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Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 21, 2019 4:50 pm
by Vegeta(dw)
VriskaSerket wrote:Female tyrant.
That monster looks like a creature from a DOOM universe interpretation of heaven.
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 21, 2019 5:23 pm
by Canned Yams
heres an edit of Mike12's double action revolver, with new hands and in the doom palette
this was really just for me to practice making hands for the first time, but i think it turned out alright
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Feb 21, 2019 8:09 pm
by VriskaSerket
jdredalert wrote:Are you going to release full sheets of those? They are awesome, Vriska. I would REALLY love to use those in something RE themed...
I intend to, but it's gonna take quite some time...
EDIT: I made a thing out of a joke some friends did
Re: [SPRITES] Spriting Carnival!!
Posted: Fri Feb 22, 2019 9:07 am
by NovaRain
Made another set of AK rifle sprites based on
GAA1992's take on DIMOSHunter AR.
If I could find some suitable reloading sprites it would be a nice rifle replacement for BDLite.
Re: [SPRITES] Spriting Carnival!!
Posted: Fri Feb 22, 2019 12:10 pm
by VriskaSerket
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Feb 23, 2019 6:10 am
by willkuer
Mini alien. I have no clue from which game this originally is from...
- alien.gif (9.01 KiB) Viewed 1551 times
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Feb 23, 2019 10:01 am
by jdredalert
That's neat. Are you using Leo2236's RE2 Model Viewer?
Re: [SPRITES] Spriting Carnival!!
Posted: Sat Feb 23, 2019 12:57 pm
by VriskaSerket
jdredalert wrote:VriskaSerket wrote:That's neat. Are you using Leo2236's RE2 Model Viewer?
Yup, pretty handy tool.
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 24, 2019 10:25 am
by Canned Yams
trying to polish a screen rip from the new metro game for a wolfenstein thing im making
any feedback would be appreciated
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 24, 2019 2:02 pm
by Cherno
willkuer wrote:Mini alien. I have no clue from which game this originally is from...
alien.gif
Chryssalid form UFO: Enemy Unknown / X-Com: UFO Defense, of course
Re: [SPRITES] Spriting Carnival!!
Posted: Sun Feb 24, 2019 11:07 pm
by Captain J
Canned Yams wrote:trying to polish a screen rip from the new metro game for a wolfenstein thing im making
any feedback would be appreciated
That Flame effect is super big and yet just gorgeous!
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Feb 25, 2019 12:55 pm
by willkuer
Now, this entry statement is more a WiP-Thread thing, but I want to give context.
Since I have a lot of mods started, on this forum, but none finised, per se
, and I tend to deviate towards new, more fun ideas (largely due to time constraints), I was toying with the idea of a hero/character shooter mod combining all those characters... kind of like Broforce for Doom but toying with the Doom"Guy"-joke... long story short, here are some class selection cards (the colored squares to the right is where passive, active and super ability icons would be):
- GUYBORG.png (4.36 KiB) Viewed 994 times
- PVT_GUY.png (4.74 KiB) Viewed 994 times
Disclaimer: GZDoom's morph system either is seriously bugged, or I am too stupid. But prototyping this shit as an actual mod gives me the head aches...
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Feb 25, 2019 1:40 pm
by Cherno
Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Feb 25, 2019 1:54 pm
by willkuer
Cherno wrote:Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
Not directly, no, because the engine doesn't hanlde player character death openly afaik. Once dead (HP=<0), game over. But each character as a weapon slot, morphing to another class only on super ability, might work (thinking without ZScript in mind here). But this certainly is something for a PM or the WiP thread
Thanks btw for the sprite reference earlier
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Feb 25, 2019 2:23 pm
by Cherno
willkuer wrote:Cherno wrote:Cool idea. I wonder if porting over the gameplay from Broforce would work, with each character having unique skills and weapons.
Not directly, no, because the engine doesn't hanlde player character death openly afaik. Once dead (HP=<0), game over. But each character as a weapon slot, morphing to another class only on super ability, might work (thinking without ZScript in mind here). But this certainly is something for a PM or the WiP thread
Thanks btw for the sprite reference earlier
Doesn't have to be "Doom engine death"
It could be simulated with a health threshold and upon reaching it, the player "dies" and respawns as a new class.