[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun Sep 02, 2018 4:33 pm

...and also one for chaingunner... :wink:
face_gone_commando.png
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Sep 02, 2018 11:29 pm

Nice work. And i say those teeth are very shiny than i thought! :D
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Sep 03, 2018 2:02 am

Captain J wrote:Nice work. And i say those teeth are very shiny than i thought! :D

Yeah they are a bit "bling!" But it's based on the similar sprites for the zombieman that's in brutal doom. So I kept this and the shotgunguys the same for the sake of continuity...
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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Mon Sep 03, 2018 5:47 am

These title screens are made for an upcoming project but of course only one will survive. :D

I don't know which one should I use? :? Personally, I like my Blake Stone edit more but I want to know your opinions as well.
Credits to DenisBelmondo for the Jaguar Wolf font rip.
Last edited by Orka on Tue Sep 04, 2018 2:20 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Gez » Mon Sep 03, 2018 6:14 am

Top left: no meaningful change from the Wolf 3D title screen.
Top right: BJ looks really odd here, because his body is taken from a different source, which doesn't have the squashed proportions of Wolf 3D (keep in mind that it'll be vertically stretched 20% when shown, so your hybrid BJ is going to look like Slenderman).
Bottom left: the box art with some added fire effect, probably the best choice by default.
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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Mon Sep 03, 2018 6:28 am

About top right: So it should be squashed like this?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Sep 03, 2018 7:08 am

Hahahahah that is some wonderful parody of Blake Stone, the Star Trek version of Wolf3d!
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Re: [SPRITES] Spriting Carnival!!

Postby EndHack » Mon Sep 03, 2018 11:12 am

i made some edits to the pinky to add gills there not very good but here they are
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Re: [SPRITES] Spriting Carnival!!

Postby EndHack » Mon Sep 03, 2018 11:12 am

i made a full set of sprites
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Re: [SPRITES] Spriting Carnival!!

Postby EndHack » Mon Sep 03, 2018 11:14 am

i also made an imp with one eye
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Mon Sep 03, 2018 11:33 am

Nice sprites. However I'll just say nicely that people prefer use of the edit post function rather than repeated posting. I personally don't care but this is often lept on in a less gentle way than this... :wink: just FYI.
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Re: [SPRITES] Spriting Carnival!!

Postby ThrashfanBert1994 » Mon Sep 03, 2018 5:11 pm

Orka wrote:About top right: So it should be squashed like this?



where can i find this but with no titles?
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Re: [SPRITES] Spriting Carnival!!

Postby Ichor » Mon Sep 03, 2018 5:44 pm

Bottom right is the best one.

Meanwhile, what is this odd thing?

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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Tue Sep 04, 2018 1:52 am

Maybe it's the true form of Cthulhu? :shock: :D
ThrashfanBert1994 wrote:where can i find this but with no titles?

Here it is both the unsquashed and squashed version:
Spoiler:
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Tue Sep 04, 2018 2:14 am

A prototype weapon, the Nishimura One Battle Rifle:

Image

A modernized (futurized?) T31 Light Rifle with a conventional gas piston, and predecessor design to the Nishimura Seven, the Nishimura One was an attempt to produce an antimatter rifle that operated on similar principles to a conventional, propellant-launched projectile rifle while not being either entirely impossible to make or burdensome to front-line infantry (most attempts at antimatter weapons before this were phaser-type designs that emitted a beam along an energy field, which were limited by the field's range - all Infinity Legion weapons, from the N1 on, rely on field generators in the projectiles themselves to prevent catastrophic premature detonation). While technically capable of automatic fire, the N1's barrel and handguard becomes very hot when fired too many times too quickly because of the incredible heat released by the relatively minuscule quantity of antimatter propellant.

Image
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