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Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 29, 2019 9:43 am
by YukesVonFaust
Sonik.o.fan wrote:
Angled rocket launcher
Credits: Eriance (original spritework; centered version), Me (angled version)
why are you this good, to be honest

I mean the next thing you're gonna do is angled doom weapons (pistol, shotgun, ssg, chaingun, rocket launcher, plasmagun, bfg)
keep it up man you're cool

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 29, 2019 10:22 am
by ChopBlock223
HMNuke93 wrote:
quick concept...really want to complete it
I like him. Perhaps beef up his arms very slightly to match his hefty body?
neoworm wrote:As an evening relaxation I tried to make a sprite mockup of possible new enemy. There are not many high quality humanoid enemies. The style is still too cartoony.
https://www.mediafire.com/convkey/1a7b/ ... v0h2zg.jpg
Man, those are SUPER cool!

I would just die to see either of these worked on further.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 29, 2019 12:59 pm
by TheRailgunner
ImageImage

Updated pickup for the Nishimura Four Heavy Sidearm. Fires magnetically-shaved antimatter slivers off of a small cylindrical block placed above the charging handle and trigger group, similar to the much larger Perseus Proximity Control Rifle.

EDIT: Added a version with a barrel, for some reason.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 29, 2019 1:08 pm
by Stopsignal
Image

i watched doom annihilation with some friends and had a ton of fun
terrible movie, yet the references and the UAC logos were so cute in a bad way i loved every minute of it

did this really weird alieny imp from the movie in 15 minutes just to see how it'd look, hehehe

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 29, 2019 7:18 pm
by Woolie Wool


Spent the past eight hours reworking the Horn Beast into a Wolf3D enemy, the Balor. I had to completely redraw his lava-blood in his death animation, and do a lot of touchups elsewhere.


Re: [SPRITES] Spriting Carnival!!

Posted: Sun Sep 29, 2019 11:41 pm
by Captain J
I can't see the detail of his blue visage because it's way too dark. But other than that, it looks quite suitable for Wolf 3D and stuff!

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Sep 30, 2019 2:23 am
by osjclatchford
artifact2.png
credits (other than me ;) ):
eriance/amuscara, zirion, uboa

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Sep 30, 2019 6:18 am
by YukesVonFaust
osjclatchford wrote:
artifact2.png
credits (other than me ;) ):
eriance/amuscara, zirion, uboa
Classic Doom artifact, nice

Re: [SPRITES] Spriting Carnival!!

Posted: Mon Sep 30, 2019 5:52 pm
by TheRailgunner
Image

Finally working on an ADS frame for the DGA-3.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Oct 02, 2019 5:24 am
by Sonik.o.fan

Angled vanilla shotgun

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Oct 02, 2019 6:07 am
by Captain J
Oh darn... At last, some angled vanilla doom sprites! Looks completely new-ish and the perspective isn't bad at all. Good work!

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Oct 02, 2019 7:29 am
by Woolie Wool
Does anybody else always see a face in the shotgun's receiver/sights?

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Oct 02, 2019 7:41 am
by Vostyok
Woolie Wool wrote:Does anybody else always see a face in the shotgun's receiver/sights?
o____o

Haha! Once seen cannot be unseen.
In all seriousness though (sort of) we've all been using that same shotgun for 20 odd years (depending on when you first played). Has anyone named their shotgun? Or worse yet, I'm sure someone has made a "shotgun-chan" waifu by now. (Asking for a friend).

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Oct 02, 2019 9:25 am
by Sonik.o.fan
Have someone tried to make angled Skulltag railgun? (The one that looks like rendered 3d model)
I just want to clarify one thingy, because i’m going to polish it a bit and see how it’ll look like.

Re: [SPRITES] Spriting Carnival!!

Posted: Wed Oct 02, 2019 10:36 am
by Captain J
Hmm... As far as my doom community history goes, i really don't think people already made such sprites. Maybe the weapon itself is low-poly looking. And Skulltag was rather awkward too.

Also i don't think there's very first and perfect sprite as long as we could keep making it. By all means, go ahead!