[SPRITES] Spriting Carnival!!
- VriskaSerket
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Re: [SPRITES] Spriting Carnival!!
A thing I did for a friend's mod using the BD V21 plasmagun as a base. I think I'll touch it up some more later but it's good enough as it is currently, I guess.
I'm tempted to do the same concept with the vanilla plasmagun...
I'm tempted to do the same concept with the vanilla plasmagun...
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Re: [SPRITES] Spriting Carnival!!
not so. Theres the ones you posted and there's others that are fixed (feet and head still there etc...) Based on strife death animsEmperorGrieferus wrote:Oh no. They're exactly the same.osjclatchford wrote:Yes. They're in major crisis.EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...
Oh and that 'plasmagun reveal' is excellently portrayed...
- Vostyok
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Re: [SPRITES] Spriting Carnival!!
You mean like Marathon did? Hmm. That would take a pretty talented spriting effort. Also, it might get a little weird having rotating corpses when you are walking around. The rotation always looks a bit weird for static actors, imo. Also, clipping into walls might be a problem for those actors that lie down (zombies, imps) as opposed to just melting into a puddle of offal.Superdave938 wrote: 2:34 pm
What if there were death rotations. Sprite rotations for death frames
Edit:quoted wrong post
- Ikswenlal
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Re: [SPRITES] Spriting Carnival!!
I have done it! After a painfully long amount of time, my Plasma Baron sprites are done!
Sprite Sheet:
WAD with simple code and cut sprites:
Baron Gunner
Feel free to use this fellow how you like, just credit me for the baron sprites and Captain Toenail for the plasma gun sprites
Code to have normal Barons pick up and use rifles
Sprite Sheet:
WAD with simple code and cut sprites:
Baron Gunner
Feel free to use this fellow how you like, just credit me for the baron sprites and Captain Toenail for the plasma gun sprites
Code to have normal Barons pick up and use rifles
Spoiler:
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Looks very interesting! Just imagine if Hell Knight had Something like Rocket Launcher.
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Re: [SPRITES] Spriting Carnival!!
all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
all the 'best' bits of both shotties mixed together...
this time it has the lighter wood(?) so smooth it could be composite? stock to match the original a bit more. as you can see I've matched it more to the muted tones of the buttstock-attack image (sorry forgot the author of that) rather than the over shiny vanilla stock.
reload comes in two flavours; doom64 centred or a duke3d style pump-on-the-right style.
I was also toying with a rounder barrel but ditched this in the end.
feel free to use or improve...
all the 'best' bits of both shotties mixed together...
this time it has the lighter wood(?) so smooth it could be composite? stock to match the original a bit more. as you can see I've matched it more to the muted tones of the buttstock-attack image (sorry forgot the author of that) rather than the over shiny vanilla stock.
reload comes in two flavours; doom64 centred or a duke3d style pump-on-the-right style.
I was also toying with a rounder barrel but ditched this in the end.
feel free to use or improve...
- Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!
IIRC the author of the buttstock is Neoworm
- NotAPortalKit
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Re: [SPRITES] Spriting Carnival!!
Cool as always, looks like it could be used for a good doom enhancement mod....osjclatchford wrote:all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
all the 'best' bits of both shotties mixed together...
this time it has the lighter wood(?) so smooth it could be composite? stock to match the original a bit more. as you can see I've matched it more to the muted tones of the buttstock-attack image (sorry forgot the author of that) rather than the over shiny vanilla stock.
reload comes in two flavours; doom64 centred or a duke3d style pump-on-the-right style.
I was also toying with a rounder barrel but ditched this in the end.
feel free to use or improve...
- Captain J
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Re: [SPRITES] Spriting Carnival!!
That melee animation is just beautiful. Haven't seen anything like it!osjclatchford wrote:all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
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Re: [SPRITES] Spriting Carnival!!
Yeah it's a beaut!Captain J wrote:That melee animation is just beautiful. Haven't seen anything like it!osjclatchford wrote:all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
As doc, cosmobyte says, it's neoworm to thank for that...
*edit*
I just decided to make the anims for VriskaSerket's classic "doom32" shotgun as ive totally fell in love with that sprite: as you can see theres the standard pumping and one with some hands added (eriance).
I also recoloured neoworms butstock attack to match and slapped together a pickup sprite...
i figured people could add whatever muzzleflash they desired
please use if wanted...
- The_Abysswalker
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Re: [SPRITES] Spriting Carnival!!
Boogaloo
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- NotAPortalKit
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Re: [SPRITES] Spriting Carnival!!
very bad and rough gluon gun rip
still using paint.net tho so i guess that makes sense
might use gimp soon
still using paint.net tho so i guess that makes sense
might use gimp soon
Re: [SPRITES] Spriting Carnival!!
A Night at the Marsbury
What is Doom?
Baby don't frag me,
Don't frag me,
No more~
What is Doom?
Baby don't frag me,
Don't frag me,
No more~
- Ikswenlal
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Re: [SPRITES] Spriting Carnival!!
Might have to make that now