Re: [SPRITES] Spriting Carnival!!
Posted: Sun Sep 16, 2018 5:42 am
Cool render of map:
I don't believe so. Unless someone had the idea before me.el armadillo2 wrote:Didn't i see this before?
For a grenade throwing attack, I used this formula which works nice for a mid-ranged attack. For long ranges, you should probably calculate a formula for the vertical speed so it doesn't look weird when the grenade travels a long distance in a flat arc.agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)
I don't believe so. Unless someone had the idea before me.el armadillo2 wrote:Didn't i see this before?
Code: Select all
A_ThrowGrenade("AlienGrenadeThrown", 36, GetDistance(false, AAPTR_TARGET) / 40, 10)
I'm pretty sure i saw the exact same picture before a few years ago, either in Doomworld or here. It had pretty much the same description too "what if there was another spider enemy stronger than an Arachnotron but weaker than a Mastermind". Maybe my mind is fucking with me?agaures wrote:Thanks for the suggestions guys. Keep 'em coming.
The current working idea i have is large green plasma balls that bounce off walls fired at a slow rate. I'm thinking that the speed of the projectiles should be fast to balance the slow rate of fire but I'm not entirely sure.
I did think about grenades (probably because of the green eyes) but i don't want her? him? it? to be completely useless at long range. (How cool would it be to have an Arachnotron that fires grenades though?)
I don't believe so. Unless someone had the idea before me.el armadillo2 wrote:Didn't i see this before?
It can use more than one attack. Like grenades, railgun, plasma. For all ranges.Enjay wrote:Grenades will limit the usability of the monster though. They generally have a shorter range or if you want to extend the range by allowing them to be thrown up in an arc, then ceiling height becomes an issue.
Looks goodZackdoessomething wrote:just an edit of Brutal Doom's Rifle.
Surely it's got to be a railgun attack? It's just the next logical step to me. Give it a charge/warning sound prior to firing and it would be a great sniper enemy. Think on the terms of the gladiator of quake2 as far as health and damage us concerned. annoying but vital to gameplay balance on the whole. I can imagine this replacing mancubi on some maps in btsx ep1 and fitting the role perfectly. Similar health to a manc would be good too. Well maybe a little more...agaures wrote:So have you ever looked at the SpiderMastermind, and then the Arachnotron, and thought "there should be a third."
Well i did.
Although i don't know what he's meant to shoot.
thx!Endie wrote:Looks goodZackdoessomething wrote:just an edit of Brutal Doom's Rifle.
Reminds me of an M16.Zackdoessomething wrote:just an edit of Brutal Doom's Rifle.
It looks more like a flat-top buzz cut. That's not necessarily a bad thing.Orka wrote:I wanted to make his head look shaved but I don't know... it kinda looks odd.