[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Sonik.o.fan » Wed Oct 02, 2019 12:11 pm

Thanks for letting me know, Uncle J! Will do my best.
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Re: [SPRITES] Spriting Carnival!!

Postby TiberiumSoul » Wed Oct 02, 2019 2:16 pm

oh shit son if you do a skulltag railgun that would be dope as fuq
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Wed Oct 02, 2019 8:33 pm

Image

Nishimura Four sprite project.
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Re: [SPRITES] Spriting Carnival!!

Postby comet1337 » Thu Oct 03, 2019 12:37 am

very big tiny gun
maybe its the apparent shortness and lack of stock
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Re: [SPRITES] Spriting Carnival!!

Postby TiberiumSoul » Thu Oct 03, 2019 3:35 am

These almost look like the Cerberus Pistols used by Brandon Heat in Gungrave!

Good Shit Railgunner!
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Re: [SPRITES] Spriting Carnival!!

Postby GAA1992 » Thu Oct 03, 2019 5:00 am

Sonik.o.fan wrote:Thanks for letting me know, Uncle J! Will do my best.


You are amazing man, keep it up.

Just to hop on the angled train, i think the only weapon that never had a "serious" angled version was the BFG. That's just a suggestion and not a request though :p
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Re: [SPRITES] Spriting Carnival!!

Postby Sonik.o.fan » Thu Oct 03, 2019 9:50 am

Thanks, buddy. Yeah I’m planning to make angled BFG too someday (and, perhaps, plasmagun).
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Thu Oct 03, 2019 12:45 pm


C l o a k E n g a g e d

Cleaned up the SCAR sprite, drew some lines to smoothen things up, made a cloak mode sprite, then actually bothered to make cloaking and decloaking animations because why not.
Next some firing frames and the iron sights, and maybe reload though I don't guarantee anything for that last one since the editor is a bit odd.
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Thu Oct 03, 2019 10:29 pm

Sonik.o.fan wrote:
Angled vanilla shotgun


Sonik.o.fan wrote:
Angled rocket launcher
Credits: Eriance (original spritework; centered version), Me (angled version)


Oh, I've waited so long for beautiful angle sprites! My mod would look different if you were here a few years ago! Awesome work, man! :o
Uh... any plans for making some hell tech weapons some day? Maybe? :mrgreen:

neoworm wrote:As an evening relaxation I tried to make a sprite mockup of possible new enemy. There are not many high quality humanoid enemies. The style is still too cartoony.
Image


Well, cartoony or not, if you make a melee version of this, it would work greatly in horror themed mods. And, as a fan of this genre, my opinion is that this is outstanding. And I mean in every detail: the face, the rib-cages, all three arm bones, and, man!, even the fingers! :shock:
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Thu Oct 03, 2019 11:20 pm

neoworm wrote:As an evening relaxation I tried to make a sprite mockup of possible new enemy. There are not many high quality humanoid enemies. The style is still too cartoony.

Not sure if this helps with the cartoony aspect at all (probably not tbh), but I felt like doing this, so here you go
Most instances of shading in Doom's monsters are just darker shades of the same color rather than black (or a color too dark that it's near black)
So I redid the shaded areas to have color. Just a silly thing but well, do whatever you want with the idea lol

That said, the original is really fitting for 90's arcades. Really cool sprite.
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shadingtest.png
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shadingtest.png (14.34 KiB) Viewed 462 times
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Re: [SPRITES] Spriting Carnival!!

Postby Woolie Wool » Fri Oct 04, 2019 7:03 am

It looks cartoony because the lighting on the sprite is from straight ahead, like Blake Stone, instead of from above and slightly to the left or right, like in Doom or Wolf3D. The latter allows for more complex shading and more apparent depth.
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Re: [SPRITES] Spriting Carnival!!

Postby Sonik.o.fan » Fri Oct 04, 2019 8:33 am

We'll see, I can't promise anything for now because I have enough requests. But I'm sure I'll try to make some brand new guns in future
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Re: [SPRITES] Spriting Carnival!!

Postby mrtaterz » Fri Oct 04, 2019 6:39 pm

neoworm wrote:As an evening relaxation I tried to make a sprite mockup of possible new enemy. There are not many high quality humanoid enemies. The style is still too cartoony.

Your style would fit in really well with Dead Marine REDUX.
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Re: [SPRITES] Spriting Carnival!!

Postby Sonik.o.fan » Sat Oct 05, 2019 12:02 pm

Railgun reshade/reskin attempt

GIF-file that shows Before/After comparison
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Re: [SPRITES] Spriting Carnival!!

Postby Xim » Sat Oct 05, 2019 12:46 pm

Sonik.o.fan wrote:Railgun reshade/reskin attempt


That looks awesome! IMO that's just a full improvement to the original sprite!
But did you mean to post it as a JPEG?
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