[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 13, 2019 12:16 pm

This can't be good for me, but it looks great. :P

Anyway... Man oh man. It's been a long time. Quite looks shoddy than the original model i've found, but it was kinda worth it.
VFH-10 Diesel Flamethrower.PNG

Credit goes to Vio from Steam Workshop.
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Sat Jul 13, 2019 5:57 pm

Lego Imperial Soldier :)
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Sat Jul 13, 2019 7:40 pm

Cherno wrote:Lego Imperial Soldier :)
The whites got a little washed out, but otherwise good! (Aside from the legs & head titling in an impossible way, which is a "realism" irk I guess. :P )

(The muzzleflash cracked me up. :lol: )
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 13, 2019 11:49 pm

Gotta love that Arch cone block as a muzzle flash!
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Sun Jul 14, 2019 1:47 am

Well, holsterguy is taking shape.

Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Sun Jul 14, 2019 1:58 am

NeuralStunner wrote:
Cherno wrote:Lego Imperial Soldier :)
The whites got a little washed out, but otherwise good! (Aside from the legs & head titling in an impossible way, which is a "realism" irk I guess. :P )

(The muzzleflash cracked me up. :lol: )


I agree with the colors, I just re-applied some color corrections from my Doom 3 renders for these, I have to tweak it some more I guess! The limb deformations were inspired by the Lego games (where the minifig characters even have bendable knees!) and they are kind of a neccessity at least as far as the arms go, since holding things in the hands looks very stiff otherwise :wink:
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun Jul 14, 2019 5:22 am

Ravick wrote:Well, holsterguy is taking shape.


He is, but I have to say that- to me - that shape is a bit weird. His torso looks very long, especially in comparison to his legs. I'm on my phone ATM so I can't easily open up the image and check numbers but he definitely looks out of proportion to me.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jul 14, 2019 5:55 am

RPG-OL7 Rusty Rocket Launcher.png
Here's one OVERDUE weapon sprite i wanted to sprite. Very old and rusty, just like the date it was uploaded. But somehow charming!

Credit goes to Niea (original model by eddie500) from Gamebanana.com.
Last edited by Captain J on Sun Jul 14, 2019 10:01 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Jeimuzu73 » Sun Jul 14, 2019 8:35 am

If you could include a frame without the warhead for reloading, I might use that sprite sometime.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jul 14, 2019 10:02 am

Jeimuzu73 wrote:If you could include a frame without the warhead for reloading, I might use that sprite sometime.
Can do. Just edited the sprite.

EDIT: The right Weapon in the wrong place can make all the difference... In the Community!
AR2.5 Overwatch Tactical Pulse Rifle.PNG
Credit goes to ConstaChymic from Gamebanana.com.
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Sun Jul 14, 2019 11:54 am

this is kind of a mess right now, but im having trouble animating the little moving bit

any feedback/ideas?

also i know this isnt how the laserkraftwerk works in the new order, im just using it as a base for my own sprite
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jul 14, 2019 12:28 pm

Looks nice and very detailed. I love the steampunk or post-apocalyptic feel to it. And i guess it might need a larger muzzle flash!
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Sun Jul 14, 2019 2:02 pm

Enjay wrote:
Ravick wrote:Well, holsterguy is taking shape.


He is, but I have to say that- to me - that shape is a bit weird. His torso looks very long, especially in comparison to his legs. I'm on my phone ATM so I can't easily open up the image and check numbers but he definitely looks out of proportion to me.


Damn! I can't un-see it now. Specially in the front angle.
I didn't wanna to remake this, but I guess i'll have to. :(
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun Jul 14, 2019 2:09 pm

Sorry 'bout that.

I actually should have mentioned it earlier because it was very obvious from this pic that you posted on the previous page:

Image
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Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Sun Jul 14, 2019 2:29 pm

I was taking a look at the originals. I use Xim's marines as base, in this case the knife one.
It seems that the front frames I've used are on average 7 pixels taller then the back ones. I've never noticed it in game, but I guess my disproportional front frames maybe inherit it.

Spoiler:


Oh, snap. =/
Pixel per pixel clicking again. hehe

__
edit: I had the feeling that the holster was too small for the guy... it was kinda true, the guy was too tall for the holster o.õ

Oh, and thanks for point that out. I had not realized that. :)
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