[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Gez » Sun Sep 23, 2018 3:57 pm

simploo wrote:Image


Well you can tell by the way I use my walk I'm a cubus-man, no time to talk
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Re: [SPRITES] Spriting Carnival!!

Postby REXMaster » Sun Sep 23, 2018 6:39 pm

simploo wrote:Cyber-Mancubus' strut and swagger

He is too solid, he need to move little up when stepping.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Sep 23, 2018 7:00 pm

(Ded meme incoming)

They see me Rollin' they Hatin'
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Re: [SPRITES] Spriting Carnival!!

Postby Pixel Eater » Sun Sep 23, 2018 7:09 pm

"What do you mean the marines aren't donut shaped? Fine, I'll just make them donut shaped!"

~The real reason demons hate us.
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Re: [SPRITES] Spriting Carnival!!

Postby simploo » Sun Sep 23, 2018 7:36 pm

REXMaster wrote:He is too solid, he need to move little up when stepping.

Big Nibba Mancubus takes offense to being called 'solid', he prefers the term 'well stocked'.
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Re: [SPRITES] Spriting Carnival!!

Postby Kinsie » Sun Sep 23, 2018 7:51 pm

There's no weight behind his movements. He just kind of wriggles his legs.

Compare to the vanilla Manc, which has a full-body waddle giving the impression of trying to haul an immense weight around.
Image
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Re: [SPRITES] Spriting Carnival!!

Postby simploo » Sun Sep 23, 2018 8:21 pm

Kinsie wrote:There's no weight behind his movements. He just kind of wriggles his legs.

Compare to the vanilla Manc, which has a full-body waddle giving the impression of trying to haul an immense weight around.

I've changed a few values, tried to make it seem like he applies more weight when he steps down, but I don't want to change it too much, considering I'd have to completely redo his entire walk cycle (rotations included :-( ), how does he look from this angle?
Image
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Re: [SPRITES] Spriting Carnival!!

Postby LossForWords » Sun Sep 23, 2018 10:02 pm

simploo wrote:Biggest Robo-Boi


*not as dead meme incoming*

P L U G W A L K
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Re: [SPRITES] Spriting Carnival!!

Postby REXMaster » Sun Sep 23, 2018 10:34 pm

simploo wrote:
Kinsie wrote:There's no weight behind his movements. He just kind of wriggles his legs.

Compare to the vanilla Manc, which has a full-body waddle giving the impression of trying to haul an immense weight around.

I've changed a few values, tried to make it seem like he applies more weight when he steps down, but I don't want to change it too much, considering I'd have to completely redo his entire walk cycle (rotations included :-( ), how does he look from this angle?
Image

Better but still robotic. Why you can't use actual doom's anims?
Last edited by REXMaster on Mon Sep 24, 2018 12:48 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Sun Sep 23, 2018 11:18 pm

CWolf wrote:Image

From left to right:

Our Hero -> grunt (yet to be decided is that zombieman or shotgunguy) -> Enforcer -> ghoul (don't. ask. about. dragonball. reference. there. is. no. such. thing.) -> Brawler (you wouldn't be surpriced that's Pinky)


Armored dude -> lil' zombie -> big ol' armored screen face -> fucking Frieza why "ghoul" though? -> Aperture turret golem?
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Re: [SPRITES] Spriting Carnival!!

Postby Gabbuz85 » Mon Sep 24, 2018 11:15 am

DENDY GUN and POWER HAND
A light gun and an interactive controller. They wondered if they could modify some common video game devices in good weapons ... and in fact they succeeded. Doesn't the explanation convince you? FINE, it was a mistake, okay? Someone messed up with the e-mails, in fact they were destined for the console Dendy Classic 4 Genius. You're happy? Now shut up and shoot some ducks.

FIRE: One day, captain...
ALT-FIRE: Send your enemy to the creator with one single punch.
RELOAD: Change the fire mode - manual and auto.
ZOOM: Play drag 'n drop with your enemy and objects. Press alt-fire to throw them like a rock. Press zoom again to release them.
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Dendy Gun and Power Hand2.png
resources by osjclatchford and DeXiaZ
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Re: [SPRITES] Spriting Carnival!!

Postby CWolf » Mon Sep 24, 2018 12:41 pm

TheRailgunner wrote:
fucking Frieza why "ghoul" though?

It's paleskin formerly homo sapient, fast and annoying as it ever might to be.
TheRailgunner wrote:
Aperture turret golem?


They had such?
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Re: [SPRITES] Spriting Carnival!!

Postby willkuer » Tue Sep 25, 2018 9:49 am

Some centered stuff for your viewing pleasure, ladies and gentlemen:

That_Gun.gif
That_Gun.gif (10.18 KiB) Viewed 234 times

Carbine.gif
Carbine.gif (29.83 KiB) Viewed 234 times

Nade_Launcher.gif
Nade_Launcher.gif (13.21 KiB) Viewed 234 times


I was lazy with the muzzle flashes though ;)
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Tue Sep 25, 2018 10:06 am

willkuer wrote:Some centered stuff for your viewing pleasure, ladies and gentlemen:

That_Gun.gif


I was lazy with the muzzle flashes though ;)

oh, it's the M2019 PKD Detective Special That Gun, finally centered! pretty nice!
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Tue Sep 25, 2018 10:15 am

Super sweet!!! Smooth animations, also digging those muzzle flashes too! And do you happen to know the origin of each weapon? I presume that That Gun is from New Vegas.
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