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Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Nov 06, 2017 4:02 pm
by TheRailgunner
torridgristle wrote:Image

Computech SA-68 with the sights removed to expose more gun that I've been messing with. I tried using the pointiness attribute in Cycles to get edges highlighted and that got them well enough but the overall shading underneath needs more work.


Slax wrote:The Computech SA-68 light infantry weapon. Oh boy.
Spoiler: More like Incompetech...


The only thing off that I see is that the charging handle isn't ambidextrous, but still, I've always wanted to see sprites of the Slaxguns™.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Nov 06, 2017 8:14 pm
by BigProjectAlone
Needing opinions about this :) ? It's meant to be a Tommy Gun.

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Nov 06, 2017 8:26 pm
by Dr_Cosmobyte
Very angled, but since i don't know if it's a actual idle sprite or just has another use, It's very well done. Sold for me as a Tommy.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Nov 06, 2017 9:03 pm
by jdredalert
Too angled and too dark in my opinion.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Nov 06, 2017 9:25 pm
by BigProjectAlone
in-game picture for references (unfinished map for test)
maybe this can be usefull for opinions ?

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Mon Nov 06, 2017 10:55 pm
by jdredalert
it looks a lot less dark in the screenshot, with better visibility of the gun itself; However it's still too angled. It looks like the character is going to shoot to the side.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 8:43 am
by BigProjectAlone
Thanks for the opinions, i will work on it to fix that.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 1:32 pm
by vólentiæn
Image
spear

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 3:48 pm
by jdredalert
I'm don't think i'm good at ripping HL models, but i'm sharing this anyway.

Leon's Silver Ghost custom handgun:

Image

Credits to Kais, LAM, DayofDefeat123, Teh Snake and CadeOpreto, on GameBanana

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 4:13 pm
by ElectricPulse
M16A1 ripped from Rising Storm 2: Vietnam

Image Image

Credz to Tripwire Interactive/Antimatter Games

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 4:26 pm
by eyesoftheworld94
vólentiæn wrote:Image
spear


Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 5:06 pm
by ZioMcCall
ElectricPulse wrote:M16A1 ripped from Rising Storm 2: Vietnam

Image Image

Credz to Tripwire Interactive/Antimatter Games


Cool as always

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 5:40 pm
by vólentiæn
eyesoftheworld94 wrote:
vólentiæn wrote:Image
spear


Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like a staff)

This better?

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 8:48 pm
by BigProjectAlone
if this is not pointing to the sky, in my opinion you should make something like:

Image

EDIT: Better exemple, one i did long ago for Mortila Artificer class:
Image

And here is the idle state pointing to the sky:
Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Tue Nov 07, 2017 9:47 pm
by jdredalert
vólentiæn wrote:spear


The way it is, it looks like the character is in idle position, with the spear pointing upwards (in fact, i initially thought that was the intention of the sprite before reading the other comments). Something like this:

Image

You can use the pitchfork sprites from Blood to have a better reference in perspective. BigProjectAlone's example is also another good reference material. If you're using Gimp, try the perspective tool (Shift + P).