Re: [SPRITES] Spriting Carnival!!
Posted: Wed Dec 12, 2018 7:54 pm
More DOOM 2016 sprite edits.
*EDIT* Added DOOM Slayer, Pinky, Summoner, and Cyber-Mancubus
*EDIT* Added DOOM Slayer, Pinky, Summoner, and Cyber-Mancubus
Your inability to read the Image posting rules thread is troublesome.ThrashfanBert1994 wrote:(admin help, img code is being troublesome)
Super promising stuff!☆simploo wrote:More DOOM 2016 enemy sprite edits.
Now THIS is how you do model rips. Amazing!simploo wrote:More DOOM 2016 enemy sprite edits.
This comment it's not about sprites but...i think that the Action Points should reload when you kill a demon to make it more balancedwillkuer wrote:Made some progress with the Doom Fallout mashup. Towards the end of the video: Does that explosion resemble a mini nuke? Reusing sprites from the small Terminator Future Shock explosion sprites.
How's sprite usage? And yea, no reloads, please don't nag me
I love using Overlays for muzzle flashes and SpawnItemEx for smoke... makes the guns more visceral ^^ Also, Bloom works well with particle fx sprite work...
Very nice! The lighting on the front of the Hell Guard looks a little off, I think I'd blend it with some slightly darker shades of green on the edges so it has a bit more depth. Beyond that, those look fantastic!simploo wrote:More DOOM 2016 enemy sprite edits.
If most of the weapons are angled they really all should be imowillkuer wrote:Made some progress with the Doom Fallout mashup. Towards the end of the video: Does that explosion resemble a mini nuke? Reusing sprites from the small Terminator Future Shock explosion sprites.
How's sprite usage? And yea, no reloads, please don't nag me
I love using Overlays for muzzle flashes and SpawnItemEx for smoke... makes the guns more visceral ^^ Also, Bloom works well with particle fx sprite work...
Seemed that last row was the last part of the throwing animation. Anyhow all it's really missing is the "F" frame (referencing the Doom Imp).osjclatchford wrote:claw frames are under the gib throwing frame...
Oh my goodness gracious... At long last, the most correct Fallout Doom Mod. I honestly can't wait there!willkuer wrote:Made some progress with the Doom Fallout mashup. Towards the end of the video: Does that explosion resemble a mini nuke? Reusing sprites from the small Terminator Future Shock explosion sprites.
How's sprite usage? And yea, no reloads, please don't nag me
I love using Overlays for muzzle flashes and SpawnItemEx for smoke... makes the guns more visceral ^^ Also, Bloom works well with particle fx sprite work...