[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Jul 04, 2020 3:25 am

Captain J wrote:Oh also i just realized that the branch of under A shouldn't exist because it's already been cut but... Ow well, pick it up wisely!

no i think its better with the branch there.
makes it look less fragile...
but as you know, people can do as they wish with it. :P
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sat Jul 04, 2020 4:21 am

bimshwel wrote:Brightmaps i never heard of before; that looks like it could be tedious to implement for complex sequences but certainly more orderly than some other way, i suppose.

Gzdoom ships with brighmaps.pk3 so that's a good place to look. It's worth pointing out that all of the ones in brightmaps. pk3 are greyscale but they don't have to be. Coloured brightmaps can be very useful. They cannot, however, be used to make a black pixel bright red.

Brightmaps are more involved than making a single universal colormap change but they are also far more effective and flexible. And, actually, I find them pretty quick to make anyway.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 04, 2020 12:25 pm

Bianchi FA-10.PNG
Original by DeadPixel from Gamebanana.com. Second Take!

AR3 Emplacement Gun2.png
Original by Gunship_Mark_II from Mod DB(screenies taken from tZveig's vid).

Marksman Series-5.PNG
Original by GeneralEcchi from Gamebanana.com.

Now it's time to fix the OP of my snapshooting thread...
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Sat Jul 04, 2020 2:11 pm

Did a custom stat bar for Arkista's Ring by sci-fi'ing the original Heretic bar.
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Sat Jul 04, 2020 3:10 pm

Image
this look like poor, like imgur compress it or something?

strife acoylte shieldless fire sprites; todo pain death.
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Re: [SPRITES] Spriting Carnival!!

Postby Gothic » Sat Jul 04, 2020 5:37 pm

Trying to fix the perspective of my D'sparil Staff:
Image

Also, here's a bunch of stuff I posted on the Realm667:
Power Globes:
Image
Credit goes to: Ion Storm (Daikatana) and id (Quake).

Katana with Heretic hands, widescreen:


Credit goes to: 3DRealms, Devolver Digital (widescreen edits), osjclatchford (hands) and DogBone Software (bits from Fate).

My take on the B.R.P.S:
Image
Credit goes to: Robot J.
Last edited by Gothic on Mon Jul 06, 2020 9:47 am, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Craneo » Sat Jul 04, 2020 6:31 pm

Image
Ryu hands, credits to ID Software, 3D Realms, Sunstorm Interactive and Dolphman (idk who to credit for the hands since the hands sheet doesn't have proper credits)
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Re: [SPRITES] Spriting Carnival!!

Postby ItsNatureToDie » Sat Jul 04, 2020 8:17 pm

Another death animation for Hitler. Wanted to give him the ol' angle of death exploding head effect within the frame count of his original death animation.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 04, 2020 10:48 pm

Lagi wrote:this look like poor, like imgur compress it or something?

strife acoylte shieldless fire sprites; todo pain death.
It looks fine to me. As long as you use img tag and the sprite sheet is not really big, it works just fine.
Craneo wrote:Ryu hands, credits to ID Software, 3D Realms, Sunstorm Interactive and Dolphman (idk who to credit for the hands since the hands sheet doesn't have proper credits)
Hahahahah about time!! I wanted to play Street Fighter in First Person. :P
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Re: [SPRITES] Spriting Carnival!!

Postby Ac!d » Sat Jul 04, 2020 11:50 pm

Resident Evil (2002) grenades shells (based on my request)

Based on LossForWords' "Mine Thrower Rounds" (Left), I colorize (Middle) before lowering the top (Right)
All Grenades Rounds (based on LossForWords' work).png


A sniper rifle (taken from a Duke Nukem 64 texture). I just removed the grips and colorized on top.
3759 (Duke Nukem 64).png
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Sun Jul 05, 2020 4:16 am

all drawn (move, shoot, death, pain). Include Bimshwel fix on direction 2 (too bad he didnt fix more).

ImageImageImageImage
ImageImageImageImage

separate frames, adjusted positin, properly name ATRP instead AGRD, letter and direction done.

Spoiler:

but you promise us smaller pouldrons, face inside helmet, melee attack, agony animation, two trillion Zimbabwe dollars, alternate death, and dodge/crouch move

I lied 8-)
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Re: [SPRITES] Spriting Carnival!!

Postby CeeJay » Mon Jul 06, 2020 2:40 am

Gothic wrote:Katana with Heretic hands, widescreen:


Credit goes to: 3DRealms, Devolver Digital (widescreen edits), osjclatchford (hands) and Capstone (bits from Fate).


Cool. Would just like to point out that Fate was developed by DogBone Software, with IntraCorp/Capstone only serving as Publisher: http://www.jonof.id.au/buildgames/fate.html
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Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Mon Jul 06, 2020 3:22 am

Slowly continuing this, i'ts almost almost there. Just two more animations, then firing frames, and hurt frames.
Used to be faster animating, i don't know what happened, hahahaha. At least i think this is the best pixel animation i did for a character for now, however it's not being time effective, specially with classes and work.

Image Image Image Image

edit: i think i need to check the side animation again, the frame with the right leg up specially. Need to make that more clear. Writing this so i remember
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Mon Jul 06, 2020 8:15 am

Stopsignal wrote:Slowly continuing this, i'ts almost almost there. Just two more animations, then firing frames, and hurt frames.
Used to be faster animating, i don't know what happened, hahahaha. At least i think this is the best pixel animation i did for a character for now, however it's not being time effective, specially with classes and work.

Image Image Image Image

edit: i think i need to check the side animation again, the frame with the right leg up specially. Need to make that more clear. Writing this so i remember


I agree, this is probably the best work I've ever seen from you.

Personally I think the side animation is good as it is. Most of the leg is obscured, and trying to suggest more movement from that leg may instead distort the intended emphasis. You can see the left leg fully extending and bending, a little bit of asynchroncity is good for a living creature.
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Re: [SPRITES] Spriting Carnival!!

Postby Nmn » Mon Jul 06, 2020 8:41 am

Stopsignal wrote:Monster sprite

I understand you pixelled this from scratch.
This is very high quality, fabulous creature design as well. You've made my day, and it's been horrible thus far :)

May I inquire that software do you use to check the animation? Just cycling through opened separate frames as different images in the 2d software, or actuall using some soft to see how it walks.
Me? I still use good ol' Animation Shop that came bundled with PSP 7.0 by JASC.
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