[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Graaicko » Mon Jul 15, 2019 4:02 pm

Cybernetic Organism
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Mon Jul 15, 2019 7:24 pm

Ravick wrote:I was taking a look at the originals. I use Xim's marines as base, in this case the knife one.
It seems that the front frames I've used are on average 7 pixels taller then the back ones. I've never noticed it in game, but I guess my disproportional front frames maybe inherit it.

Spoiler:


Oh, snap. =/
Pixel per pixel clicking again. hehe

__
edit: I had the feeling that the holster was too small for the guy... it was kinda true, the guy was too tall for the holster o.õ

Oh, and thanks for point that out. I had not realized that. :)


To be fair, many of the original Doom sprites have messed up heights as you go around the angles. It's one of the reasons why making models that accurately represent the Doom sprites is impossible.

The front on picture of your guy is even quite a bit taller than the Doomguy - but his legs are the same length. So, yeah, a looong torso. ;) Shouldn't be too hard to sort out though.


Image



Graaicko wrote:Cybernetic Organism

Nice, I always figured your avatar was just a guy in a balaclava with an NVG monocle. However, it looks like that cybernetic guy and your avatar could have a connection. :)
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Jul 15, 2019 11:14 pm

Graaicko wrote:Cybernetic Organism
And he's Back, alright! Looks nice and i love the detail of his cyber-eye!
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Re: [SPRITES] Spriting Carnival!!

Postby Graaicko » Tue Jul 16, 2019 4:12 pm

Heres a Shotgun Guard that uses a heavily edited Wolf3d SS.
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Tue Jul 16, 2019 5:39 pm

Graaicko wrote:Heres a Shotgun Guard that uses a heavily edited Wolf3d SS.

That looks awesome. Do you have a full sprite set?
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Re: [SPRITES] Spriting Carnival!!

Postby Graaicko » Tue Jul 16, 2019 5:59 pm

ImpieTwo wrote:
Graaicko wrote:Heres a Shotgun Guard that uses a heavily edited Wolf3d SS.

That looks awesome. Do you have a full sprite set?


No not yet. Working on it though.
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Tue Jul 16, 2019 7:29 pm

I've made the holster guy shorter. Just three pixels (torso and neck), but I guess it looks better.

I guess this is not so... inhumam (?) :lol:

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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Tue Jul 16, 2019 8:31 pm

Honestly, his torso is still pretty long compared with his legs. I think he could still stand to lose another pixel or maybe two from roughly his waistband area. It was a little bit tricky working with your x3 image, so this is very rough but here is is shortened by 1 and then 2 pixels.

Image

I *think* that makes him stand about 55 pixels high (from toe-tip to the top of his head in this stance) which, given that PLAYE1 (the sprite this is based off - the legs at least) is 56 pixels tall and wearing a helmet, it's about right for Doom proportions.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Tue Jul 16, 2019 8:58 pm

Humm... I guess it won't be so difficult to take off one or two pixels from the waist area. It'll save me from redoing all the sprites. I'll try to not make the holster shorter, though.

Thank you a lot, Enjay.
Specially for all the effort with the images to show me that. :)
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Re: [SPRITES] Spriting Carnival!!

Postby Ichor » Fri Jul 19, 2019 5:18 am

Image

Just some kind of lectern I came up with. I was going to use it, but I changed my mind, so...here you go.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jul 19, 2019 5:34 am

Hope i can see this animated. You know, make the pages changing? Maybe i'm wishing too much. Nice work, though!
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Re: [SPRITES] Spriting Carnival!!

Postby Ichor » Fri Jul 19, 2019 5:39 am

Captain J wrote:Hope i can see this animated. You know, make the pages changing? Maybe i'm wishing too much. Nice work, though!

I'll tinker with it later on, but I might be able to come up with something.
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Fri Jul 19, 2019 4:12 pm

Nash wrote:

Digitigrade legs, in my Doom mod??


It's more likely than you think.

That said, DO WANT - I can go back and edit that D3/4ish Hell Knight sprite I slapped together forever ago.
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Re: [SPRITES] Spriting Carnival!!

Postby ChopBlock223 » Fri Jul 19, 2019 11:35 pm

I thought the legs on the original sprites looked passable.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sat Jul 20, 2019 3:08 am

Problem is, they wouldn't work very well at all. There is a joint missing. If you watch the baron's walking animation, it's pretty stiff and awkward and this is probably the reason.
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