[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby XLightningStormL » Sat May 04, 2019 8:18 pm

Kinsie wrote:
XLightningStormL wrote:Sort of, not really Retrofuturistic M1014, sort of a hybrid action wise of the Auto-5, and M1014.

Credits: potetobloke, ChopBlock223, GAA1992, Amuscaria/Eriance and Flammable4444



Now all (still) I need is good reload sprites :(
The right hand looks tiny in comparison to the left.


Alas, only so much you can work with as a Doom modding mushroom.
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Sat May 04, 2019 8:29 pm

Kinsie wrote:
XLightningStormL wrote:Sort of, not really Retrofuturistic M1014, sort of a hybrid action wise of the Auto-5, and M1014.

Credits: potetobloke, ChopBlock223, GAA1992, Amuscaria/Eriance and Flammable4444



Now all (still) I need is good reload sprites :(
The right hand looks tiny in comparison to the left.

If I were you, to remedy the small hand thing, I would just remove the right hand altogether, especially since the M1014 generally has a pistol grip.


Anyways, really nice sprite. Keep up the good work! :)
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Sun May 05, 2019 12:50 am

here's a few mp5 pickup sprites.
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BLOODLINE.png
BLOODLINE.png (732 Bytes) Viewed 778 times
MP5.png
MP5.png (628 Bytes) Viewed 778 times
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun May 05, 2019 9:18 am

so I figured, fuck-it! I will do the rest anyway, if nothing else its a good exercise in ms paint:
slumped dead.png
slumped dead.png (8.35 KiB) Viewed 708 times

feel free to use.
oh, and if anyone can improve on these, please do!
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Sun May 05, 2019 9:39 am

fixing to make a lil weapon pack
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bouda head out.gif
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Re: [SPRITES] Spriting Carnival!!

Postby GAA1992 » Sun May 05, 2019 10:34 am

Ignore the perspective issues, i know it's bad.

Image

Image

Credits to CaptainJ and TheRailgunner.
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Re: [SPRITES] Spriting Carnival!!

Postby Master of Disasters » Sun May 05, 2019 2:52 pm

If you want an idea of how much I hate pale/yellow muzzle flashes, I recoloured this monstrosity into existence

EDIT: Less eldritchly coloured version
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun May 05, 2019 11:20 pm

GAA1992 wrote:Ignore the perspective issues, i know it's bad.

credits to CaptainJ and TheRailgunner.
It doesn't look so bad at all! Really impressive and steady edit!
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Mon May 06, 2019 1:41 pm

Tweaked the last two gun sprites, added the F.E.A.R. assault rifle:

STGNA0.png
STGNA0.png (5.35 KiB) Viewed 440 times

PRFLA0.png
PRFLA0.png (6.49 KiB) Viewed 440 times

MRFLA0.png
MRFLA0.png (6.8 KiB) Viewed 440 times
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Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Mon May 06, 2019 4:18 pm

Image

some progress sprucing up an old sprite of mine!
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Mon May 06, 2019 8:29 pm

now that...


that is one spruced up sprite you got there...
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon May 06, 2019 11:21 pm

willkuer wrote:Tweaked the last two gun sprites, added the F.E.A.R. assault rifle:
That 1st one looks like Shotgun with a Grip. I dig the 3rd one, too! Looks detailed with the Rails.
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Re: [SPRITES] Spriting Carnival!!

Postby Wereknight » Mon May 06, 2019 11:22 pm

Just showing some stuff... the People's Doom stuff...
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PISGA0.png
PISGA0.png (6.24 KiB) Viewed 313 times
MISGA0.png
MISGA0.png (14.19 KiB) Viewed 313 times
SHTGA0.png
SHTGA0.png (6.5 KiB) Viewed 313 times
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Re: [SPRITES] Spriting Carnival!!

Postby Mr.Enchanter » Tue May 07, 2019 12:57 am

These guns look nice but they are all pointing straight up
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Tue May 07, 2019 4:25 am

Indeed. Gorgeous art style, but the perspective seems to coming from above the weapon, as if they are being fired as a mortar. This can be remedied by foreshortening the rear-most parts and lowering the forward parts below their current position and tapering them out more. A slightly darker tone as you reach the muzzle would also aid the illusion.
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