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Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 8:53 am
by osjclatchford
inspired by zirrion's ssg-bearing possessed, I've done a supermetroid/choso esque style baron:
choso_baron.png
choso_baron.png (4.88 KiB) Viewed 1687 times
comes in flesh and statue version...


oh and:
sawn.png
sawn.png (2.24 KiB) Viewed 1672 times
feel free to use for stuff...

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 9:25 am
by Vostyok
Hey, those are pretty cool. It's always have to have new decorative objects to play with. Having little setpieces to tell a story as you pass through the map.

I like the chainsaw embedding. Reminds me of Goldenaxe.

Although I don't think I'm using the Baron sprite in the way it was intended. Critique welcome:
Spoiler:

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 9:27 am
by Captain J
Nice to see the barons are now finally able to hit like us normal human being. Also i really dig the chainsaw on the corpse!

And here's the recent sprite i worked on. I always wondered, what if the Robot Boss from Spear of Destiny: Mission Pack looked a lot more cooler and had the penultimate feel to it?
robotspritesheet.png
Here's the answer.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 12:58 pm
by CeeJay
From someone who hates the mission packs for their awful level design and uninspiring and questionable artwork, this is a huge improvement. Good work. Though the death anim is still just as odd.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 3:16 pm
by Clownman
eternalmedkit.png
eternalmedkit.png (1.01 KiB) Viewed 1568 times
Medkit edits inspired by their appearance in Doom Eternal, Just what I personally feel they should do for future re-releases of the Classic Games to avoid the red cross issue.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 10:31 pm
by Gifty
Much better-looking than those silly "pill" insignias from the BFG edition.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 10:46 pm
by Captain J
Could've been worked if they used heart or rod of asclepius symbol, imo. I think i still can see the remain of the cross shape, but it's a good change.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed May 06, 2020 11:55 pm
by Lagi
Clownman wrote:
eternalmedkit.png
Medkit edits inspired by their appearance in Doom Eternal, Just what I personally feel they should do for future re-releases of the Classic Games to avoid the red cross issue.
What is the issue with red Cross?

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 07, 2020 12:03 am
by Jarewill
Lagi wrote:What is the issue with red Cross?
Their symbol is copyright protected, so it can't be used in games and such.
osjclatchford wrote:inspired by zirrion's ssg-bearing possessed, I've done a supermetroid/choso esque style baron:
That is great!
Would work great for a side-scroller, but normally it would look weird without rotations.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 07, 2020 2:53 am
by Gez
Jarewill wrote:
Lagi wrote:What is the issue with red Cross?
Their symbol is copyright protected, so it can't be used in games and such.
Not copyright. It's specially protected by the Geneva conventions.
https://en.wikipedia.org/wiki/Protective_sign
Usage of protective signs is restricted to armed conflicts. They are to be used only by eligible organizations or groups to mark their personnel, vehicles, buildings and other objects. The misuse of protective signs is a violation of international humanitarian law and punishable under the national law of all countries who are state parties to the respective treaties.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 07, 2020 11:50 am
by CeeJay
Yet it was wildly used for over a decade in video games to the point of it becoming something of a cliché. No idea where this seemingly random and sudden protest came from and I don't understand the need to change it in video games from a by-gone era where this practise was acceptable and a standard practise.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 07, 2020 12:02 pm
by Gifty
Video games made a lot less money in the 90s; the more visibly mainstream and profitable something becomes, the more legal stipulations like this come into play.

The change initially bothered me a lot, but I think silhouetting the cross in a red border is a decent enough compromise.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 07, 2020 3:40 pm
by zrrion the insect
Putting a heart on them looks better, heart is still readable as health but doesn't have the same "2 seconds in Photoshop is good enough" feel that the red around white cross (or the weird pills from BFG edition) does imo.

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 07, 2020 3:50 pm
by Enjay
I also like these:

viewtopic.php?f=46&t=67017

and these

viewtopic.php?f=46&t=67017&p=1134257#p1134257

Re: [SPRITES] Spriting Carnival!!

Posted: Thu May 07, 2020 7:17 pm
by Scuba Steve
I think the green cross was probably the best compromise; retains the majority of the original sprite, but different enough to avoid a direct comparison. The pill was probably the worst idea...