Captain J wrote:Also you may Request here instead next time!
He did create a request thread, actually.
Captain J wrote:Also you may Request here instead next time!
Kinsie wrote:Here ya go.MartinHowe wrote:If anyone knows of a PE death sound without a lost soul shriek at the end, please can they let me know?
Captain J wrote:And here's the Optional HD Sound if you're interested in audio enhancements. It's from my Hell-Forged sound addon!
Also you may Request here instead next time!
Stopsignal wrote:
spriting some mimic-esque horror thingie
Enjay wrote:I like that PE edit. Simple but effective.
ACTOR PainElementalBall : CacodemonBall
{
Speed 15
FastSpeed 30
Damage 10
SeeSound "pain/attack"
DeathSound "pain/shotx"
States
{
Spawn:
BAL2 AB 4 Bright // Sprite change?
Loop
Death:
BAL2 CDE 6 Bright // Sprite change?
Stop
}
}
ACTOR PainElementalEx : PainElemental replaces PainElemental
{
Health 600
Obituary "%o was smote by a pain elemental."
HitObituary "%o got too close to a pain elemental."
States
{
Missile:
PAIN DE 5 A_FaceTarget
PAIN F 5 Bright A_CustomComboAttack("PainElementalBall", 32, 15 * random(1, 6), "pain/melee")
Goto See
Death:
PAIN H 8 Bright
PAIN I 8 Bright A_Scream
PAIN JK 8 Bright
PAIN L 8 Bright A_Fall
PAIN M 8 Bright
Stop
}
}
ACTOR StealthPainElemental : PainElementalEx
{
+STEALTH
RenderStyle Translucent
Alpha 0
Obituary "%o thought %g saw a pain elemental."
}
MartinHowe wrote:PE attack frames for shooting a fireball instead of spawning a lost soul.
Uses recoloured caco mouth parts.
Made for a small part of a small project I am working on.
Feel free to use as long as you credit me.
If anyone knows of a PE death sound without a lost soul shriek at the end, please can they let me know?
I am sure somebody posted one years ago but have no idea where it might have gone by now.
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