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Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Mar 19, 2018 11:45 am
by simploo
Working on DOOM '16 styled enemy sprites using the actual models with some cleanup and color palette swapping, here is some of what I've done with the baron of hell.

Any advice / thoughts?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Mar 19, 2018 1:22 pm
by Lt.blam
Looks fantastic!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Mar 19, 2018 1:41 pm
by ramon.dexter
I like this baron o' hell :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Mar 19, 2018 7:23 pm
by Hidden Hands
XLightningStormL wrote:
Hidden Hands wrote:It does look a LOT better with black and white instead of green. I also like the brightness change. Getting a whole sheet to look this good would be sweet.

You are a gem. Thank you for this.

ramon.dexter wrote:
Hidden Hands wrote:Okay I searched for over a year an a half for a DOOM/DOOM 2 style sprite sheet of the Cherub from DOOM 3 with absolutely no luck. So I decided to reattempt making it myself. Any advice on my work? Anyone think they can maybe help me with a full sheet? Here is what I have so far. I can't seem to get it looking good enough.


Nice work!


Thank you!

simploo wrote:Working on DOOM '16 styled enemy sprites using the actual models with some cleanup and color palette swapping, here is some of what I've done with the baron of hell.

Any advice / thoughts?


This looks really nice. Do you plan on making it so it blends well with Doom and Doom 2 enemies?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Mar 19, 2018 7:44 pm
by simploo
@Hidden Hands I've tried making the color palette for the sprites that from DOOM, but it would've taken me a very long time to make the sprite itself look alright with the color scheme of the original baron, so I went ahead and used quake II's color palette since it retained some of the original color of the model whilst making it look more authentic as a sprite, at least to me. I could try in the future to change the palette once I've finish all the frames, we'll see.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Mar 19, 2018 8:58 pm
by Ravick
Hidden Hands wrote:Okay I searched for over a year an a half for a DOOM/DOOM 2 style sprite sheet of the Cherub from DOOM 3 with absolutely no luck. So I decided to reattempt making it myself. Any advice on my work? Anyone think they can maybe help me with a full sheet? Here is what I have so far. I can't seem to get it looking good enough.


My advice: It is looking good enought. Keep the nice work.

XLightningStormL wrote:EDIT: I simply, made the green parts black and white, decreased the brightness, is this closer to what you want?


Despite I've rly enjoyed it, I must say it is usually preferable to have a sprite set in green, because it makes it easier to modders to create variations with translation. With a green Cherub sprite skin, we can have the green, and the black and white, and many others, as each modder wants. :)


Well, my 2 cents. :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Mar 19, 2018 11:14 pm
by Captain J
simploo wrote:Working on DOOM '16 styled enemy sprites using the actual models with some cleanup and color palette swapping, here is some of what I've done with the baron of hell.

Any advice / thoughts?
Those green flame on both hands might need some improvement. But hey, it looks definitely good!

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 8:27 am
by Hidden Hands
Okay I spent hours on a bit of a clean up. I felt my Cherub was a little too... patchy? The pixels looked a bit all over the place, being a little too messy to blend in nicely with the DOOM2 sprites. Anyway, I made a cleanup... which one do you think looks better?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 9:04 am
by ramon.dexter
Actually, I like the old one better.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 9:59 am
by Hidden Hands
ramon.dexter wrote:Actually, I like the old one better.

Hmm. Okay. Always worth checking out these things.

Here's a video clip of a cherub test using the newer one anyway. It has no rotations yet or death frames or SFX but it can attack. It's behaviour needs some work though.


Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 10:24 am
by BigProjectAlone
Hidden Hands wrote:
ramon.dexter wrote:Actually, I like the old one better.

Hmm. Okay. Always worth checking out these things.

Here's a video clip of a cherub test using the newer one anyway. It has no rotations yet or death frames or SFX but it can attack. It's behaviour needs some work though.



Me too, i prefer the old one. But still looks nice! interesting! :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 10:36 am
by Gez
I prefer the new head, no strong opinion on the rest of the sprite. The old head reminds me more of the shotgunner than of a baby face.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 11:43 am
by Captain J
Its attack animation seems slow. I thought it's very agile and attack faster like a Hornet or something! But hey, nice looking guardian angel. :P

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 12:48 pm
by Hidden Hands
Thank you for the input, I'll see what I can do to fix up its attack and looks. :)

Here is what I have so far. Are there any talented spriters here willing to help me finish up this sprite sheet? Basically I just need a few rotations and death animations. Having a bit of trouble getting the X3X7, X4X6, and X5 frames to look right. Animating the wings is whats making it a challenge. Can anyone help me out?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Mar 20, 2018 4:21 pm
by ElectricPulse
Let's watch Doom:

*Suddenly doomguy turns Reaper and starts killing everyone*

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