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Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Jan 09, 2019 1:33 am
by ImpieTwo
edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.

You're right about that. I had to make my own diver for the Winter Agent Juno mods.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Jan 09, 2019 1:50 am
by Captain J
edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.
submarine.png

Credits:
3D Realms
Xim
Laz Rojas
Very nice and clean Mini-sub you've got there! And let me guess... You made this sprite out of Duke3D shark? :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Jan 09, 2019 4:14 am
by edgymemester
el armadillo2 wrote:You're one of my favorite spriters, glad you're back.

Thanks very much. I'm very honoured that someone considers me one of their favourite spriters.
Captain J wrote:Very nice and clean Mini-sub you've got there! And let me guess... You made this sprite out of Duke3D shark? :D

Indeed, good eye.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Jan 09, 2019 11:56 am
by LossForWords
improved edit of the d64 revolver,now smaller, with empty and loaded open chambers and a beavertail, because getting your hand caught in the hammer is pretty unpleasant.
feel free to use it however you want. (but if you could give it the dirty harry revolver sound, that'd be great :D)
original sprites by midway.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Jan 09, 2019 11:34 pm
by Graaicko
Here are some Female Assassins. Edited them from Laz's Projekt Zerstorer.
Wonder what angled rotations would look like, particularly the Boss's at the bottom.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Jan 09, 2019 11:53 pm
by Captain J
Oooh my yeah... Laz Rojas made those female enemy sprites, too! Kinda wondered people will use this sprite or something, until now! Although they looks semi-dark, single-colored, but looks fine even to this day.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Jan 10, 2019 1:46 am
by ImpieTwo
edgymemester wrote:Finally, here is a bolt-action rifle in the Doom style.
boltactionrifle.png



The muzzle flash would obscure the bayonet.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Jan 10, 2019 12:03 pm
by BFG
edgymemester wrote:I find that the doom modding scene has very few underwater enemy sprites at its disposal, so I made this mini-sub with full rotations.

found two soldiers in scuba suits on here:
http://www.doomlegends.com/emporium/misc.html

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 11, 2019 11:08 am
by Welite
Been a bit busy Doom-wise, have some sprite edits I've been stockpiling

Spoiler:

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 11, 2019 12:25 pm
by Cherno
Operation: Letzterschutz


Operation: Lastprotection? :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 11, 2019 12:54 pm
by Vostyok
It wouldn't necessarily translate to a single word, just a combined meaning. For instance, Grenzschutz (border protection/guard.) It's not a recognised compound word, but, whatever :p

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 11, 2019 4:45 pm
by Graaicko
Last Refuge.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 11, 2019 5:17 pm
by Cherno
Graaicko wrote:Last Refuge.


"Letzte Zuflucht" would be more accurate in that case :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 11, 2019 5:40 pm
by Assassin of Purity
LossForWords wrote:improved edit of the d64 revolver,now smaller, with empty and loaded open chambers and a beavertail, because getting your hand caught in the hammer is pretty unpleasant.
feel free to use it however you want. (but if you could give it the dirty harry revolver sound, that'd be great :D)
original sprites by midway.

I see you used the shotgun barrel for the revolver's. Very sweet. :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 11, 2019 8:19 pm
by NeuralStunner
Some of the available Mage hands were still not quite right, so I redid them!

Image

Highlights: Fixed fingertips on the palm-up left hand. Got rid of the gray-green artifacts on the frost-casting hand's fingernails.

There's still some weird stuff going on that's easy to fix, like the same tendon switching fingers on some of the right hands.