2 additional frames of the gun pulling back and getting larger instead of just moving the gun's position back and to the right. This is something that most modders never do, because it requires a lot of time to draw new frames in the correct perspective... but when it's done, wew lad, it makes the animation look much more dynamic.

As for reloading, it's pretty solid, but all the frames play out at relatively the same speed. Try playing with the timing of different parts of the animation; when you raise a weapon you might pull it up fast and slow down when you reach the point you're going to remove the magazine, then pause as you have it held and reach for the magazine, you can grab it quickly but pulling it requires you to hold the magazine for a bit longer as you pull until it releases and the magazine comes quickly sliding out, then you wait slightly as you prepare the new magazine, then shove the new one in and hold for a bit until it clicks, then quickly resteady the weapon.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Jan 17, 2021 2:52 pm
by DIMOShunter
Scuba Steve wrote:
DIMOShunter wrote:Rate the animation.
first, the firing animation should have 1 or 2 additional frames of the gun pulling back and getting larger instead of just moving the gun's position back and to the right. but when it's done, wew lad, it makes the animation look much more dynamic.
As for reloading, it's pretty solid, but all the frames play out at relatively the same speed. hold
Thank you for your opinion,
Frist one i feel the same way too.. but adding a new frame with a different prespective gonna take a lot of work and time. , Maybe later then...

Secondly, Yeah maybe it is too fast... I will try to make it bit more realistic as possible, but it will still soo quick.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Jan 17, 2021 4:38 pm
by Nmn
DIMOShunter wrote:Rate the animation.
Nice. I like it :)

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Jan 17, 2021 5:04 pm
by Wereknight
Slowly working on my own arsenal mod
Image - yep, Beretta, classy. One of 3 pistols avaible (one for each player class, and so other guns too)
Texture is 1\3 done, once I'll get all the guns I need I'll do the rest of the job.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Jan 17, 2021 8:11 pm
by Scuba Steve
DIMOShunter wrote:Secondly, Yeah maybe it is too fast...
It's not about being too "fast" it's about timing. Shortening the frames of pushing in the clip, while spending more frames holding it once it has been pushed all the way in takes the same amount of time, but feels more dynamic.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Jan 17, 2021 9:15 pm
by DOOMPiter
Did a decent Reload animation with Mike12's Beretta pistol sprites, looks fine for me.

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Jan 18, 2021 7:40 am
by Craftsdwarf
Unfinished space Wolfenstein SS sprites
WolfenSS.png
WolfenSS.png (48.57 KiB) Viewed 1614 times

Re: [SPRITES] Spriting Carnival!!

Posted: Tue Jan 19, 2021 4:24 pm
by Wereknight
And I did it again. Made yet another title\interpic. I went bit experimental on this one though...
Image