[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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VriskaSerket
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

A thing I did for a friend's mod using the BD V21 plasmagun as a base. I think I'll touch it up some more later but it's good enough as it is currently, I guess.
I'm tempted to do the same concept with the vanilla plasmagun...
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blasma railgun :DDD
blasma railgun :DDD
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

EmperorGrieferus wrote:
osjclatchford wrote:
EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?
Yes. They're in major crisis.
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...
Oh no. They're exactly the same.
not so. Theres the ones you posted and there's others that are fixed (feet and head still there etc...) Based on strife death anims


Oh and that 'plasmagun reveal' is excellently portrayed...
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Vostyok
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Re: [SPRITES] Spriting Carnival!!

Post by Vostyok »

Superdave938 wrote: 2:34 pm
What if there were death rotations. Sprite rotations for death frames
You mean like Marathon did? Hmm. That would take a pretty talented spriting effort. Also, it might get a little weird having rotating corpses when you are walking around. The rotation always looks a bit weird for static actors, imo. Also, clipping into walls might be a problem for those actors that lie down (zombies, imps) as opposed to just melting into a puddle of offal.

Edit:quoted wrong post
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Ikswenlal
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Re: [SPRITES] Spriting Carnival!!

Post by Ikswenlal »

I have done it! After a painfully long amount of time, my Plasma Baron sprites are done!

Sprite Sheet:


WAD with simple code and cut sprites:
Baron Gunner

Feel free to use this fellow how you like, just credit me for the baron sprites and Captain Toenail for the plasma gun sprites

Code to have normal Barons pick up and use rifles
Spoiler:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Looks very interesting! Just imagine if Hell Knight had Something like Rocket Launcher. :D
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
all the 'best' bits of both shotties mixed together...
this time it has the lighter wood(?) so smooth it could be composite? stock to match the original a bit more.
shotgun_new_classico2b.png
as you can see I've matched it more to the muted tones of the buttstock-attack image (sorry forgot the author of that) rather than the over shiny vanilla stock.
reload comes in two flavours; doom64 centred or a duke3d style pump-on-the-right style.
I was also toying with a rounder barrel but ditched this in the end.
feel free to use or improve...
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

IIRC the author of the buttstock is Neoworm ;)
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NotAPortalKit
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Re: [SPRITES] Spriting Carnival!!

Post by NotAPortalKit »

osjclatchford wrote:all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
all the 'best' bits of both shotties mixed together...
this time it has the lighter wood(?) so smooth it could be composite? stock to match the original a bit more.
shotgun_new_classico2b.png
as you can see I've matched it more to the muted tones of the buttstock-attack image (sorry forgot the author of that) rather than the over shiny vanilla stock.
reload comes in two flavours; doom64 centred or a duke3d style pump-on-the-right style.
I was also toying with a rounder barrel but ditched this in the end.
feel free to use or improve...
Cool as always, looks like it could be used for a good doom enhancement mod....
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

osjclatchford wrote:all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
That melee animation is just beautiful. Haven't seen anything like it!
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Captain J wrote:
osjclatchford wrote:all these doom64/vanilla weapons sprite hybrids got me working on my old classic doom64/vanilla shotgun again.
That melee animation is just beautiful. Haven't seen anything like it!
Yeah it's a beaut!
As doc, cosmobyte says, it's neoworm to thank for that...

*edit*
I just decided to make the anims for VriskaSerket's classic "doom32" shotgun as ive totally fell in love with that sprite:
sg_32.png
as you can see theres the standard pumping and one with some hands added (eriance).
I also recoloured neoworms butstock attack to match and slapped together a pickup sprite...

i figured people could add whatever muzzleflash they desired


please use if wanted...
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The_Abysswalker
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Re: [SPRITES] Spriting Carnival!!

Post by The_Abysswalker »

Boogaloo
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NotAPortalKit
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Re: [SPRITES] Spriting Carnival!!

Post by NotAPortalKit »

very bad and rough gluon gun rip
still using paint.net tho so i guess that makes sense
might use gimp soon
Image
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Ikswenlal
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Re: [SPRITES] Spriting Carnival!!

Post by Ikswenlal »



Little teaser for something i'm working on
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

A Night at the Marsbury

What is Doom?
Baby don't frag me,
Don't frag me,
No more~
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Ikswenlal
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Re: [SPRITES] Spriting Carnival!!

Post by Ikswenlal »

Might have to make that now
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