[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Sat Sep 19, 2020 1:30 am

Looking back at the thing I did, I realized I completely missed the rocket launcher swap and just did two 64 launchers. Now I did proper swapped launchers, and a lil' trim on the bottom row's plasmagun.
Hopefully I'll do extra frames, though I wouldn't hold my breath. :lol:
You do not have the required permissions to view the files attached to this post.
User avatar
VriskaSerket
a.k.a Squig
 
Joined: 19 Apr 2015
Location: Land of Tango and Gauchos

Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Sat Sep 19, 2020 7:59 am

Looks cool
User avatar
Superdave938
 
Joined: 14 Mar 2020
Location: Some base on some planet
Discord: Super dave 938#5495

Re: [SPRITES] Spriting Carnival!!

Postby Ac!d » Sat Sep 19, 2020 2:06 pm

Doom 64 Ammo Kits (Bullet Kit, Shell Kit, Rocket Pile and Cell Kit)
Credits : Midway, Dreadopp (Inspiration), Sonik.O.Fan (Doom 64 items reshade), DrDoctor (Cell Kit pickup sprite)

Doom 64 Crates More Doom 64 Ammo pickups More Doom 64 Crates (Final Edit)
Credits : Midway, Dr_Cosmobyte, Sonik.O.Fan, zrrion the insect

You can find more sprites at my topic.
Last edited by Ac!d on Sun Sep 20, 2020 12:10 pm, edited 3 times in total.
User avatar
Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Acid_Citric#2732

Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Sat Sep 19, 2020 2:53 pm

Does any know who made those extra frames for the Beta ssg?
User avatar
Superdave938
 
Joined: 14 Mar 2020
Location: Some base on some planet
Discord: Super dave 938#5495

Re: [SPRITES] Spriting Carnival!!

Postby Ikswenlal » Sat Sep 19, 2020 9:15 pm

Working on an armed baron, currently only have the E1 frame done

If anyone would like to help with the walking animation of him holding his gun, please feel free to do so because I really don't know how to do it and make it look good



Full sheet if anyone wants to help out
User avatar
Ikswenlal
 
Joined: 05 Jun 2020
Location: United States
Discord: Ikswenlal#1629
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby ravage » Sun Sep 20, 2020 1:29 am

Superdave938 wrote:Does any know who made those extra frames for the Beta ssg?

If its the one I'm thinking of, I think I made them.
User avatar
ravage
YAHOO!
 
Joined: 04 Sep 2003

Re: [SPRITES] Spriting Carnival!!

Postby MartinHowe » Sun Sep 20, 2020 3:01 am

Ikswenlal wrote:Working on an armed baron, currently only have the E1 frame done



I seem to remember WGR2 has a shotgun-wielding BoH, I'd take a look at that; maybe ask the devs of that if they are willing to at least let you mod the sprites for it.
User avatar
MartinHowe
In space, no-one can hear you KILL an ALIEN
 
Joined: 11 Aug 2003
Location: Waveney, United Kingdom

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun Sep 20, 2020 6:35 am

been playing about with the column and tech lamps:
Image
some off and broken frames...
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Sun Sep 20, 2020 8:05 am

ravage wrote:
Superdave938 wrote:Does any know who made those extra frames for the Beta ssg?

If its the one I'm thinking of, I think I made them.

Yep, it was you
User avatar
Superdave938
 
Joined: 14 Mar 2020
Location: Some base on some planet
Discord: Super dave 938#5495

Re: [SPRITES] Spriting Carnival!!

Postby Ikswenlal » Sun Sep 20, 2020 12:58 pm

MartinHowe wrote:
Ikswenlal wrote:Working on an armed baron, currently only have the E1 frame done



I seem to remember WGR2 has a shotgun-wielding BoH, I'd take a look at that; maybe ask the devs of that if they are willing to at least let you mod the sprites for it.


Sadly the download link is dead and the versions I were able to find didn't contain any image files. I probably opened them wrong so if someone would like to educate me on how to do it please feel free (I used slade)
User avatar
Ikswenlal
 
Joined: 05 Jun 2020
Location: United States
Discord: Ikswenlal#1629
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby EmperorGrieferus » Sun Sep 20, 2020 1:27 pm

Anyone have fixed zombie/sergeant death sprites like this?
You do not have the required permissions to view the files attached to this post.
EmperorGrieferus
 
Joined: 31 May 2017

Re: [SPRITES] Spriting Carnival!!

Postby Superdave938 » Sun Sep 20, 2020 2:34 pm

What if there were death rotations. Sprite rotations for death frames
User avatar
Superdave938
 
Joined: 14 Mar 2020
Location: Some base on some planet
Discord: Super dave 938#5495

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Sep 21, 2020 12:19 am

EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?

Yes. They're in major crisis.
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby EmperorGrieferus » Mon Sep 21, 2020 5:32 pm

osjclatchford wrote:
EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?

Yes. They're in major crisis.
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...

Thank you very much.
EmperorGrieferus
 
Joined: 31 May 2017

Re: [SPRITES] Spriting Carnival!!

Postby EmperorGrieferus » Mon Sep 21, 2020 5:42 pm

osjclatchford wrote:
EmperorGrieferus wrote:Anyone have fixed zombie/sergeant death sprites like this?

Yes. They're in major crisis.
https://www.moddb.com/mods/osjcs-doom-major-crisis
Feel free to rip 'em out...

Oh no. They're exactly the same.
EmperorGrieferus
 
Joined: 31 May 2017

PreviousNext

Return to General

Who is online

Users browsing this forum: ragu and 1 guest