[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Nov 26, 2020 9:47 pm

neoworm wrote:Post processed render. Trying a style for hud sprites for potions.
Image
How magical! I really love the transparent glassy texture on this one. Kinda reminds me of Diablo's.
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Re: [SPRITES] Spriting Carnival!!

Postby fluenCdoom » Fri Nov 27, 2020 5:42 am

I had fun making some doomguy mugshot sprites.

Enjoy!
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Re: [SPRITES] Spriting Carnival!!

Postby Craneo » Sat Nov 28, 2020 8:32 pm

Image
RPG-7
from scratch, but heavily based off and modeled after the End of Days RPG-7
EDIT:
Image
UAC Indominus Minigun series Model 256 "Othrus" (IN-256 for short)
a somewhat original idea for a Minigun I had, inspired by the D64 Chaingun and DoomNukem's Minigun
from scratch
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Re: [SPRITES] Spriting Carnival!!

Postby fluenCdoom » Sun Nov 29, 2020 5:29 am

nice one craneo.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Nov 29, 2020 6:22 am

I quite dig the shading, Craneo!
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Sun Nov 29, 2020 3:38 pm

Image

myth rip off
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Sun Nov 29, 2020 8:32 pm

Lagi wrote:Image

myth rip off

axe Kus5ZT8.gif

it seems to be a well made model, but I think increasing the speed of the axe falling frames improves it a lot. I am not sure about the cartoon motion lines I added but I just wanted to see how that looked! Making the figure lean forward more with the swing, or maybe step forward might also might make the weapon seem more powerful.

//////////
later ehhhdit: actually the regular strike speed looks fine, but is probably easy to dodge under normal doom rules, unless there is a good range on it.
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Last edited by bimshwel on Sun Nov 29, 2020 11:04 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Sun Nov 29, 2020 8:37 pm

whupf I did not realize there was a three attachment limit. this is unrelated, anyway.

zipeflop zdf.gif
in other nerds, now this dork can have a bad day from five different directions.

zipeflopold.gif
I greatly prefer it to the 2003 edition which had more angles than frames!

spinnyroundyzdf.gif
the "corpse" has additional views because static rotating sprites with too few tend to look like they are moving. This might also be useful if I make an ice area and want to have this idiot sliding around hopelessly.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Nov 30, 2020 12:27 am

Additional views for corpse sprites? Honestly i often haven't seen anyone adding extra rotations for certain sprites because it takes extra work and all. It looks really great!
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Mon Nov 30, 2020 12:49 am

thank you! It helps to have a fairly symmetrical, non-disfigured, bunched up body to draw from all those angles. I didn't bother with the melt lump, although as a vague puddle, that it doesn't rotate may be less obvious.
zipemelt zdf.gif
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Re: [SPRITES] Spriting Carnival!!

Postby neoworm » Mon Nov 30, 2020 3:33 am

Lagi wrote:Image

myth rip off

I tried ripping stuff from Myth before, it still needs some tweaking because on some angles the isometric view is too visible. It's much less problematic than Diablo sprites, but it's still there.
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Mon Nov 30, 2020 1:25 pm

Bimshwel: you right the back leg should be static, and forward move.
Nice edit. I think the motion line improve the sprite. However its more work :wink: .
for the speed of melee attack:
slow attack can still connect if trigger range is smaller than attack range. But agree that default insane player speed render all this efforts pointless anyway.


Awesome creature you make, this animations are a next level.

Neoworm:
well you are right, unfortunately such (poor anyway) quality of 3d sculpt (and animating after) are out of my skills. So i stick to what i can get, and accept the flaws.
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Mon Nov 30, 2020 11:35 pm

Thank you! I am hoping that the remaining monsters will be as straightforward to create or recreate as this one was. I would probably be further along if I had any patience for learning to make 3d models; I was able to make the melt animation very fast since I wasn't worried about the other angles. next is to make brightmaps for its eyes, since i now know that is possible and it seems within my limited skill-range.
I didn't realize you could have an attack do different damage based on proximity. That would definitely make sarg demons and a bunch of raven software monsters more of a threat.
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Re: [SPRITES] Spriting Carnival!!

Postby TommyGalano5 » Tue Dec 01, 2020 2:32 am

Weheee!! I'm back also here some sprites guys/gals.
Also I forgot who to credit.....sooo criticise me
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Tue Dec 01, 2020 2:33 am

if you go for 3d sculpture, you would not receive such personal/cartoon effect. It would look soulless and plastic artificial. And no way would you have such control over the "object matter", like this melting f.ex.

I think heretic monsters were a 3d render (for quick all directions pose) with heavy paint drawn over. But maybe it was doll picture like Doom? Dunno.
You can just make 2x attack, one for close, second for longer distance. if you close enough you eat both, if you are further - only one.
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