[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Wed Feb 26, 2020 4:33 pm

Dr_Cosmobyte wrote:BIG IMAGE POST INCOMING!

[snip]

Perfect for Resident Evil/Fallout styled mods, spread the word if you participate of any forums related to it.


As someone who collects PS1 inventory icons from these type of games and ripped Dino Crisis 2's items, I can tell you I'm very interested.
Are you planning to rip inventories from other games? There are some pretty obscure ones for PS1 that could have some good resources.
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Wed Feb 26, 2020 4:37 pm

I've ripped a few from Dino Crisis 1 and 2 as well, but since you went ahead of me, i haven't posted more than those Dino Crisis items you already know. if i ever get in the mood, i might rip the rest of Countdown Vampires items, and check out another games like Overblood (never actually played it, just was recommended to me). ;)
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Thu Feb 27, 2020 1:54 am

Image

SHAL KEK NEM RON.

Can't remember who made the model for the Staff Weapon. Anyway, gonna try to do something with this.
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Thu Feb 27, 2020 4:36 am

TheRailgunner wrote:Image

SHAL KEK NEM RON.

Can't remember who made the model for the Staff Weapon. Anyway, gonna try to do something with this.


I saw a Stargate TC project some weeks ago either here or on DoomWorld. It mioght have been an older project but it had some enemy replacements.
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Re: [SPRITES] Spriting Carnival!!

Postby Xim » Thu Feb 27, 2020 9:58 am

Cherno wrote:I saw a Stargate TC project some weeks ago either here or on DoomWorld. It mioght have been an older project but it had some enemy replacements.


Osiris? That was one of the first Doom mods I played. It's a classic at this point.
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Re: [SPRITES] Spriting Carnival!!

Postby Wereknight » Thu Feb 27, 2020 2:09 pm

Image

Yup. I don't believe it myself, but... well I have hands to use on my gun models now.

CRINGE HANDS THO. I don't mind however.
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Thu Feb 27, 2020 2:10 pm

Xim wrote:
Cherno wrote:I saw a Stargate TC project some weeks ago either here or on DoomWorld. It mioght have been an older project but it had some enemy replacements.


Osiris? That was one of the first Doom mods I played. It's a classic at this point.


Decided to poke around Osisis' assets, found a Stargate picture, and just kind of slapped them together:

ImageImageImageImage

I'm still looking for an active wormhole animation - the whoosh might be hard to do without models, barring some creative effects trickery. I could darken the Gate somewhat to more closely resemble the movie version, though I have to say I'm most fond of the SG-1 Gate.
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Thu Feb 27, 2020 3:46 pm

mp5sd update. a few extra stuff and a centered sprite.
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Re: [SPRITES] Spriting Carnival!!

Postby neoworm » Thu Feb 27, 2020 5:41 pm

Image
Kinda trying to ressurect old Corvus to HeXen mod of mine. This time I can do full fledged HeXen style portrait for it.
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Thu Feb 27, 2020 6:28 pm

give this poor sidhe a pants.
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Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Thu Feb 27, 2020 9:54 pm

TheRailgunner wrote:SHAL KEK NEM RON.


JAFFA, KREE
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Thu Feb 27, 2020 10:34 pm

ChopBlock223 wrote:
TheRailgunner wrote:SHAL KEK NEM RON.


JAFFA, KREE


ImageImageImageImage

Improved SG-1 style Stargate. I could probably make far more frames for it, but for now, I feel like just throwing these in Osiris and seeing what else I'd need to replace. They're not gonna be paletted, though. Credit for the event horizon mainly/presumably goes to Rainmaker Digital Effects (these are from the very first episode, so other effects companies may be creditable here - RDE ultimately became the sole producer of the active Stargate effects).

ImageImageImageImage
ImageImageImageImage
ImageImageImageImage

EDIT: Decided to include the whole Gate.

EDIT II: Additional shading plus a saturated version.
Last edited by TheRailgunner on Fri Feb 28, 2020 1:11 am, edited 2 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Feb 27, 2020 11:03 pm

Lagi wrote:give this poor sidhe a pants.
Or maybe he needs a baggier pants. That one is so tightened up right now, it's eating his jewels slowly.
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Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Fri Feb 28, 2020 1:14 am

Image Image

Continuing with the abutor, and also a Pigman!
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Re: [SPRITES] Spriting Carnival!!

Postby Lagi » Fri Feb 28, 2020 4:07 am

Stopsignal wrote:Image Image

Continuing with the abutor, and also a Pigman!


Great, I'm stunned. some criticism below, but dont take it too personal, your model is waay better than anything in current doom bestiary.

abutor: his left hand attack looks "specific", because naturally you want to cross the axis line of your body when you swing arms, to have more momentum (force) OR you lean to right with your body to counter-weight the strike. Its looking like salut or running.

the veins under his armpit disappear - they shouldnt.
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