[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Sun Sep 27, 2020 12:54 am

Updated sprites for the Defender Of The Faith, because I realized the inconsistency with the crosslug thing only being visible at all on the open frames, and that shit bothered the shit out of me. Also slight tweak on pickup sprite.

heavy duty2.png
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Re: [SPRITES] Spriting Carnival!!

Postby Bratish » Sun Sep 27, 2020 1:31 am

So, I finally made the final sketch for my HUD Face. There is only one small thing left - to professionally animate it... And here I am so far powerless.

Bratish`s Hero Hud Face Final Sketch.gif


I would be infinitely grateful to someone who could take my modest work as a basis...
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Sun Sep 27, 2020 1:46 am

I stopped to meditate deeply, as I was very supremely bored, and came to the conclusion that I wanted to make a classic-style arsenal of Resident Evil inspired weapons.
So here I drop a Spark Shot. I have no intention of making it accurate to the original, that's just the inspiration.
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Sun Sep 27, 2020 3:09 pm

wahattackflop25percent.gif

when attacked a certain way it gets flung in the air and then becomes frustrated at that. Currently it gets up by using a vertical velocity change and playing some of the falling frames in reverse and that almost looks like animation.
unfortunately I subconsciously made them shrink in size when they fall over since I didn't put enough space between them on the layout, so many of these I had to enlarge after separating them into individual sprites.
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Re: [SPRITES] Spriting Carnival!!

Postby RomDump » Sun Sep 27, 2020 4:15 pm

when attacked a certain way it gets flung in the air and then becomes frustrated at that. Currently it gets up by using a vertical velocity change and playing some of the falling frames in reverse and that almost looks like animation.
unfortunately I subconsciously made them shrink in size when they fall over since I didn't put enough space between them on the layout, so many of these I had to enlarge after separating them into individual sprites.


Wow. That looks absolutely amazing. That must have taken forever to do.
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Sun Sep 27, 2020 7:21 pm

wahwalk30percent.gif

Thank you! I think I did that part across two weeks but it is hard to say since so many matters come and go; I had to stop for two months after doing the walking frames in july, which I don't believe I put here. it would have been faster if I had a more consistent system or didn't worry about minor pixel artifacts that are rarely apparent in-game due to how large I draw them, but I never would have attempted that a few years ago so hopefully I will be able to do more complicated sequences after this or actually get faster at it.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Sep 27, 2020 9:42 pm

Again and again, i really love your smooth and deep animations. Seems like you're finishing them in no time! And that's amazing.
VriskaSerket wrote:I stopped to meditate deeply, as I was very supremely bored, and came to the conclusion that I wanted to make a classic-style arsenal of Resident Evil inspired weapons.
So here I drop a Spark Shot. I have no intention of making it accurate to the original, that's just the inspiration.
Very detailed and unique. Yeah, vanilla stuff is there but it looks brand new!
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Re: [SPRITES] Spriting Carnival!!

Postby bimshwel » Sun Sep 27, 2020 10:45 pm

I didn't think two weeks was fast! but I am glad if something seems to be coming of it, after so long. If it ever ends it will at least be nice to look at, which I could not be certain of when I started.
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Mon Sep 28, 2020 12:18 am

Ok, I'm so fond of how that Spark Shot came out that I made it less bulky and nailgun-like, and did some effects.
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Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Mon Sep 28, 2020 1:04 am

absolutely sick 'muzzle' flash
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Re: [SPRITES] Spriting Carnival!!

Postby Bratish » Mon Sep 28, 2020 2:05 am

The sixth incarnation of a shotgun...This is damp, this is bad, this is shit It's time to start a meme - "Bratish cannot find the correct image of the weapon."
Bratish`s Shotgun V6.png

The sources are .psd, which is in the archive, because there are problems with uploading.

SOURCE of Shotgun V6.zip

Yes, I am now passing in drawing, because I have become discouraged in the profession of a game designer, although there is still hope ... But maybe I will pass on to interested people all my developments about the game ... If I still want to ...

P.S. My damn insanity...
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Wed Sep 30, 2020 12:39 pm

Did some jerry cans cause why not. There's two red ones 'cause the first dark red one looked 64-ish and I liked it, so then I made the other one to fit Doom 1 and 2's brighter colors.
Also some b o n u s r u s t .
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Wed Sep 30, 2020 6:36 pm

A new Beretta pistol, with doomguy holding the grip with both hands or only one (just couldn't make a brand new magazine, though):

Image

Original model on Sketchfab.
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Thu Oct 01, 2020 1:57 am

What a lovely Beretta!

Also, mad respect for that Sparkshot, Vriska!
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Re: [SPRITES] Spriting Carnival!!

Postby Wereknight » Thu Oct 01, 2020 8:21 am

Tell you a thing, I don't really like to switch to somewhat I barely know or heard of.
I spent a lot of years with Photoshop. So many years that using everything else brings me a headache.
But I'm trying to learn new. Tried to use Krita along with Blender and made the Flare Gun. Result is... quite alright, I think?
Image

Actual Blender render looks like this
Image

Actually it was supposed to be tutorial material but I scrapped that Idea. Better if I'll do a video, I think.
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