[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Mon Feb 25, 2019 4:17 pm

Well boisengirls, I just finished the first 3 stages of a G-Virus Imp.
I'd do G4 and G5 but that'd be more complicated since I wouldn't be using an imp as a base, I'd just be flat out using the full model turned sprite with edits for better looks, so I'll get to working on Nemesis instead.
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Imp_G-Type.png
[trademark shoulder eyeball intensifies]
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Re: [SPRITES] Spriting Carnival!!

Postby Skelegant » Mon Feb 25, 2019 4:56 pm

VriskaSerket wrote:Well boisengirls, I just finished the first 3 stages of a G-Virus Imp.
I'd do G4 and G5 but that'd be more complicated since I wouldn't be using an imp as a base, I'd just be flat out using the full model turned sprite with edits for better looks, so I'll get to working on Nemesis instead.

Good work!
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Re: [SPRITES] Spriting Carnival!!

Postby Canned Yams » Mon Feb 25, 2019 10:36 pm

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Re: [SPRITES] Spriting Carnival!!

Postby chronoteeth » Tue Feb 26, 2019 12:46 pm

VriskaSerket wrote:Well boisengirls, I just finished the first 3 stages of a G-Virus Imp.
I'd do G4 and G5 but that'd be more complicated since I wouldn't be using an imp as a base, I'd just be flat out using the full model turned sprite with edits for better looks, so I'll get to working on Nemesis instead.


hey if i can make a recommendation, go by what the virus's traits are vs what its based on

g virus folks tend to grow a lot of eyeballs and evolve fast, but not everyones shown to have a big right arm eyeball, catch my drift?
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Re: [SPRITES] Spriting Carnival!!

Postby jdredalert » Tue Feb 26, 2019 4:21 pm

chronoteeth wrote:
hey if i can make a recommendation, go by what the virus's traits are vs what its based on

g virus folks tend to grow a lot of eyeballs and evolve fast, but not everyones shown to have a big right arm eyeball, catch my drift?


I would say that the only two characters shown to be directly infected by the G-Virus were William Birkin in RE 2 and Curtis Miller in RE Degeneration, and they both had a big right arm eyeball and claws. Others like Ben, Irons or even Sherry were infected by G-Embryos, which is a different kind of infection. So i believe Vriska is nailing at his sprites because the eyeballs seems to be a trait of the the G-Virus infected hosts. Just my two cents here.
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Re: [SPRITES] Spriting Carnival!!

Postby Bites! » Tue Feb 26, 2019 9:16 pm

VriskaSerket wrote:Well boisengirls, I just finished the first 3 stages of a G-Virus Imp.
I'd do G4 and G5 but that'd be more complicated since I wouldn't be using an imp as a base, I'd just be flat out using the full model turned sprite with edits for better looks, so I'll get to working on Nemesis instead.


Noice Work!!! OwO
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Re: [SPRITES] Spriting Carnival!!

Postby chronoteeth » Wed Feb 27, 2019 8:25 am

jdredalert wrote:
chronoteeth wrote:
hey if i can make a recommendation, go by what the virus's traits are vs what its based on

g virus folks tend to grow a lot of eyeballs and evolve fast, but not everyones shown to have a big right arm eyeball, catch my drift?


I would say that the only two characters shown to be directly infected by the G-Virus were William Birkin in RE 2 and Curtis Miller in RE Degeneration, and they both had a big right arm eyeball and claws. Others like Ben, Irons or even Sherry were infected by G-Embryos, which is a different kind of infection. So i believe Vriska is nailing at his sprites because the eyeballs seems to be a trait of the the G-Virus infected hosts. Just my two cents here.


i think a lot of it is injection location as they both injected it into their arms/right side of their chest
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Re: [SPRITES] Spriting Carnival!!

Postby Pandut » Fri Mar 01, 2019 12:16 am

Back when I was using sprites for my Chasm mod, I spliced up these for enemy replacements:

Image
Jetpack dude

https://i.imgur.com/4LyvfPz.png (image exceeds 800 pixel height limit)
Zombie jester

Image
Commando guy with a shoulder rocket and arm gun thing

Feel free to use since I won't be using them in my Chasm mod, just remember to credit pls
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Fri Mar 01, 2019 4:18 am

Pandut wrote:Back when I was using sprites for my Chasm mod, I spliced up these for enemy replacements:

I wish you'd done the rest of them. These are supremely badass.
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Fri Mar 01, 2019 12:32 pm

Testin' a thingy.
Rotations will be hell.
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lizard
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Mar 01, 2019 1:57 pm

Pandut wrote:Back when I was using sprites for my Chasm mod, I spliced up these for enemy replacements:
That Bazooka'd one looks absolutely awesome and reasonable. Nice spriting, there!
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Re: [SPRITES] Spriting Carnival!!

Postby Rhebiz » Sat Mar 02, 2019 1:20 pm

Uh hi. Im more active on doomworld, but I thought I might pop up here to post sprites every now and then. So heres my first edit:
CH2.png
CH2.png (8.21 KiB) Viewed 746 times

Hopefully it looks decent!
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Re: [SPRITES] Spriting Carnival!!

Postby NeonLights95 » Sat Mar 02, 2019 1:58 pm

Rhebiz wrote:Uh hi. Im more active on doomworld, but I thought I might pop up here to post sprites every now and then. So heres my first edit:
CH2.png

Hopefully it looks decent!


It looks okay, but I think you forgot a credits to the og authors. (AKA Eriance) But I will not give ya a hard time for it.
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Re: [SPRITES] Spriting Carnival!!

Postby ElectricPulse » Sat Mar 02, 2019 5:07 pm

A Thompson M1928A1 i'm going to use on a NAM-related project:

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Re: [SPRITES] Spriting Carnival!!

Postby Get Phobo » Sat Mar 02, 2019 8:56 pm

So, I took the monster sprites from the Neural Upscale 2x v0.95 pack, loaded them into Topaz A.I. Gigapixel, and upscaled them another 4x.

This is what it looks like (JPEG, 1920x1080, 150KB~300KB per file):

Zombies look a bit funny.
Shotgun guy: https://imgur.com/7hu8Fye
You can see some jagging: https://imgur.com/6gHsQFL
Pistol zombie: https://imgur.com/5e3lLgp
https://imgur.com/MSOmxZN
https://imgur.com/FJeHmg3
https://imgur.com/havAm9K

Imps attacking: https://imgur.com/Nd5Zrlc
...and dead: https://imgur.com/OlXGxRI

Pinkies: https://imgur.com/TGJbVia

Cacodemon: https://imgur.com/bcROGQq
...attacking: https://imgur.com/we3kvsa
...and getting sawed: https://imgur.com/Xtt57By
Original 2x dead: https://imgur.com/waTgrmJ

Lost Soul: https://imgur.com/dOgfFw4
...getting sawed: https://imgur.com/lykCN7w
...exploding: https://imgur.com/zAOnW6S

Barons: https://imgur.com/ZAx8l0t
https://imgur.com/upxmhAz
...attacking: https://imgur.com/ZiQt1FZ

Spider Mastermind: https://imgur.com/dB2UKUD
...attacking: https://imgur.com/BYpg09m

Cyberdemon: https://imgur.com/6N3wnxQ

And the Doom 2 bestiary doesn't look any worse, either. While not ultimately perfect, it's still a pretty amazing technology nevertheless. It is highly impressive how far AI has come.
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