[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Mar 04, 2019 10:29 pm

Canned Yams wrote:used the backside willkuer's type 92 and the barrel from...
My goodness, that's some fantastic stuff!
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Re: [SPRITES] Spriting Carnival!!

Postby Ringman » Tue Mar 05, 2019 11:46 am

Get Phobo wrote:So, I took the monster sprites from the Neural Upscale 2x v0.95 pack, loaded them into Topaz A.I. Gigapixel, and upscaled them another 4x.

This is what it looks like (JPEG, 1920x1080, 150KB~300KB per file):

Zombies look a bit funny.
Shotgun guy: https://imgur.com/7hu8Fye
You can see some jagging: https://imgur.com/6gHsQFL
Pistol zombie: https://imgur.com/5e3lLgp
https://imgur.com/MSOmxZN
https://imgur.com/FJeHmg3
https://imgur.com/havAm9K

Imps attacking: https://imgur.com/Nd5Zrlc
...and dead: https://imgur.com/OlXGxRI

Pinkies: https://imgur.com/TGJbVia

Cacodemon: https://imgur.com/bcROGQq
...attacking: https://imgur.com/we3kvsa
...and getting sawed: https://imgur.com/Xtt57By
Original 2x dead: https://imgur.com/waTgrmJ

Lost Soul: https://imgur.com/dOgfFw4
...getting sawed: https://imgur.com/lykCN7w
...exploding: https://imgur.com/zAOnW6S

Barons: https://imgur.com/ZAx8l0t
https://imgur.com/upxmhAz
...attacking: https://imgur.com/ZiQt1FZ

Spider Mastermind: https://imgur.com/dB2UKUD
...attacking: https://imgur.com/BYpg09m

Cyberdemon: https://imgur.com/6N3wnxQ

And the Doom 2 bestiary doesn't look any worse, either. While not ultimately perfect, it's still a pretty amazing technology nevertheless. It is highly impressive how far AI has come.


I'd been messing around with neural networks and trying to upscale wolf3d sprites, by actually taking pre-made hi-res sprites, scaling them down, then training the neural net on that to do the reverse. Unfortunately I haven't had much success. One reason is it takes forever on my gpu to train 300 or so sprites, and furthermore, there's some graphical artifacts that appear that I've been trying to clean up. While the results have improved since I started, I still don't have anything comparable to this at the moment. I contend that training a model on old sprites is really the way to go to get the ultimate results. I think for doom, it would be good to take say, Blood sprites and scale them down, and train on that. Since blood sprites are roughly 2x the size of doom's sprites and they were made using photos of clay models, much like doom's sprites.

Anyway, I was using pix2pix to do this, but it seems I'd be better off at getting a hold of the framework used for this model and training on that.
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Re: [SPRITES] Spriting Carnival!!

Postby Arch-vile90 » Wed Mar 06, 2019 6:24 am

EndHack wrote:this is not very good but i made this thing


This will be pretty cool.
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Fri Mar 08, 2019 10:43 pm

here's a quick frankensprite of a moonraker-type thing.
credits to yukesvonfaust for the uzi, the tec 9 and the fn2000 sprites,
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Re: [SPRITES] Spriting Carnival!!

Postby Get Phobo » Sat Mar 09, 2019 12:21 pm

Ringman wrote:[...]

Anyway, I was using pix2pix to do this, but it seems I'd be better off at getting a hold of the framework used for this model and training on that.
I've just figured out how to batch-resize stuff using the xBRZ rescaler (the Scaler Test tool by zenju).

I think this might improve things a bit. I'll have to see, but it's a good thing.
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Sat Mar 09, 2019 2:48 pm

I know this isn't event remotely doom-related but it'll all make sense soon enough once more progress is done.
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Re: [SPRITES] Spriting Carnival!!

Postby Rhebiz » Sat Mar 09, 2019 3:37 pm

Made an angled pistol. Credits to Apogee (3DRealms) and id.
PISTOLGIF.gif

Here are the individual frames for it:
PISTOLSHEET.png
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Last edited by Rhebiz on Sun Mar 10, 2019 10:51 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby giwake » Sat Mar 09, 2019 10:05 pm

Railgun type thing? Feel free to use it. I don't really like how this one turned out.
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun Mar 10, 2019 7:03 am

Rhebiz wrote:Made an angled pistol. Credits to Apogee (3DRealms) and id.
PISTOLGIF.gif

Here are the individual frames for it:
PISTOLSHEET.png

This would be a lot more impressive if you had not simply gone through my oldskool mod and extracted the pistol.
Yeah I know it's a new muzzle flash but credit where credits due eh? :|
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Re: [SPRITES] Spriting Carnival!!

Postby Rhebiz » Sun Mar 10, 2019 10:46 am

This was yours? Ok then I will give it the proper credits right now! Sorry!
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Mon Mar 11, 2019 2:19 pm

Frankensprited a Diablo like HUD out of various Castlevania sprites.

Diablo_like_HUD.png


Diablo_like_HUD_big.png
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Mon Mar 11, 2019 3:27 pm

was bored.
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Mon Mar 11, 2019 3:50 pm

LossForWords wrote:was bored.

Are those proper centered sprites of the PC Killing Time weapons?
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Re: [SPRITES] Spriting Carnival!!

Postby keeper » Mon Mar 11, 2019 3:53 pm

Made some death animations for my Ubersoldat, based off the alternate death animations for the chaingunner.
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Mon Mar 11, 2019 6:03 pm

willkuer wrote:Frankensprited a Diablo like HUD out of various Castlevania sprites.

Diablo_like_HUD.png


Diablo_like_HUD_big.png

Holy shit this looks super good! Would you be opposed to people (me) using it?
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