Why is the front barrel at the bottom left cut out?
The camera wasn't big enough to contain it, and i wanted to emphasize on the size of the weapon!
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Dec 31, 2018 7:44 am
by osjclatchford
roll 'dem bones...
gibskull.png (3.73 KiB) Viewed 1549 times
like the heretic player head gib but more doom styled. imo
*edit*
also a death.slime anim
liquid death.png (6.83 KiB) Viewed 1526 times
which looks great if the damaging sector is a liquid flat but a little odd if the damaging sector is visually rendered as a solid flat. (think e2m1's 'satanic cross' gate or the 'fake' triangular telepad (with the shotgun and candles on it) in the same map) I guess in those instances you can call it getting dragged to hell? I dunno.
fun to make though... especially the t2 reference...
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Dec 31, 2018 12:30 pm
by NeuralStunner
Excellent.
(Minor accuracy suggestion: Hold the open-hand pose until only the one arm is visible.)
I also wonder if you could use zScript to increase the FloorClip property dynamically for a smooth sinking animation with fewer sprites...
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Dec 31, 2018 12:53 pm
by Enjay
osjclatchford wrote:liquid death.png
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Dec 31, 2018 2:59 pm
by NeuralStunner
I like that the first two shots on that aren't even quicksand.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Dec 31, 2018 3:06 pm
by Enjay
The NeverEnding Story is a swamp (a swamp of sadness no less) rather than sand but the Princess Bride one is some sort of fast sinking sand.
Either way, I didn't make the image.
Fun fact, a lot of people don't realise that Princess Buttercup from The Princess Bride is played by the same actress that played Jenny in Forrest Gump (Robin Wright).
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Dec 31, 2018 5:27 pm
by PoptartNoahh
Still working on this. Wondering if i should start over with the revolver...
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Jan 01, 2019 2:24 am
by Captain J
Looks very promising! Except they look a bit color-blind. Following Doom Palette Rules way too much.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Jan 01, 2019 11:14 am
by osjclatchford
some alternative/xdeath anim for fatso:
based on eriances old fatso altdeath and the maulotaur death.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Jan 01, 2019 2:15 pm
by Cherno
Tank from Left 4 Dead. I finally found out how to import animated models into my 3d modeling aplication.
Might be a godsend for a zombie survival mod.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Jan 01, 2019 2:37 pm
by Enjay
Interesting. It looks almost as if it might be possible to graft a Doom3 Hell Knight head on to it, do a little work on the legs (to remove the human feet and clothing colouring) and you'd have a gorilla-like Hell Knight.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Jan 01, 2019 2:54 pm
by Gifty
JoeyTD wrote:
reminds me of when I tried to make some head ball or roll sprites.
Damn, these are great! I've been looking for something like this. Do you mind if I use these?