Canned Yams wrote:Yeah, I tried to get the motion of the gun getting flicked back up, but I couldn’t get it to look right in the gif. Might look better in game.
I think it would be better if you instead used the reloading frames in reverse order, without the hands, if you want it to flick shut. Then, all you'd need to do is make an edited frame of the reload with 2 shells inserted.
Re: [SPRITES] Spriting Carnival!!
Posted: Sat May 18, 2019 11:25 pm
by TheRailgunner
Some progress. I don't like the thick outlines around the scope, though.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun May 19, 2019 12:15 am
by Captain J
That scope looks kinda wrinkled-ish, but i love the detail of this rifle overall. Nice going!
(lmao 2223 pages and 33334 replies)
Re: [SPRITES] Spriting Carnival!!
Posted: Sun May 19, 2019 7:03 pm
by Cabo_Fiambre
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Re: [SPRITES] Spriting Carnival!!
Posted: Mon May 20, 2019 12:49 am
by TheRailgunner
With hands. I'll straighten out the sight rail at some point...
Re: [SPRITES] Spriting Carnival!!
Posted: Mon May 20, 2019 2:42 am
by Mr.Enchanter
TheRailgunner wrote:
With hands. I'll straighten out the sight rail at some point...
DUTNaEz.png (22.46 KiB) Viewed 1303 times
hmmm
Re: [SPRITES] Spriting Carnival!!
Posted: Mon May 20, 2019 1:44 pm
by TheRailgunner
Mr.Enchanter wrote:
TheRailgunner wrote:
With hands. I'll straighten out the sight rail at some point...
hmmm
Dat trigger discipline.
Still not satisfied with this scope:
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 21, 2019 2:25 am
by willkuer
TheRailgunner wrote:
Dat trigger discipline.
Still not satisfied with this scope:
*Image*
Keep that finger straight ^^
Anyways, maybe the scope has too many ribs? I think it'll work with one rib each at the front and back end, maybe two in the middle combined with some detail like a focus knob on the side and a screw/washer at the top or something alike?
Personally I like the one without scope too, it's great sprite work! I could imagine a dot sight or something to go along with it
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 21, 2019 8:16 am
by TheRailgunner
It's funny that you mention that...
Though a more visible one mounted on the rail would look pretty good. Mostly working on some sprite improvements for The Trooper, though some of this stuff is likely to be used for some secondary project.
Have some, um, fuck, what are those rings at the part where the handguard meets the barrel called again? Well, have some anyway.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 21, 2019 12:13 pm
by gerolf
Looks like a compensator is attached now with that edit. Nice. Though I think the underbarrel portion should either be cut down to the ring length or have no ring, as it would look more realistic IMO.
EDIT:
Spoiler:
Maybe you could have different attachments:
82hUuDp.png (23.17 KiB) Viewed 1010 times
minisupp.png (22.62 KiB) Viewed 1010 times
none.png (22.32 KiB) Viewed 1010 times
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 21, 2019 1:29 pm
by willkuer
Btw, I quickly cobbled these two things together to see the sprites in motion. I suppose, the shotguns work okay, not perfect, but okay for the limited frames there are.
Played with NashGore™.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue May 21, 2019 2:47 pm
by TiberiumSoul
dude can you pm me those dusk guns ill hook them up with the actual dusk shotgun sound
Re: [SPRITES] Spriting Carnival!!
Posted: Wed May 22, 2019 7:49 am
by Captain J
Pretty nice and detailed animations and sound effects. Except that Lever Action Shotgun might need some reinforced cocking sound, though! Loud and Metallic, you know?