[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Fri Jan 04, 2019 1:43 pm

Assassin of Purity wrote:A Perfect Dark fan here besides me? :O

Very much so, yes. Trying to do my best to rip the weapons and such or improvise something related.
Spoiler:

This is all I've done so far, minus the Cyclone I posted earlier

LossForWords wrote:these shells look even better with the brass heads :)

Made a couple more because why not
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Re: [SPRITES] Spriting Carnival!!

Postby Jimmy » Fri Jan 04, 2019 2:39 pm

With credit to osjclatchford.

Before:
Image

After:
Image

The above tree might look familiar to some - it seems to pop up in a bunch of early 2000s ZDoom wads like Massmouth 2. The eagle-eyed among you might notice that it's just a very poorly-palettised Hexen sprite that has simply been spray-tooled over. You can actually still see the dead autumnal leaves from the original sprite still there, underneath the sprayed pixels.

I went ahead and remade it. osjclatchford provided the shrub sprites that I used to put this together.

Not palettised to any particular palette yet, but should work with Doom palette.


Bonus leafless variant. There should be no trace of the autumnal leaves on this one.
Image

EDIT: Here's a version with a trunk colored closer to the Doom trees. Should palettise nicer.
Image Image
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Re: [SPRITES] Spriting Carnival!!

Postby Cherno » Fri Jan 04, 2019 3:32 pm

The added leaves looks very nice.
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Re: [SPRITES] Spriting Carnival!!

Postby ImpieTwo » Fri Jan 04, 2019 7:46 pm

Jimmy wrote:With credit to osjclatchford.

Much better than the MS Paint spraypainted leaves version that was used in a lot of mods.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Fri Jan 04, 2019 7:49 pm

Indeed, much better. These even look like leaves. :)
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Re: [SPRITES] Spriting Carnival!!

Postby PoptartNoahh » Fri Jan 04, 2019 9:46 pm

Added back a lil bit of blues and reds and gave the shotgun some smoke.
still pretty new to this, but not too bad...
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Re: [SPRITES] Spriting Carnival!!

Postby Graaicko » Fri Jan 04, 2019 11:09 pm

Love my Magpul AKM. Heres one for ZDoom.



Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby PoptartNoahh » Sat Jan 05, 2019 12:18 am

just now made this for funsies
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Jan 05, 2019 4:03 am

Jimmy wrote:With credit to osjclatchford.

Before:
Image

After:
Image

The above tree might look familiar to some - it seems to pop up in a bunch of early 2000s ZDoom wads like Massmouth 2. The eagle-eyed among you might notice that it's just a very poorly-palettised Hexen sprite that has simply been spray-tooled over. You can actually still see the dead autumnal leaves from the original sprite still there, underneath the sprayed pixels.

I went ahead and remade it. osjclatchford provided the shrub sprites that I used to put this together.

Not palettised to any particular palette yet, but should work with Doom palette.


Bonus leafless variant. There should be no trace of the autumnal leaves on this one.
Image

EDIT: Here's a version with a trunk colored closer to the Doom trees. Should palettise nicer.
Image Image


that's some lovely work there!

and thanks for the credit jim!
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Re: [SPRITES] Spriting Carnival!!

Postby Niphura » Sat Jan 05, 2019 11:42 am

Sort of Remake to the blood shotgun, it's not scaled down
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Sat Jan 05, 2019 1:07 pm

AR34 coming soon, gotta make them firing frames
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Re: [SPRITES] Spriting Carnival!!

Postby JoeyTD » Sat Jan 05, 2019 10:33 pm

unknown.png
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wolfenstein mods really lack angled versions of the original weapons.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jan 06, 2019 12:48 am

Niphura wrote:Sort of Remake to the blood shotgun, it's not scaled down
Slim, Sleek and Dandy Shotgun. And remake to the Blood's Sawed-Off, eh? Looks fine, but feels like very modern-ish while original one looked more like of 18~20th Century ones, with Exposed Hammers.
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Sun Jan 06, 2019 1:15 am


Tweaked the muzzleflash spike things a bit, changed the order of the frames too.


I'm still not happy with how this animation looks. In general I suppose it's mostly alright when you look at the hand and the back of the gun (since it looks smooth enough to me), but I gotta fix how the gun looks like it's aiming left during recoil.
Don't have a lot of time at my disposal currently though, so it's gonna be slow progress.
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Re: [SPRITES] Spriting Carnival!!

Postby Z.Franz » Sun Jan 06, 2019 8:07 am

JoeyTD wrote:
unknown.png


wolfenstein mods really lack angled versions of the original weapons.


As someone who actually made several angled sprites for Wolf3D (you can find some of them on the Wolf3D Dome, assuming it still exists), it's usually not worth the trouble. The sprite will always be centered somewhat and you absolutely can't use the final vertical pixel lines.
Still, looks neat :)
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