[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby simploo » Wed Dec 12, 2018 8:54 pm

More DOOM 2016 sprite edits.
*EDIT* Added DOOM Slayer, Pinky, Summoner, and Cyber-Mancubus

ImageImageImageImageImageImageImageImageImage
Last edited by simploo on Thu Dec 13, 2018 4:08 pm, edited 6 times in total.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Thu Dec 13, 2018 12:17 am

[quote="simploo"]More DOOM 2016 enemy sprite edits.

how about maledict after that?
(admin help, img code is being troublesome)
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Thu Dec 13, 2018 1:10 am

ThrashfanBert1994 wrote:(admin help, img code is being troublesome)
Your inability to read the Image posting rules thread is troublesome.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Dec 13, 2018 1:14 am

simploo wrote:More DOOM 2016 enemy sprite edits.
Super promising stuff!☆
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Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Thu Dec 13, 2018 9:51 am

Image

Ash Williams, as i couldn't find any statusbar face of him that wasn't lacking
it was quite hard to not make him look like joe pilato, damn hahaha

still in progress, gotta add some shine to that hair! oh and also like 35 more face sprites.
might need to do an skin if i end up liking it too much

if anyone wants to use it go ahead. i'd like some Evil Dead mods! no idea if any exists apart from that weird TC
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Re: [SPRITES] Spriting Carnival!!

Postby Nash » Thu Dec 13, 2018 10:02 am

simploo wrote:More DOOM 2016 enemy sprite edits.

ImageImageImageImageImage


Now THIS is how you do model rips. Amazing!
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Re: [SPRITES] Spriting Carnival!!

Postby HorrorMovieGuy » Thu Dec 13, 2018 10:34 am

simploo wrote:More DOOM 2016 enemy sprite edits.

Holy shit, that looks amazing :wub:

Stopsignal wrote:if anyone wants to use it go ahead. i'd like some Evil Dead mods! no idea if any exists apart from that weird TC

This and also this come to mind.
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Thu Dec 13, 2018 2:23 pm

Made some progress with the Doom Fallout mashup. Towards the end of the video: Does that explosion resemble a mini nuke? Reusing sprites from the small Terminator Future Shock explosion sprites.
How's sprite usage? And yea, no reloads, please don't nag me :P
I love using Overlays for muzzle flashes and SpawnItemEx for smoke... makes the guns more visceral ^^ Also, Bloom works well with particle fx sprite work...

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Re: [SPRITES] Spriting Carnival!!

Postby Niphura » Thu Dec 13, 2018 3:21 pm

willkuer wrote:Made some progress with the Doom Fallout mashup. Towards the end of the video: Does that explosion resemble a mini nuke? Reusing sprites from the small Terminator Future Shock explosion sprites.
How's sprite usage? And yea, no reloads, please don't nag me :P
I love using Overlays for muzzle flashes and SpawnItemEx for smoke... makes the guns more visceral ^^ Also, Bloom works well with particle fx sprite work...



This comment it's not about sprites but...i think that the Action Points should reload when you kill a demon to make it more balanced
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Re: [SPRITES] Spriting Carnival!!

Postby Ghastly » Thu Dec 13, 2018 3:33 pm

simploo wrote:More DOOM 2016 enemy sprite edits.

ImageImageImageImageImage

Very nice! The lighting on the front of the Hell Guard looks a little off, I think I'd blend it with some slightly darker shades of green on the edges so it has a bit more depth. Beyond that, those look fantastic!
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Re: [SPRITES] Spriting Carnival!!

Postby Mr.Enchanter » Thu Dec 13, 2018 4:26 pm

willkuer wrote:Made some progress with the Doom Fallout mashup. Towards the end of the video: Does that explosion resemble a mini nuke? Reusing sprites from the small Terminator Future Shock explosion sprites.
How's sprite usage? And yea, no reloads, please don't nag me :P
I love using Overlays for muzzle flashes and SpawnItemEx for smoke... makes the guns more visceral ^^ Also, Bloom works well with particle fx sprite work...



If most of the weapons are angled they really all should be imo
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Re: [SPRITES] Spriting Carnival!!

Postby Jacencrazer » Thu Dec 13, 2018 5:33 pm

Alpha shotgun with final weapon is better now.
:)
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alphashotgunwithfinalshotgun.png
It's way better!
alphashotgunwithfinalshotgun.png (5.06 KiB) Viewed 505 times
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Re: [SPRITES] Spriting Carnival!!

Postby Stopsignal » Thu Dec 13, 2018 6:25 pm

Image

Finished Ash statusface
might need to do an skin soon, man

evil dead
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Face_EvilDead.wad
This is the file with the images already cut so it's easier to use.
(51.56 KiB) Downloaded 55 times
Last edited by Stopsignal on Sat May 04, 2019 8:35 pm, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Thu Dec 13, 2018 10:08 pm

GREAT. The grin is especially good. (Makes me think we need a THE ROCK status face though. :P )

osjclatchford wrote:claw frames are under the gib throwing frame...
Seemed that last row was the last part of the throwing animation. Anyhow all it's really missing is the "F" frame (referencing the Doom Imp).
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Dec 13, 2018 11:48 pm

willkuer wrote:Made some progress with the Doom Fallout mashup. Towards the end of the video: Does that explosion resemble a mini nuke? Reusing sprites from the small Terminator Future Shock explosion sprites.
How's sprite usage? And yea, no reloads, please don't nag me :P
I love using Overlays for muzzle flashes and SpawnItemEx for smoke... makes the guns more visceral ^^ Also, Bloom works well with particle fx sprite work...
Oh my goodness gracious... At long last, the most correct Fallout Doom Mod. I honestly can't wait there!
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