[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Redead-ITA » Mon May 25, 2020 10:02 am

Made a Plasma like weapon sprite, it's been a while since i worked onto something!
Credits goes to ID software, free to use as long as you credit me!
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PunishmentPlasmaGun.png
Inspired by a level that i once made for Punishment
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Re: [SPRITES] Spriting Carnival!!

Postby doomjedi » Mon May 25, 2020 1:08 pm

Added 4th option attack frame.

Full Construction Worker and Mechanic skins/enemy set (version 1)
https://www.dropbox.com/s/bsy1npt8576lsjf/Mechanic%20set%20full.rar?dl=0
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Mon May 25, 2020 1:29 pm

ImageImage

i like that mechanician hat is covering his eyes when he making a swing.
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Re: [SPRITES] Spriting Carnival!!

Postby doomjedi » Mon May 25, 2020 1:39 pm

Thanks, I like details like that :)
As I said - I try to be effective artwise, but not lazy :)
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Mon May 25, 2020 2:48 pm

this is good draw, keeping the art of vanilla, MEGA sensible human melee monster. design and execution is superb.
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Re: [SPRITES] Spriting Carnival!!

Postby Kagur » Mon May 25, 2020 6:38 pm

3d model rip of Corvus' arm holstering the Dhurnwood staff the from Heretic 2:

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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon May 25, 2020 9:21 pm

Lagi wrote:ImageImage

i like that mechanician hat is covering his eyes when he making a swing.
Hammer guy's helmet gets recolored for some reason, but nice to see that it's going so well!
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Re: [SPRITES] Spriting Carnival!!

Postby doomjedi » Mon May 25, 2020 10:29 pm

Thanks for the kind feedbacks, guys. Now let's hope people will find good use for those

Hammer guy's helmet gets recolored for some reason

Not in the original spriteset.
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Re: [SPRITES] Spriting Carnival!!

Postby doomjedi » Tue May 26, 2020 1:07 am

Possessed policeman concept:
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Tue May 26, 2020 3:39 am

doomjedi wrote:Thanks for the kind feedbacks, guys. Now let's hope people will find good use for those

Hammer guy's helmet gets recolored for some reason

Not in the original spriteset.

yes, my fault. Im not gonna repair it. do your own gif s :P
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Tue May 26, 2020 8:27 am

doomjedi wrote:Possessed policeman concept:

zombiemen as everyday workers confirmed.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Tue May 26, 2020 12:34 pm

I have no idea why but there is something about that sprite that makes me think more "police strippergram" than straight up "policeman". :oops:
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Tue May 26, 2020 1:41 pm

doomjedi wrote:Possessed policeman concept:


Not a fan of super saturated sprites, so I did my little tweak of that because it's a damn good sprite.
Attachments
cop.png
colors are fun
cop.png (2.91 KiB) Viewed 326 times
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Tue May 26, 2020 2:32 pm

Quite often these days I make sprites in the Doom player green range and then use DECORATE to translate them to whatever I want. I find that quite flexible and it means that it's easy to make colour variants. Also, if the intended end actor is meant to be red, it means that any red blood splats on it are actually a totally different colour to the background clothing (or whatever) and that can make it easier to work with too.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue May 26, 2020 11:41 pm

I think the sprite looks fine as it is. The color is bright, but that fix solves it.

But i would like to mention that the pistol looks very thin and noodle-y. Perhaps pick one from Strife?
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